[Angband 3.0.5 Character Dump] Name Egam Self RB CB EB Best Sex Male Age 110 STR! 18/100 +1 -5 +7 18/130 Race High-Elf Height 88 INT! 18/100 +3 +3 +6 18/220 Class Mage Weight 203 WIS! 18/100 -1 +0 +2 18/110 Title Sorcerer Status 34 DEX! 18/100 +3 +1 +4 18/180 HP -72/778 Maximize Y CON! 18/100 +1 -2 +13 18/220 SP 40/328 Preserve Y CHR! 18/100 +5 +1 +0 18/160 Level 43 Armor [38,+113] Saving Throw Heroic Cur Exp 4721907 Fight (+21,+9) Stealth Superb Max Exp 4721907 Melee (+36,+24) Fighting Legendary Adv Exp 4830000 Shoot (+31,+14) Shooting Heroic MaxDepth 3250 ft Blows 4/turn Disarming Superb Gold 5426115 Shots 1/turn Magic Device Legendary Perception Good Burden 150.3 lbs Infra 80 ft Searching Fair You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:......+...... Confu:......+...... Fire:++....+...... Sound:......+.+.... Cold:......+...... Shard:............. Pois:...+......... Nexus:......+...... Fear:........+..+. Nethr:............. Lite:+...........+ Chaos:........+.... Dark:............. Disen:.......+..... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:+............ Sear.:............. PLite:+............ Infra:+............ Regen:....+........ Tunn.:............. Telep:.........+... Speed:++.........+. Invis:+....+......+ Blows:............. FrAct:........+.... Shots:............. HLife:............. Might:............. [Last Messages] > The Mouth of Sauron shrugs off the attack. > The rune of protection is broken! > The Mouth of Sauron hits you. <2x> > The Mouth of Sauron misses you. > The Mouth of Sauron hits you. > The Mouth of Sauron shrugs off the attack. > The Mouth of Sauron invokes a mana storm. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Mouth of Sauron disappears! > You sense the presence of monsters! > You do not have enough mana to cast this spell. > The Mouth of Sauron shrugs off the attack. > The Mouth of Sauron invokes a darkness storm. > You die. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) {GCV, 2500'} It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GCV, 2500'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Amethyst Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. d) a Marble Ring of Resist Poison {Ancient bronze dragon, 2000'} It provides resistance to poison. e) a Tortoise Shell Amulet of Regeneration {Balance drake, 1650'} It speeds your regeneration. f) The Star of Elendil {LV, 2000'} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {GCV, 2500'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) a Cloak of Aman [1,+10] (+3 to stealth) {Floor, 400'} It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {GV, 2000'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mature blue dragon, 3000'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Leather Gloves of Agility [1,+10] (+4) {Floor, 800'} It increases your dexterity by 4. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {GV, 2000'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k} b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k} c) 4 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k} d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k} It cannot be harmed by the elements. j) 20 Copper Speckled Potions of Cure Critical Wounds {!*} k) 4 Metallic Purple Potions of Healing {!*} l) 4 Tangerine Potions of Restore Mana {!*} m) 5 Black Potions of Restore Life Levels {!*} n) 2 Scrolls titled "ano ishbot" of *Identify* o) 28 Bolts of Frost (1d5) (+1,+1) {=g@f0!d!k} It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 7 Metallic Purple Potions of Healing b) 7 Red Speckled Potions of *Healing* c) a Gold Potion of Life d) 16 Scrolls titled "ano ishbot" of *Identify* e) a Beryl Ring of Intelligence (+5) It increases your intelligence by 5. It sustains your intelligence. f) an Amethyst Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. g) an Opal Ring of Speed (+10) {LV, 2950'} It increases your speed by 10. h) an Opal Ring of Speed (+8) {GCV, 2500'} It increases your speed by 8. i) an Adamant Amulet of the Magi [+4] (+3) {GWoPerplexity, 3200'} It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) The Amulet of Carlammas (+2) {GCV, 2500'} It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. k) The Amulet of Ingwe (+3) {GV, 3000'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. l) The Jewel 'Evenstar' {Greater basilisk, 3000'} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {GV, 3000'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Cloak 'Holcolleth' [1,+4] (+2) {Acidic cytoplasm, 2000'} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. o) The Cloak 'Colluin' [1,+15] {Death knight, 1900'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. p) a Large Leather Shield of Preservation [4,+23] {Enchantress, 2500'} It provides resistance to fear, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. q) The Large Leather Shield of Celegorm [4,+20] {Orc pit, 1650'} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. r) The Iron Helm 'Holhenneth' [5,+10] (+2) {Chaos drake, 2000'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. s) The Set of Leather Gloves 'Cammithrim' [1,+10] {GCV, 2500'} It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. t) a Pair of Hard Leather Boots of Speed [3,+9] (+5) {Golfimbul, 600'} It increases your speed by 5. u) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Storm giant, 2500'} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {GCV, 2500'} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. w) The Glaive of Pain (9d6) (+3,+30) {Orc pit, 2950'} It provides resistance to fear. It cannot be harmed by the elements. x) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {GCV, 2500'} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)