The Angband Ladder: Explorington V, High-Elf Mage by Roch

  [Angband 3.1.2 Character Dump]

 Name   Explorington V                           Self  RB  CB  EB   Best
 Sex    Male         Age            108   STR:  18/83  +1  -5  +9 18/133
 Race   High-Elf     Height         102   INT! 18/100  +3  +3  +6 18/***
 Class  Mage         Weight         163   WIS! 18/100  -1  +0  +4 18/130
 Title  ***WINNER*** Social  Role model   DEX! 18/100  +3  +1  +8 18/***
 HP     464/716      Maximize         Y   CON! 18/100  +1  -2 +10 18/190
 SP     320/332                           CHR:  18/64  +5  +1  +1 18/134

 Level               43   Armor   [28,+133]     Saving Throw         98%
 Cur Exp        4808048   Fight   (+33,+22)     Stealth           Superb
 Max Exp        4808048   Melee   (+42,+33)     Fighting          Superb
 Adv Exp        4830000   Shoot   (+46,+12)     Shooting          Superb
 MaxDepth  5050' (L101)   Blows      4/turn     Disarming            88%
 Game Turns      541995   Shots      2/turn     Magic Device         124
 Player Turns    107388   Infra       70 ft     Perception        1 in 1
 Active Turns     63250   Speed          24     Searching            34%
 Gold           1620724   Burden  355.0 lbs

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.++... rConf:......++.....
rElec:........++... Sound:.............
rFire:+.*.....++... Shard:.............
rCold:+.......++... Nexus:....+........
rPois:....+.+...... Nethr:.............
rFear:..+......+... Chaos:.............
rLite:.....+..+...+ Disen:.............
rDark:.....+..+.... S.Dig:+.+..........
rBlnd:........+.... Feath:.............

Light:.........+... Aggrv:.............
Regen:..+.......... Stea.:....+..+.....
  ESP:..+......+... Sear.:....+........
Invis:..+..+...+..+ Infra:....+.......+
FrAct:..+.......+.. Tunn.:.............
HLife:.....+....... Speed:+.+++......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Pike 'Til-i-arc' (3d5) (+9,+11) [+9] (+2)
     +2 strength, intelligence, speed.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 64.4 vs. demons, 64.4 vs. trolls, 64.4 vs.
     giants, 64.4 vs. creatures not resistant to fire, 64.4 vs.
     creatures not resistant to cold, and 44.4 vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+13,+12) (+1)
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 816 to 1600 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
d) a Ring of Speed (+15)
     +15 speed.
     
e) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 124 to 240 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
h) an Ethereal Cloak of Aman [0,+34] (+3 stealth)
     +3 stealth.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Celegorm [4,+18]
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Iron Helm of Dor-Lomin [5,+19] (+4)
     +4 strength, dexterity, constitution.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Speed [2,+4] (+9)
     +9 speed.
     


  [Character Quiver]

n) 23 Seeker Bolts of Slay Animal (4d5) (+12,+14)
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 319.2 vs. animals, and 159.6 vs. others.
     25% chance of breaking upon contact.
     
o) 7 Seeker Bolts of Wounding (4d5) (+13,+23)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 197.4.
     25% chance of breaking upon contact.
     
p) 18 Arrows of Slay Evil (1d4) (+11,+11)
     Slays evil creatures.
     
q) 27 Seeker Arrows of Frost (4d4) (+8,+10)
     Branded with frost.
     Cannot be harmed by cold.
     
r) 22 Seeker Arrows of Venom (4d4) (+10,+9)
     Branded with venom.
     
s) 11 Arrows of Slay Evil (1d4) (+17,+18)
     Slays evil creatures.
     
t) 28 Mithril Bolts of Slay Dragon (3d5) (+11,+14)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 441 vs. dragons, and 147 vs. others.
     25% chance of breaking upon contact.
     
u) 22 Seeker Bolts of Venom (4d5) (+7,+6)
     Branded with venom.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 374.4 vs. creatures not resistant to poison, 
     and 124.8 vs. others.
     25% chance of breaking upon contact.
     
v) 2 Mithril Bolts of Venom (3d5) (+11,+12)
     Branded with venom.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 415.8 vs. creatures not resistant to poison, 
     and 138.6 vs. others.
     25% chance of breaking upon contact.
     
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8 @G8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9 @b9 @G9}
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 7 Potions of Healing
     
k) 7 Potions of Restore Mana {!*}
l) 3 Scrolls of Teleport Level {!*}
m) 8 Rods of Treasure Location
n) 5 Rods of Teleport Other {@z4 !!}
o) 2 Rods of Recall (1 charging)
     Cannot be harmed by electricity.
     
p) a Wand of Annihilation (0 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
q) 5 Staves of Healing (0 charges)
r) 4 Staves of the Magi (5 charges) {!*}
     
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1 blow/round.
     With an additional 0 strength and 0 dex you would get 3 blows
     Average damage/hit: 193.8 vs. animals, 193.8 vs. evil creatures, 
     261.3 vs. orcs, 261.3 vs. trolls, 396.3 vs. dragons, 396.3 vs.
     demons, 396.3 vs. undead, and 126.3 vs. others.
     Sometimes creates earthquakes on impact.
     
u) The Long Bow of Bard (x5) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


  [Home Inventory]

a) 2 Potions of Restore Life Levels
b) 2 Wands of Drain Life (6 charges)
     
c) 3 Staves of *Destruction* (8 charges) {!*}
     
d) 2 Staves of Power (2 charges)
     
e) a Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
f) The Jewel 'Evenstar'
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 600 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
g) The Small Metal Shield of Thorin [4,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Golden Crown of the Magi [0,+17] (+3)
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Sustains your life force.  
     
i) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
     +4 wisdom, dexterity.
     Slays evil creatures, orcs, trolls.
     *Slays* undead.
     Branded with frost.
     Provides resistance to cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis.  
     
     
     When aimed, it creates a frost ball with damage 100.
     Takes 140 turns to recharge at your current speed.
     Your chance of success is 98.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 69.8 vs. evil creatures, 81.1 vs. orcs, 81.1
     vs. trolls, 81.1 vs. creatures not resistant to cold, 103.8 vs.
     undead, and 58.4 vs. others.
     
j) The Glaive of Pain (9d6) (+0,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     With an additional 2 strength and 0 dex you would get 4 blows
     Average damage/hit: 91.6.
     
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] (+4)
     +4 wisdom, infravision.
     Slays orcs.
     Branded with frost.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Speeds regeneration.  
     
     When aimed, it drains up to 90 hit points of life from a target cr
     eature.
     Takes 160 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 52 vs. orcs, 52 vs. creatures not resistant to
     cold, and 38.8 vs. others.
     
     Radius 1 light.
l) The Mace 'Taratol' (3d4) (+12,+12)
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 404 to 800 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 59.2 vs. creatures not resistant to
     electricity, 76.2 vs. dragons, and 42.3 vs. others.
     
m) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
     +4 intelligence, wisdom, charisma.
     Slays evil creatures, orcs, trolls.
     *Slays* demons.
     Branded with flames.
     Provides resistance to fire, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 80 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 56.8 vs. evil creatures, 67.9 vs. orcs, 67.9
     vs. trolls, 67.9 vs. creatures not resistant to fire, 90.1 vs.
     demons, and 45.7 vs. others.
     
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Heavy Crossbow of Umbar (x7) (+18,+18) (+3)
     +3 strength, constitution, shooting power.
     Provides resistance to lightning, light, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 84 to 160 turns to recharge at your current speed.
     Your chance of success is 95.1%
     
p) 10 Bolts of Flame (1d5) (+14,+16)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 390.6 vs. creatures not resistant to fire, and 
     130.2 vs. others.
     25% chance of breaking upon contact.
     
q) 26 Bolts of Slay Undead (1d5) (+18,+11)
     Slays undead.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 327.6 vs. undead, and 109.2 vs. others.
     25% chance of breaking upon contact.
     
r) 14 Seeker Bolts (4d5) (+6,+4)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 116.5.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6047    150'    2   Reached level 2
      7551    150'    3   Reached level 3
     14637    400'    4   Reached level 4
     15468    400'    5   Reached level 5
     19752    450'    6   Reached level 6
     21784    450'    7   Reached level 7
     29505    500'    8   Reached level 8
     39098    650'    9   Reached level 9
     48763    750'   10   Reached level 10
     50991    800'   11   Reached level 11
     51366    800'   12   Reached level 12
     52507    800'   13   Reached level 13
     58574    800'   14   Reached level 14
     62270      0'   15   Reached level 15
     71264    950'   16   Reached level 16
     81282   1000'   16   Killed Grip, Farmer Maggot's dog
     82426   1000'   17   Reached level 17
     91082      0'   18   Reached level 18
     95942   1200'   18   Found The Phial of Galadriel (LOST)
     98448   1200'   18   Killed Fang, Farmer Maggot's dog
    106277   1300'   19   Reached level 19
    119051   1550'   19   Killed Wormtongue, Agent of Saruman
    123398      0'   19   Killed Farmer Maggot
    125700   1700'   20   Reached level 20
    133294      0'   21   Reached level 21
    141588   2100'   21   Found The Rapier 'Forasgil' (LOST)
    151041   2100'   21   Found The Leather Shield of Celegorm
    163238   2200'   22   Reached level 22
    165744   2200'   22   Found The Scimitar 'Haradekket' (LOST)
    184573   2350'   22   Killed Mughash the Kobold Lord
    204290   2350'   23   Reached level 23
    205120   2350'   24   Reached level 24
    211016   2500'   25   Reached level 25
    218739      0'   26   Reached level 26
    218739      0'   27   Reached level 27
    218739      0'   28   Reached level 28
    218739      0'   29   Reached level 29
    222915   2550'   29   Killed Grishnakh, the Hill Orc
    263168   2900'   29   Found The Set of Leather Gloves 'Cambeleg'
    293729   3200'   29   Found The Dagger of Rilia (LOST)
    294724   3200'   30   Reached level 30
    313531   3300'   31   Reached level 31
    316287   3300'   32   Reached level 32
    319751   3300'   32   Found The Augmented Chain Mail of Caspanion
    325686   3450'   32   Found The Chain Mail of Arvedui (LOST)
    332351   3450'   32   Found The Iron Helm of Dor-Lomin
    333189   3450'   32   Found The Pike 'Til-i-arc'
    337152   3450'   32   Killed Ugluk, the Uruk
    339296   3450'   32   Found The Soft Leather Armour 'Hithlomir' (LOST)
    341184   3450'   32   Found The Set of Gauntlets 'Pauraegen' (LOST)
    341997   3450'   32   Killed Bullroarer the Hobbit
    342033   3450'   32   Killed Ulwarth, Son of Ulfang
    342271   3450'   33   Reached level 33
    342439   3450'   33   Found The Beaked Axe of Hurin (LOST)
    343423   3450'   33   Killed Scatha the Worm
    347556   3450'   33   Killed Mim, Betrayer of Turin
    349869   3500'   33   Found The Mithril Chain Mail 'Belegennon' (LOST)
    351775   3550'   33   Killed Smaug the Golden
    352238   3550'   33   Killed Gorbag, the Orc Captain
    358192   4000'   33   Killed Sangahyando of Umbar
    358437   4000'   34   Reached level 34
    360102   4100'   34   Found The Necklace of the Dwarves (LOST)
    360983   4100'   33   Killed Akhorahil the Blind
    363250   4100'   34   Found The Mithril Plate Mail of Celeborn
    368763   4150'   34   Killed Shagrat, the Orc Captain
    369683   4200'   34   Killed Brodda, the Easterling
    369868   4200'   35   Reached level 35
    370779   4300'   35   Found The Battle Axe 'Lotharang' (LOST)
    370994   4350'   35   Found The Iron Helm 'Holhenneth' (LOST)
    373172   4350'   35   Found The Scythe 'Avavir' (LOST)
    376704   4350'   35   Killed Angamaite of Umbar
    377172   4450'   35   Killed Lagduf, the Snaga
    381536   4750'   35   Killed Azog, King of the Uruk-Hai
    382248   4850'   35   Killed Ufthak of Cirith Ungol
    382716   4850'   36   Reached level 36
    383471   4850'   36   Found The Amulet of Carlammas (LOST)
    384476   4850'   36   Killed Ji Indur Dawndeath
    386970   4900'   36   Found The Whip of Gothmog (LOST)
    387535   4900'   37   Reached level 37
    388351   4900'   37   Found The Heavy Crossbow of Umbar
    390011   4900'   37   Killed Dwar, Dog Lord of Waw
    390031   4900'   37   Found The Ring of Tulkas (LOST)
    392262   4850'   37   Killed Ren the Unclean
    392520   4850'   37   Found The Arkenstone of Thrain
    393250   4900'   37   Killed Baphomet the Minotaur Lord
    396225   4900'   38   Reached level 38
    399698   4850'   38   Killed Kavlax the Many-Headed
    400177   4850'   38   Killed Lokkak, the Ogre Chieftain
    402457   4850'   38   Killed Bert the Stone Troll
    404568   4900'   38   Killed Vargo, Tyrant of Fire
    405942   4850'   38   Killed Medusa, the Gorgon
    406245   4850'   38   Killed Quaker, Master of Earth
    407757   4900'   38   Killed Ibun, Son of Mim
    410328   4950'   38   Killed Itangast the Fire Drake
    412785   4950'   38   Killed Khamul, the Black Easterling
    415257   4900'   38   Found The Full Plate Armour of Isildur (LOST)
    418287   4900'   38   Found The Glaive of Pain
    418384   4950'   39   Reached level 39
    419332   4900'   39   Killed Bolg, Son of Azog
    421006   4900'   39   Killed Adunaphel the Quiet
    421036   4900'   39   Found The Trident of Wrath (LOST)
    422137   4900'   39   Killed Harowen the Black Hand
    424304   4900'   39   Killed Ar-Pharazon the Golden
    424329   4900'   39   Found The Quarterstaff 'Eriril' (LOST)
    424333   4900'   39   Found The Mace 'Taratol'
    428966   4850'   39   Killed Ariel, Queen of Air
    431903   4850'   39   Killed Castamir the Usurper
    432050   4850'   39   Killed Lorgan, Chief of the Easterlings
    434544   4900'   39   Found The Long Bow of Bard
    436255   4900'   39   Killed Beorn, the Shape-Changer
    437137   4900'   39   Found The Zweihander 'Mormegil' (LOST)
    439006   4900'   40   Reached level 40
    439595   4900'   40   Killed Gorlim, Betrayer of Barahir
    440134   4850'   40   Killed Golfimbul, the Hill Orc Chief
    441253   4900'   40   Found The Lucerne Hammer 'Turmil'
    441785   4900'   40   Found The Beaked Axe of Theoden (LOST)
    443829   4900'   40   Found The Quarterstaff of Olorin
    444129   4900'   40   Found The Metal Brigandine Armour of the Rohirrim
(LOST)
    445351   4900'   40   Found The Pick of Erebor (LOST)
    449094   4900'   40   Killed Saruman of Many Colours
    453206   4900'   40   Found The Light Crossbow 'Cubragol'
    453479   4900'   40   Killed Ulfang the Black
    454044   4950'   40   Killed Nar, the Dwarf
    461488   4950'   40   Killed Bill the Stone Troll
    464751   4900'   40   Found The Jewel 'Evenstar'
    468203   4950'   40   Found The Cloak of Thingol (LOST)
    478096   4950'   40   Killed Fundin Bluecloak
    482145   4950'   40   Killed Uldor the Accursed
    486486   4900'   40   Found The Ring of Power 'Narya'
    488042   4900'   40   Killed Thuringwethil, the Vampire Messenger
    492625   4950'   40   Killed Shelob, Spider of Darkness
    494524   4950'   40   Killed Ungoliant, the Unlight
    494524   4950'   41   Reached level 41
    497628   4900'   41   Killed Huan, Wolfhound of the Valar
    510520   4900'   41   Killed The Lernaean Hydra
    514233   4850'   42   Reached level 42
    515303   4850'   42   Found The Iron Crown of Beruthiel (LOST)
    520652   4850'   42   Killed Polyphemus, the Blind Cyclops
    524816   4900'   42   Found The Executioner's Sword 'Crisdurian' (LOST)
    525647   4900'   42   Found The Spear 'Aeglos'
    527104   4900'   42   Killed Hoarmurath of Dir
    528210   4850'   42   Found The Ring of Barahir (LOST)
    528519   4850'   43   Reached level 43
    528646   4850'   43   Killed The Witch-King of Angmar
    530266   4850'   43   Killed Uvatha the Horseman
    530407   4850'   43   Killed The Balrog of Moria
    531557   4850'   43   Found The Short Bow of Amrod (LOST)
    531949   4850'   43   Killed Gothmog, the High Captain of Balrogs
    536069   4950'   43   Killed Sauron, the Sorcerer
    536635   4950'   43   Killed Pazuzu, Lord of Air
    537199   4950'   43   Found The Small Metal Shield of Thorin
    540550   5000'   43   Killed Boldor, King of the Yeeks
    541654   5000'   43   Killed Morgoth, Lord of Darkness
    541668   5000'   43   Found The Mighty Hammer 'Grond'
    541687   5000'   43   Found The Massive Iron Crown of Morgoth


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.2.2010 23:59
Last updated on 28.2.2010 09:14

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2. on the Competition No.83 Ladder (of 8)

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On 23.2.2010 23:59 Roch wrote:
Giving it another go. Thanks to a ! of Exp at the BM, went from cl 24 to 29 very quickly. No speed items yet so the turn count will likely be too high to win, but I may have enough hp to explore some deep levels a little. My biggest problem with diving has been landing in a room with hounds that get the first move -- even with good stealth the hounds never sleep.

On 24.2.2010 01:34 PowerDiver wrote:
The comp is based on "player turns" rather than "game turns", which is supposed to even things out for lack of speed. OTOH, IMO the real reason speed lets you dive faster is because it makes you much more powerful.

On 24.2.2010 03:05 Roch wrote:
Took some time to empty a large vault, which produced speed boots. Not quite Feanor, but I'll take em.



On 24.2.2010 04:58 bron wrote:
Nice coverage on the resists, and great looking stat bonuses. You're way ahead of where I was at a similar number of turns. Best of luck!


On 24.2.2010 21:23 Roch wrote:
The Necklace of the Dwarves helps -- very few stat potions as I flit around the levels. And the speed boots help immensely. To Eddie's point above, with the better speed ancient dragons now succumb to 2 or 3 branded bolts. I think I can even take on wyrms at +21 speed and with double resists. Feeling good with the kit, but that usually portends YASD.

On 25.2.2010 20:18 Roch wrote:
Still looking for Kelek's. I meant to mention this earlier, but the new artifact balancing is really good. I guess now that I'm over +30 hasted I have to at least consider a run at Sauron.

On 25.2.2010 20:24 Roch wrote:
For what it's worth, it appears that the comp rankings are still based on experience/*game turns* (not player turns).

On 25.2.2010 21:19 PowerDiver wrote:
Nick does not have fine control over how oook sorts the list, so you may be right about the comp page, but he will score player turns at the end. I am interested in what comparison of player dumps has a different comparison for game turns vs player turns. Could you say which?

On 26.2.2010 02:12 bron wrote:
Wow - dlvl 98 with none of sound/shard/nexus/nether/chaos/disenchantment resists. Remarkable. Also, it seems to me that (except for the weight) Umbar would be a better launcher. By my calculations it should do more than twice the damage per arrow (more than making up for the Haradrim +1 shots), plus it has a higher toHit number.

On 26.2.2010 02:18 Roch wrote:
Yes, I carried Umbar around for a while as a swap, but even then the aggravation made me too nervous. IMO, surviving with so few high resists only works with speed and stealth. Maybe I'll go back to Umbar when I find Soulkeeper :-)

On 26.2.2010 06:43 bron wrote:
Hummm .. you're right of course; somehow I got confused with radical_green's character that was wielding Hamerhand and so already was aggravating. Being stealthy is definitely a consideration for this guy.

On 26.2.2010 08:11 Roch wrote:
Still no Kelek's. Might have to try the end game without it. Not looking forward to that.

On 27.2.2010 09:19 Roch wrote:
Made a first attempt at Sauron. Got him down to about half, but the level was filling up with summoned uniques, so I gave up for now.

On 27.2.2010 22:00 Roch wrote:
On my 2nd attempt I got him down to 1 star, but he teleport-leveled me. So frustrating. I guess what's good for the @ is good for the p. And I burned through a set of precious slay evil ammo in the process. Not looking good.

On 28.2.2010 01:55 PowerDiver wrote:
Having rNexus makes you immune to teleport level attacks. You'd be better off using the amulet of trickery.

On 28.2.2010 02:20 Roch wrote:
Thanks -- I'll do that.
I always did have a hard time finding Kelek's. Still looking . . .

On 28.2.2010 05:55 Roch wrote:
Finally found Kelek's at cl 43 in a small vault after searching quite a few levels between 4850' and 4950'.

On 28.2.2010 09:14 Roch wrote:
By far my fastest win -- thanks to Eddie for advice and power-diving inspiration. And thanks to Nick for another great competition.
I could have managed Sauron without Kelek's but probably not Morgoth. Congratulations to mbell999 on the win!

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