The Angband Ladder: Gareth, High-Elf Mage by <mungo@edumail.at>

  [Angband 3.0.6 Character Dump]

 Name   Gareth                                   Self  RB  CB  EB   Best
 Sex    Male              Age       130   STR! 18/100  +1  -5 +11 18/170
 Race   High-Elf          Height    111   INT! 18/100  +3  +3  +1 18/170
 Class  Mage              Weight    170   WIS! 18/100  -1  +0  +4 18/130
 Title  Sorcerer          Status     41   DEX! 18/100  +3  +1 +11 18/250
 HP     -515/592          Maximize    Y   CON! 18/100  +1  -2  +7 18/160
 SP     242/242           Preserve    Y   CHR! 18/100  +5  +1  +4 18/200

 Level           43       Armor     [23,+96]     Saving Throw     Heroic
 Cur Exp    4797269       Fight    (+27,+16)     Stealth       Excellent
 Max Exp    4806562       Melee    (+36,+30)     Fighting      Legendary
 Adv Exp    4830000       Shoot     (+27,+5)     Shooting         Heroic
 MaxDepth   2900 ft       Blows       4/turn     Disarming        Superb
 Gold       3791966       Shots       2/turn     Magic Device  Legendary
 Burden   127.8 lbs                              Perception         Good
 Speed          +21       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+++.... Blind:.........+...
 Elec:........+.... Confu:.........+...
 Fire:.......+++... Sound:.........+...
 Cold:....+..+++... Shard:......+......
 Pois:..+.......... Nexus:.............
 Fear:...........+. Nethr:.............
 Lite:........++..+ Chaos:.........+...
 Dark:+.+.+........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:..+.....+....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:.........+... Tunn.:.............
Telep:............. Speed:+..+..+..+.+.
Invis:.....+...+..+ Blows:.............
FrAct:+......+..... Shots:.+...........
HLife:....+........ Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You hit the Olog.
> You miss the Olog.
> You hit the Olog. <2x>
> The Olog flees in terror!
> The Olog turns to fight!
> Azriel, Angel of Death picks up a Spruce Staff of Slow Monsters.
> You hit the Olog.
> You have slain the Olog.
> Azriel, Angel of Death breathes nether.
> The Olog resists somewhat.
> The Troll priest dies.
> The Troll priest resists somewhat.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+9,+14) [+4] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) a Light Crossbow of the Haradrim (x3) (+0,+5) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid or fire.  
c) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
d) an Obsidian Ring of Speed (+8)
   It increases your speed by 8.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
i) a Small Metal Shield of Elvenkind [3,+4] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the elements.
   
j) The Golden Crown of Gondor [0,+13] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+1,+3) [2,+2] (+4)
   It increases your strength by 4.  
l) The Pair of Metal Shod Boots of Thror [6,+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 6 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Misty Potion of Healing
j) 10 Seeker Bolts of Flame (4d5) (+7,+8)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Metallic Purple Potion of *Healing*
b) a Green Potion of Life
c) 25 Yellow Potions of Restore Mana
d) 12 Scrolls titled "itsno plepo" of *Identify*
e) a Scroll titled "klis sataks" of *Remove Curse*
f) 3 Scrolls titled "dalfesh micfri" of Enchant Weapon To-Hit
g) a Scroll titled "ingmung paying" of *Enchant Weapon*
h) a Garnet Ring of Flames [+13]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
i) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
j) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
k) The Chain Mail of Arvedui (-2) [14,+13] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
n) a Cloak of Aman [1,+20] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to sound.  It
   cannot be harmed by the elements.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) 10 Arrows of Flame (1d4) (+8,+8)
   It is branded with fire.  It cannot be harmed by fire.  
s) 23 Arrows of Flame (1d4) (+6,+8)
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.1.2007 01:51

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7395. on the Ladder (of 18974)
3217. on the Angband Ladder (of 6502)

Comments

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On 4.1.2007 03:47 Matthias wrote:
-515. Wow. It means you were at 35 or less hp when he breathed on you :)

On 4.1.2007 20:15 orcrist@wp.pl wrote:
hm you didn't use any magic in fighting with enemies? btw -515 hp is really big achievement:)

On 5.1.2007 00:28 Matthias wrote:
Maybe self restricted melee mage :)

Nah actually this looks like the typical "hold down walk button to slash through a row of week monsters while not seeing the big one incoming" kind of death. I highly doubt a player getting this far would walk around with <= 35 hp for two turns (or more)

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