The Angband Ladder: TheKnightofMirrors, RohanKnight Swordmaster by <theknightofmirrors@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : TheKnightofMirrors     Age                 22       STR:     34       
 Sex   : Male                   Height              60       INT:     14       
 Race  : RohanKnight            Weight              83       WIS:     24       
 Class : Swordmaster            Social Class         3       DEX:     27       
 Body  : Player                                              CON:     32       
 God   : Nobody                                              CHR:     35       
                                                                               
 + To Melee Hit          67 Level             33    Max Hit Points       536   
 + To Melee Damage       51 Experience    482236    Cur Hit Points       536   
 + To Ranged Hit         18 Max Exp       482236    Max SP (Mana)         38   
 + To Ranged Damage       0 Exp to Adv.   605000    Cur SP (Mana)         38   
   AC                 42+82 Gold          687146                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  24d7+408  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have blue-gray eyes, straight brown hair, and a very             
          dark complexion.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 37 (1850')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 17 (850')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 3993 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 36 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : .5............2.            
        Add Int   : .....2........2.            
        Add Wis   : .....2...3....2.            
        Add Dex   : ..............2.            
        Add Con   : ...........3..2.            
        Add Chr   : .5...2...3....2.            
        Add Stea. : ......31...3....            
        Add Tun.. : ..............2.            
        Add Speed : ...........3...+            
        Add Blows : ..............2.            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .......+........            
        Sust Con  : ................            
        Sust Chr  : .+..............            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+............            
        Hold Life : ................            
        Res Acid  : .+....+.........            
        Res Elec  : .+....++........            
        Res Fire  : .+....+.........            
        Res Cold  : ++....++........            
        Res Pois  : ......+.........            
        Res Fear  : ..+............+            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : .....+..........            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : .+.....+........            
        Res Neth  : ................            
        Res Nexus : .....+..........            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : .+..............            
        Activate  : ......+.........            
        Fly       : ......++........            
        Orc.ESP   : ......+.........            
        Full ESP  : ....+...........            

Skills (points left: 6)
 - Combat                                        21.026 [0.900]
          - Weaponmastery                        30.892 [1.150]
                   . Sword-mastery               37.400 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              04.600 [0.600]
          . Antimagic                            36.850 [0.550]
 - Sneakiness                                    02.440 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            15.400 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         00.000 [1.150]
 - Spirituality                                  01.000 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Trapping


  [Fates]

You are fated to meet a Novice mage on level 7.
You may meet a Spotted mushroom patch on level 20.
You are fated to find a Horn on level 7.


  [Character Equipment]

a) a Frozen Dark Sword (3d7) (+12,+11)
        It generates an antimagic field.  It does extra damage from frost.  It
    provides resistance to cold.  It cannot be harmed by cold.  
    You bought it from the Black Market.
d) a Drum of Power (+5)
    It increases your strength and 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and shards.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Quasit on level 21 of Mirkwood.
e) a Ring of Fear Resistance
    It
    makes you completely fearless.  
f) a Ring of Free Action
    It provides immunity to paralysis.  
    You found it in the remains of a Halfling slinger on level 33 of Mirkwood.
k) an Amulet of Telepathy
    
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness and nexus.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Cloak 'Barmar' [1,+14] (+1 to stealth)
    It increases your stealth by 1.  It
    sustains your dexterity.  It provides resistance to electricity, cold
     and shards.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.
p) a Large Leather Shield [4,+9]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Slaying (+4,+6) [1,+10]
    
    You bought it from the Armoury.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth
     and speed by 3.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Orcish Pick of Areneng (+12,+10) (+2 attacks)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, ability to
    tunnel and attack speed by 2.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Deck of Wild Magic
    It can be activated for genocide
    every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) 2 Rations of Food
c) 23 Lembases
d) 16 Potions of Cure Critical Wounds
e) 14 Scrolls of Word of Recall
f) 20 Scrolls of Light
g) 23 Scrolls of Object Detection
h) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
i) 44 Empty Bottles
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Hard Studded Leather 'Hadaen' (-1 to accuracy) [7,+3]
    It sustains your wisdom.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
b) 18 Elf Skeletons
c) 4 Dwarf Skeletons


  [Home Inventory - Gondolin ]

a) a Potion of *Healing*
b) 2 Potions of Life
c) a Dark Sword (3d7) (+0,+0)
d) Eol, the Dark Elf's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Grave wight on level 23 of Mirkwood.
b) 2 Sprigs of Athelas
c) 7 Potions of Cure Critical Insanity
d) 7 Potions of Healing
e) a Potion of Restore Life Levels
f) 7 Potions of Enlightenment
g) 2 Potions of Resistance
h) 5 Potions of Curing
i) a Fireproof Scroll of Teleportation
j) a Fireproof Scroll of Word of Recall
k) 7 Scrolls of Reset Recall
l) 34 Scrolls of Light
m) 4 Scrolls of Dispel Undead
n) a Fireproof Scroll of Mass Genocide
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
o) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
p) The Ring 'Elotholad' [+10] (+4 to searching)
    It can be activated for ball of
    fire and resist fire every 50+d50 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It provides resistance 
    to acid, fire, dark and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) a Ring of Sound Resistance
r) The Amulet of Uilirya (+2 to stealth)
    It increases your wisdom, 
    constitution and stealth by 2.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to fire and 
    light.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Heart of the Earth.
s) The Iron Helm 'Apalfin' [5,+9]
    It
    provides light (radius 3) forever.  It sustains your strength and 
    intelligence.  It provides resistance to acid, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) a Pair of Soft Leather Boots of Free Action [2,+9]
    
    It provides immunity to paralysis.  
    You found it in the remains of a Blubbering icky thing on level 5 of
    Barrow-Downs.


  [Home Inventory - Lothlorien ]

a) The Bag of Tricks
    It can be activated for Destruction.  
    You found it in the remains of a Black wraith in the town of Minas Anor .
b) Kelek's Wormhole Machine
    
    It can be activated for summon pet.  
    You bought it from the Magic shop.
c) The Hand of Vecna
    It can be activated for light area
    (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Dark elven lord on level 31 of Heart of
    the Earth.
d) a Parchment titled ''Famous Last Words''
    It can be activated for summon monster.  
    You bought it from the Magic shop.
e) a Fully Automatic Catapult Trap Set (+6,+11) [+2]
    It rearms itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) an Arrow Trap Set (+5,+5) [+2]
g) an Arrow Trap Set (+6,+1) [+3]
h) a Fumes Trap Set
i) a Device Trap Set for Undead [+7] (+1)
    It is well-hidden. It is effective
    against Ghosts.  It can only be set off by undead.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) a Device Trap Set [+3]


  [The Mathom-house Inventory - Bree ]

a) The Tome of TheKnightofMirrors
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 24 of Mirkwood.
c) The Phial of Undeath (-5)
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 20 of
    Mirkwood.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 28.5.2004 04:24

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10425. on the Ladder (of 19090)
1823. on the ToME Ladder (of 3155)
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On 3.6.2004 01:33 theknightofmirrors@hotmail.com wrote:
Um, I killed the savefile for this char when i updated to .7 so no more knight, but it's just as well since it was pretty tedious going. Traps just aren't the thrill I thought they'd be ;-)

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