The Angband Ladder: Brashak, Troll Swordmaster by <Leaf_fan25@hotmail.com>

  [ToME 2.1.1 Character Dump]

 Name  : Brashak                Age                 26       STR: 18/180       
 Sex   : Male                   Height              24       INT:      8       
 Race  : Troll Barbarian        Weight             192       WIS:      6       
 Class : Swordmaster            Social Class         1       DEX:  18/60       
 Body  : Player                                              CON: 18/100       
 God   : Tulkas                                              CHR:      4       
                                                                               
 + To Melee Hit          51 Level             33    Max Hit Points       618   
 + To Melee Damage       67 Experience    354864    Cur Hit Points       -12   
 + To Ranged Hit         13 Max Exp       354864    Max SP (Mana)          7   
 + To Ranged Damage       8 Exp to Adv.   445500    Cur SP (Mana)          0   
   AC                 34+72 Gold           57793    Piety               9677   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  16d4+536  
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       normal    
                                                       Explor:       slow      
                         (Character Background)                                
          Your mother was a Cave-Troll Warrior.  You have slime green          
          eyes, dirty sea-weed green hair, and blue scabby skin.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 9 (450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 It now is 14 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Greater Mimic.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

 Corruption list:

Skills (points left: 0)
 - Combat                                        47.252 [0.900]
	  - Weaponmastery                               38.517 [0.950]
	 	  . Sword-mastery                             38.800 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     26.200 [0.600]
	  . Barehand-combat                             01.000 [0.500]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   03.700 [0.900]
 - Magic                                         01.693 [0.300]
	  . Magic-Device                                38.950 [1.150]
 - Spirituality                                  02.200 [0.400]
	  . Prayer                                      02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved 32 princesses.

 You have defeated 5056 enemies.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
d) a Long Bow (x3) (+6,+8)
e) a Ring of Damage (+17) {cursed}
    It is cursed.  
f) an Indestructible Ring of Strength (+4)
    It increases your strength by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+1] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance
    to poison.  
    You found it in the remains of an Ancient multi-hued dragon on level
    28 of Mirkwood.
m) a Dwarven Lantern
    It provides light (radius 2) forever.  It cannot be harmed by fire.
    
n) The Splint Mail of Regost (-2) [19,+8]
    It sustains your intelligence.  It provides immunity to fire.  It 
    makes you completely fearless.  It provides resistance to cold, confusion,
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of Mirkwood.
o) an Elven Cloak of the Bat (-8,-1) [4,+18] (+5)
    It increases your stealth, searching, infravision, speed and luck 
    by 5.  It provides resistance to dark.  It allows you to fly.  It 
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
p) a Large Leather Shield of Resistance [4,+13]
s) an Iron Crown of Might [0,+10] (+3) {25% off}
    It increases your strength, dexterity and constitution by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to poison.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+9)
    It increases your speed by 9.  
    You found it lying in a vault on level 28 of Mirkwood.
z) (nothing)
{) 27 Seeker Arrows (4d4) (+6,+6) {90% off}
|) a Pick of Digging (1d3) (+10,+8) (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 20 Rations of Food
    
b) 99 Potions of Water Curing
c) a Potion of Water
d) 18 Potions of Cure Critical Wounds
    
e) 14 Scrolls of Phase Door
    
f) 2 Scrolls of Word of Recall
    
g) a Wooden Rod of Charging of Illumination (10/10) {@z0}
h) a Copper Rod of Charging of Trap Location (20/20) {@z1}
i) a Wand of Teleport Away[9|25] (7 charges)
j) 3 Staffs of Identify[1|15] (7 charges) {@u1}
    
k) a Cutlass (1d7) (+0,+0)
l) The Sheaf Arrow of Ardor (1d5) (+10,+18)
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of Mirkwood.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Moonstone Rod of Nothing (75/75)
b) a Silver Rod of Nothing (100/100)
c) a Silver Rod of the Istari of Nothing (200/200)
d) an Indestructible Ring of Constitution (+5)
    It increases your constitution by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Accuracy (+15)
f) a Ring of Slaying (+8,+10)
    
    You bought it from the Black Market.
g) a Ring of Flying
h) an Amulet of Acid Resistance {25% off}
    It provides resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards and nexus.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) a Small Metal Shield of Reflection [3,+9]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 26 of Mirkwood.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 30 of Mirkwood.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
o) a Vampiric Katana of Extra Attacks (3d4) (+11,+9)(20%) (+1 attack)


  [The Mathom-house Inventory - Bree ]

a) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
b) The Shattered Long Sword 'Narithim' (0d0) (-6,-4)
    
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 24.1.2003 15:47

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On 24.1.2003 15:47 Leaf_fan25@hotmail.com wrote:
After 5 years of playing angband and being, for the most part, quite unsuccessful at it, I tried my very frist warrior-type class. Brashak was my best charcter to date.

RIP Brashak

On 24.1.2003 15:50 Leaf_fan25@hotmail.com wrote:
Please also note the weapon in the Mathom-house at the end of the dump...

Narathim was one kick-ass 'random artifact' weapon. several slay, a couple brands, and a few nice "bonus features." I almost cried when it got shattered by a trap. I used it to get me to Clvl 20 or so.

On 24.1.2003 15:56 Leaf_fan25@hotmail.com wrote:
A few more things I just remembered: :)

- check out his armour, the fire immunity's nice.

- he died stupidly while trying to do the poisned water quest. I could've pulled out at any time, but I had gotten too used to being invincible and wasn't watching my hitpoints and... the next thing I knew, WHAM! I'm seeing the tombstone.


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