The Angband Ladder: Horeth, Thunderlord Summoner by <talinck@yahoo.com>
[ToME 2.2.6 Character Dump] Name : Horeth Age 17 STR: 15 Sex : Male Height 180 INT: 14 Race : Thunderlord Hermit Weight 269 WIS: 24 Class : Summoner Social Class 74 DEX: 11 Body : Player CON: 18 God : Nobody CHR: 33 + To Melee Hit -4 Level 27 Max Hit Points 319 + To Melee Damage -6 Experience 138033 Cur Hit Points -3 + To Ranged Hit -8 Max Exp 138033 Max SP (Mana) 137 + To Ranged Damage 4 Exp to Adv. 161000 Cur SP (Mana) 75 AC 21+52 Gold 24270 (Miscellaneous Abilities) Fighting : Poor Perception : Bad Blows/Round: 1 Bows/Throw : Bad Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 2d5-6 Stealth : Bad Magic Device: Superb Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Cth monsters: OFF Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 16 (800') Your body was a Player. You have defeated 414 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Vacuum cleaner(?) in the town of Gondolin. You can use thunderlords powers. You are poisoned. You are hallucinating. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. Your appetite is small. You can sense the presence of dragons. You can sense presence of undead. You can sense the presence of evil beings. You are lucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your charisma is affected by your equipment. Your digging ability is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Skills (points left: 0) - Combat 06.700 [0.600] . Weaponmastery 01.600 [0.600] . Archery 01.000 [0.400] - Sneakiness 03.100 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 22.512 [0.800] . Magic-Device 31.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 29.680 [1.200] . Summoning 31.800 [0.700] . Corpse-preservation 31.000 [1.000] [Fates] You may find a Ring of Aggravate Monster on level 5. You are fated to die on level 1. [Character Equipment] a) a Lucerne Hammer of Aman (2d5) (+13,+16) [+4] (+3) It can be wielded two-handed. It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. d) a Wooden Boomerang of *Slay Undead* (1d8) (+3,+4) (+2) It increases your wisdom by 2. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it lying on the ground on level 10 of Orc Cave. e) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 5 of Barrow-Downs. f) a Ring of Slow Digestion It slows your metabolism. You found it in the remains of a Mature white dragon in the town of Gondolin . k) an Amulet of Charisma (+5) It increases your charisma by 5. You bought it from the Black Market. m) a Brass Lantern of *Brightness* (with 3566 turns of light) It provides light (radius 5) when fueled. It provides resistance to dark. It cannot be harmed by fire. You bought it from the General Store. n) The Hard Leather Armour of Oriel (-1 to accuracy) [6,+4] It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Fur Cloak [3,+2] p) a Small Metal Shield of Reflection [3,+14] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Iron Helm of Lossil [5,+6] It provides light (radius 3) forever. It sustains your intelligence and dexterity. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Set of Leather Gloves 'Anweth' [1,+3] It sustains your strength, wisdom, constitution and charisma. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. x) a Pair of Hard Leather Boots of Stability [3,+4] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) (nothing) {) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 12 of Orc Cave. |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Parchment titled ``Magic for the Layman'' b) The Jester's Cap of Insanity {Teleport} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 4 of Barrow-Downs. c) 5 Lembases d) 5 Flasks of oil e) 8 Potions of Cure Critical Wounds f) 5 Scrolls of Word of Recall {!*!*!*} g) 17 Scrolls of Satisfy Hunger h) a Wooden Rod of Trap Location (10/10) {@z1!k!d!v} i) a Partial Totem of a Mature red dragon j) a Partial Totem of an Elder aranea {!*!*!*} k) Climbing Set It allows you to climb mountains. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Staff of Remove Curses[2|15] (6 charges) b) a Dagger of Slay Troll (1d4) (+8,+4) c) a Small Sword of Slay Troll (1d6) (+7,+2) d) a Scimitar of Slay Demon (2d5) (+7,+6) e) an Elemental Spear (1d6) (+9,+6) f) a Frozen Spear (1d6) (+2,+5) g) a Fiery Pike (2d5) (+2,+5) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by fire. You found it in the remains of Bullroarer the Hobbit on level 5 of Barrow-Downs. h) a Lance of Slaying (4d9) (+5,+4) It must be wielded two-handed. It is very sharp and can make your foes bleed. You found it in the remains of Smeagol on level 5 of Barrow-Downs. i) a Small Wooden Boomerang of Accuracy (1d4) (+9,+8) [Home Inventory - Gondolin ] a) a Partial Totem of a 3-headed hydra b) a True Totem of an Ufthak of Cirith Ungol c) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. d) a Spectral Light War Axe of Slay Giant (2d5) (+12,+5) e) a Sharp Broad Axe (2d6) (+7,+4) f) a Spectral Dagger (1d4) (+4,+2) g) a Dagger of Slaying (3d6) (+6,+1) h) a Spectral Cutlass (1d7) (+5,+4) i) a Lance of Morgul (2d8) (-24,-15) [-6] (-6) {cursed} It must be wielded two-handed. It decreases your luck by 6. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Young gold dragon in The Pits of Angband. j) a Quarterstaff of *Slay Undead* (1d9) (+7,+7) (+1) It can be wielded two-handed. It increases your wisdom by 1. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of a Young blue dragon in The Pits of Angband. k) a Flail of Slay Animal (2d6) (+5,+9) l) 25 Bolts of Flame (1d5) (+9,+6) [The Mathom-house Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' {experience loss} It can be activated for experience loss. You found it lying on the ground on level 3 of Barrow-Downs. b) Bloodfang, the Wolf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bloodfang, the Wolf on level 10 of Orc Cave. c) Wormtongue, Agent of Saruman's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. |
Posted on 5.5.2004 00:14
13524. on the Ladder (of 19090)
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