The Angband Ladder: Etalelin, Thunderlord Summoner by <apvargo@indiana.edu>

  [ToME 2.2.3 Character Dump]

 Name  : Etalelin               Age                 17       STR: 18/171       
 Sex   : Neuter                 Height             172       INT: 18/129       
 Race  : Thunderlord            Weight             232       WIS: 18/219       
 Class : Summoner               Social Class        53       DEX:     14       
 Body  : Player                                              CON: 18/166       
 God   : Nobody                                              CHR: 18/198       
                                                                               
 + To Melee Hit          27 Level             29    Max Hit Points       567   
 + To Melee Damage       40 Experience    245661    Cur Hit Points       567   
 + To Ranged Hit         33 Max Exp       245661    Max SP (Mana)        259   
 + To Ranged Damage      17 Exp to Adv.   330000    Cur SP (Mana)        259   
   AC                 12+43 Gold           32405                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  3d4+120   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 24 (1200')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 1679 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 24 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...............            
        Add Int   : .....3..........            
        Add Wis   : 4....3...3......            
        Add Con   : 4...............            
        Add Chr   : .....3...3......            
        Add Stea. : .1.....3...1....            
        Add Tun.. : ..............3.            
        Add Speed : ...5...3........            
        Vampiric  : +...............            
        Slay Troll: +...............            
        Poison Brd: +...............            
        Elec Brand: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : .+..............            
        Sust Dex  : ......+.........            
        Sust Con  : ................            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : .+....+.........            
        Hold Life : ................            
        Res Acid  : .+....++.......+            
        Res Elec  : .+.............+            
        Imm Fire  : .+....*...+.....            
        Res Cold  : .+.............+            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : .+..............            
        Res Conf  : .........+......            
        Res Sound : ......+.........            
        Res Shard : ..+.............            
        Res Neth  : ................            
        Res Nexus : .......+........            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : .+.............+            
        See Invis : .+..............            
        Regen     : .+..............            
        Activate  : .......+..+.....            
        Blessed   : +...............            
        Fly       : ...............+            
        Dragon.ESP: ...............+            

 Corruption list:
Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them


Skills (points left: 0)
 - Combat                                        01.000 [0.600]
          . Weaponmastery                        01.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         33.840 [0.800]
          . Magic-Device                         22.000 [1.000]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  36.280 [1.200]
          . Summoning                            36.000 [0.700]
          . Corpse-preservation                  33.000 [1.000]

 12 of your companions have been killed.

  [Fates]

You are fated to find a Scroll of Nothing on level 9.
You are fated to meet a Mangy-looking leper on level 5.
You may meet a Giant green frog on level 1.
You are fated to find a Ring of Teleportation on level 1.


  [Character Equipment]

a) The Dagger of Iliath (1d4) (+7,+15) (+4)
        It increases your strength, wisdom and constitution by 4.  It does
    extra damage from electricity.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against trolls.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) a Small Wooden Boomerang (Defender) (1d4) (+13,+17) [+7] (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Shard Resistance
    It provides resistance to shards.  
    
    You found it lying on the ground on level 8 of Barrow-Downs.
f) a Ring of Speed (+5)
    It 
    increases your speed by 5.  
    You found it lying on the ground on level 28 of The Sandworm lair.
k) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
m) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 3.
    It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Robe 'Serein' [2,+12]
    It sustains your strength, dexterity
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to acid, poison and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) a Small Leather Shield [2,+4]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vort the Kobold Queen on level 24 of
    Mirkwood.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Stealth [2,+3] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (1d2) (+8,+7) (+3)
    It increases your ability to tunnel by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 18 Potions of Cure Critical Wounds
b) 20 Scrolls of Teleportation {25% off}
c) 99 Scrolls of Identify {25% off}
d) a Scroll of *Identify*
e) 20 Scrolls of Satisfy Hunger {50% off}
f) a Copper Rod of Illumination (20/20)
g) a Copper Rod of Trap Location (20/20)
h) an Iron Rod of Cheapness of Frost Bolts (50/50)
    It can cast spells for a lesser mana
    cost.  
    You found it lying in a vault on level 23 of The Sandworm lair.
i) a Moonstone Rod of Quickness of Lightning Bolts (75/75)
    It can
    cast spells faster.  
    You found it lying on the ground on level 25 of The Sandworm lair.
j) a Partial Totem of an Elder aranea
k) a Partial Totem of an Ancient blue dragon
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Potions of Healing {25% off}
b) a Potion of *Healing* {25% off}
c) 2 Potions of Restore Mana
d) a Moonstone Rod of Cold Balls (75/75)
e) a Golden Rod of Enlightenment (125/125)
f) a Rod Tip of Teleport Other (60 Mana to cast)
g) a Partial Totem of a Cyclops
h) a Partial Totem of a Wereworm
i) 6 True Totems of an Elder aranea
j) a Ring of Nexus Resistance
k) a Ring of Confusion Resistance
    It
    provides resistance to confusion.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
l) an Amulet of the Serpents [+4] (+3)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 3.  It provides
    resistance to poison.  
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
m) Elven Blue Dragon Scale Mail (-2) [30,+15] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Elven Chain Mail (-2) [14,+12] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Brodda, the Easterling on level 23 of The
    Old Forest.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and 
    ability to tunnel by 5.  It provides resistance to acid, electricity, 
    fire and poison.  It allows you to sense the presence of animals.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if
    it is being worn. It increases your intelligence, wisdom and searching
     by 2.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
r) an Iron Helm of the Noldor [5,+3] (+2)
    
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    It was given to you as a reward.
s) The Dagger 'Narthanc' (E:2527, L:13) (1d4) (+12,+8)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It strikes at undead
    with holy wrath.  It provides resistance to fire and poison.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
t) a Tulwar of Life (2d4) (+9,+12)(20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it lying in a vault on level 23 of The Old Forest.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .


  [The Mathom-house Inventory - Bree ]

a) 99 Potions of Water Curing {quest}



Posted on 21.10.2003 01:13
Last updated on 25.10.2003 07:12

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12356. on the Ladder (of 19090)
2138. on the ToME Ladder (of 3155)
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On 21.10.2003 01:13 apvargo@indiana.edu wrote:
Nothing too interesting so far. Clearing out the Old Forest.

On 22.10.2003 05:52 apvargo@indiana.edu wrote:
Yay Enlightment rod! Yay Defender boomerang! Yay Narthanc! On to the Orc Caves!

On 24.10.2003 08:04 apvargo@indiana.edu wrote:
I found a dungeon town in the orc caves, so I decided to kill some time in the sandworm lair in order to build up a large amount of cash. Then, I'll go back to the potion shop in the town and buy a bunch of stat potions. I bought quite a few already, too. While in the sandworm lair, I got a few nice randarts.

On 24.10.2003 09:13 apvargo@indiana.edu wrote:
The potion shop decided to load !oWisdom almost exclusively.

On 25.10.2003 07:12 apvargo@indiana.edu wrote:
Just found Thengel in Mirkwood. I'm starting to wish I had used my skill points for Weaponmastery. Oh well, we'll see how magic device works out anyway.

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