The Angband Ladder: Etalelin, Thunderlord Summoner by <apvargo@indiana.edu>
[ToME 2.2.3 Character Dump] Name : Etalelin Age 17 STR: 18/171 Sex : Neuter Height 172 INT: 18/129 Race : Thunderlord Weight 232 WIS: 18/219 Class : Summoner Social Class 53 DEX: 14 Body : Player CON: 18/166 God : Nobody CHR: 18/198 + To Melee Hit 27 Level 29 Max Hit Points 567 + To Melee Damage 40 Experience 245661 Cur Hit Points 567 + To Ranged Hit 33 Max Exp 245661 Max SP (Mana) 259 + To Ranged Damage 17 Exp to Adv. 330000 Cur SP (Mana) 259 AC 12+43 Gold 32405 (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 3 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 3d4+120 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Barrow-Downs: Level 10 (500') Orc Cave: Level 12 (600') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 1679 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 24 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : 4............... Add Int : .....3.......... Add Wis : 4....3...3...... Add Con : 4............... Add Chr : .....3...3...... Add Stea. : .1.....3...1.... Add Tun.. : ..............3. Add Speed : ...5...3........ Vampiric : +............... Slay Troll: +............... Poison Brd: +............... Elec Brand: +............... Sust Str : ......+......... Sust Int : ................ Sust Wis : .+.............. Sust Dex : ......+......... Sust Con : ................ Sust Chr : ......+......... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : .+....+......... Hold Life : ................ Res Acid : .+....++.......+ Res Elec : .+.............+ Imm Fire : .+....*...+..... Res Cold : .+.............+ Res Pois : ......+......... Res Fear : ................ Res Lite : ................ Res Dark : ................ Res Blind : .+.............. Res Conf : .........+...... Res Sound : ......+......... Res Shard : ..+............. Res Neth : ................ Res Nexus : .......+........ Res Chaos : ................ Res Disen : ................ Levitate : .+.............+ See Invis : .+.............. Regen : .+.............. Activate : .......+..+..... Blessed : +............... Fly : ...............+ Dragon.ESP: ...............+ Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 01.000 [0.600] . Weaponmastery 01.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 33.840 [0.800] . Magic-Device 22.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 36.280 [1.200] . Summoning 36.000 [0.700] . Corpse-preservation 33.000 [1.000] 12 of your companions have been killed. [Fates] You are fated to find a Scroll of Nothing on level 9. You are fated to meet a Mangy-looking leper on level 5. You may meet a Giant green frog on level 1. You are fated to find a Ring of Teleportation on level 1. [Character Equipment] a) The Dagger of Iliath (1d4) (+7,+15) (+4) It increases your strength, wisdom and constitution by 4. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. d) a Small Wooden Boomerang (Defender) (1d4) (+13,+17) [+7] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Shard Resistance It provides resistance to shards. You found it lying on the ground on level 8 of Barrow-Downs. f) a Ring of Speed (+5) It increases your speed by 5. You found it lying on the ground on level 28 of The Sandworm lair. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Robe 'Serein' [2,+12] It sustains your strength, dexterity and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. p) a Small Leather Shield [2,+4] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vort the Kobold Queen on level 24 of Mirkwood. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots of Stealth [2,+3] (+1 to stealth) It increases your stealth by 1. It was given to you as a reward. z) (nothing) {) (nothing) |) a Shovel of Digging (1d2) (+8,+7) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 18 Potions of Cure Critical Wounds b) 20 Scrolls of Teleportation {25% off} c) 99 Scrolls of Identify {25% off} d) a Scroll of *Identify* e) 20 Scrolls of Satisfy Hunger {50% off} f) a Copper Rod of Illumination (20/20) g) a Copper Rod of Trap Location (20/20) h) an Iron Rod of Cheapness of Frost Bolts (50/50) It can cast spells for a lesser mana cost. You found it lying in a vault on level 23 of The Sandworm lair. i) a Moonstone Rod of Quickness of Lightning Bolts (75/75) It can cast spells faster. You found it lying on the ground on level 25 of The Sandworm lair. j) a Partial Totem of an Elder aranea k) a Partial Totem of an Ancient blue dragon l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Potions of Healing {25% off} b) a Potion of *Healing* {25% off} c) 2 Potions of Restore Mana d) a Moonstone Rod of Cold Balls (75/75) e) a Golden Rod of Enlightenment (125/125) f) a Rod Tip of Teleport Other (60 Mana to cast) g) a Partial Totem of a Cyclops h) a Partial Totem of a Wereworm i) 6 True Totems of an Elder aranea j) a Ring of Nexus Resistance k) a Ring of Confusion Resistance It provides resistance to confusion. You found it in the remains of a Mature blue dragon in the town of Gondolin . l) an Amulet of the Serpents [+4] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it in the remains of a Mature bronze dragon in the town of Gondolin . m) Elven Blue Dragon Scale Mail (-2) [30,+15] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) Elven Chain Mail (-2) [14,+12] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 23 of The Old Forest. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . r) an Iron Helm of the Noldor [5,+3] (+2) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. It was given to you as a reward. s) The Dagger 'Narthanc' (E:2527, L:13) (1d4) (+12,+8) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire and poison. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. t) a Tulwar of Life (2d4) (+9,+12)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it lying in a vault on level 23 of The Old Forest. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) 99 Potions of Water Curing {quest} |
Posted on 21.10.2003 01:13
12356. on the Ladder (of 19090)
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