The Angband Ladder: Eula, Gnome Priest by Estie

  [Angband 3.1.2 (r8d5f723f3e) Character Dump]

 Name   Eula                                     Self  RB  CB  EB   Best
 Sex    Female       Age             74   STR! 18/100  -1  -1  +9 18/170
 Race   Gnome        Height          40   INT! 18/100  +2  -3 +13 18/***
 Class  Priest       Weight          71   WIS! 18/100  +0  +3  +9 18/***
 Title  ***WINNER*** Social  Role model   DEX! 18/100  +2  -1  +9 18/200
 HP     928/928      Maximize         Y   CON! 18/100  +1  +0 +14 18/***
 SP     401/401                           CHR! 18/100  -2  +2 +10 18/200

 Level               50   Armor   [53,+110]     Saving Throw        100%
 Cur Exp        9783305   Fight   (+35,+28)     Stealth           Heroic
 Max Exp        9783305   Melee   (+45,+43)     Fighting          Superb
 Adv Exp       ********   Shoot   (+55,+22)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows    7.0/turn     Disarming            94%
 Game Turns     2421091   Shots      2/turn     Magic Device         115
 Standard Turns  494119   Infra       90 ft     Perception       1 in 29
 Resting Turns   406944   Speed          23     Searching            22%
 Gold            663372   Burden  331.9 lbs

 You are one of several children of a Gnome Prankster.  You are a
 credit to the family.  You have blue eyes, straight brown hair, and an
 average complexion.


rAcid:...+......*.. rConf:.........+...
rElec:*.+.......... Sound:.............
rFire:..+......*... Shard:...+.........
rCold:..*.......... Nexus:..+..........
rPois:..........+.. Nethr:.............
rFear:..+.......... Chaos:+.....+......
rLite:+..+......... Disen:......+......
rDark:..+.......+.. S.Dig:....+...+....
rBlnd:.........+... Feath:.............

Light:..+.......... Aggrv:.............
Regen:..........+.. Stea.:.......+.....
  ESP:...+......... Sear.:.............
Invis:.........+... Infra:+...........+
FrAct:+.+....+..+.+ Tunn.:.....+.......
HLife:..+.+........ Speed:......++...+.
ImpHP:............. Blows:........+....
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Mace of Disruption 'Seren' (5d8) (+10,+15) [+6] (+5)
     +5 strength, intelligence, constitution, charisma, infravision.
     Slays evil creatures, undead, trolls.
     *Slays* dragons.
     Branded with lightning, flames.
     Provides immunity to lightning.
     Provides resistance to light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  
     
     Combat info:
     7.0 blows/round.
     Average damage/hit: 102.3 vs. evil creatures, 130 vs. undead, 130
     vs. trolls, 130 vs. creatures not resistant to electricity, 130
     vs. creatures not resistant to fire, 185.3 vs. dragons, and 74.6
     vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+20,+22) (+1)
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) The Ring 'Turgon' (+6,+13) (+4)
     +4 strength, wisdom, constitution.
     Provides immunity to cold.
     Provides resistance to lightning, fire, fear, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, charisma.
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it raises your intelligence at the expense of a ra
     ndom attribute.
     Takes 676 to 1072 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
     Radius 1 light.
d) The Ring of Dindornim (+4)
     +4 wisdom, dexterity.
     Provides resistance to acid, light, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
e) an Amulet of Sustenance
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
f) The Palantir of Calmil (+5)
     +5 intelligence, dexterity, constitution, charisma, tunneling.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the entire level and detects nearby object
     s, traps, doors, and stairs.
     Takes 168 to 330 turns to recharge at your current speed.
     Your chance of success is 92.4%
     
     Radius 3 light.
g) Chaos Dragon Scale Mail of Speed [40,+21] (+10)
     +10 speed.
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Elven Cloak of Arast [6,+7] (+10)
     +10 stealth, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
i) The Wicker Shield 'Belont' [2,+20] (+3)
     +3 intelligence, attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
j) The Hard Leather Cap of Umnos (+1,+1) [2,+16] (+1)
     +1 wisdom.
     Provides immunity to fire.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) The Set of Leather Gloves of Antaryata (+1,+1) [1,+19]
     Provides immunity to acid.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
l) a Pair of Leather Boots of Speed [2,+6] (+9)
     +9 speed.
     


  [Character Quiver]

n) 25 Seeker Bolts of Holy Might (4d5) (+18,+19)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 337.1 vs. evil creatures, 393.2 vs. undead, 
     393.2 vs. demons, and 224.7 vs. others.
     25% chance of breaking upon contact.
     
o) 24 Mithril Bolts of Holy Might (3d5) (+22,+24)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 349.8 vs. evil creatures, 408.1 vs. undead, 
     408.1 vs. demons, and 233.2 vs. others.
     25% chance of breaking upon contact.
     
p) 21 Seeker Bolts of Acid (5d5) (+5,+11)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 352.8 vs. creatures not resistant to acid, and 
     201.6 vs. others.
     25% chance of breaking upon contact.
     
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Words of Wisdom] {@m2}
b) a Holy Book of Prayers [Chants and Blessings] {@m3}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@m4}
d) a Holy Book of Prayers [Ethereal Openings] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Godly Insights] {@m6}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Purifications and Healing] {@m7}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Holy Infusions] {@m8}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Holy Book of Prayers [Wrath of God] {@m9}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 3 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
j) 3 Potions of Life
     It can be thrown at creatures with damaging effect.
     
k) 25 Potions of Restore Mana
l) 4 Potions of Heroism
m) 2 Potions of Berserk Strength
n) 17 Scrolls of Teleportation
o) 16 Scrolls of Teleport Level
p) 2 Scrolls of Mass Banishment
q) 8 Scrolls of *Destruction*
r) 3 Rods of Teleport Other
s) 3 Rods of Speed
     Cannot be harmed by electricity.
     
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With an additional 0 strength and 0 dex you would get 7.0 blows
     Average damage/hit: 197.9 vs. animals, 197.9 vs. evil creatures, 
     265.9 vs. orcs, 265.9 vs. trolls, 401.8 vs. dragons, 401.8 vs.
     demons, 401.8 vs. undead, and 130 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) a Ring of Speed (+11)
     +11 speed.
     
b) The Ring of Dilir (+3)
     +3 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, tunneling.
     Provides immunity to lightning.
     Provides resistance to acid, fire, cold, light, blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it restores your wisdom.
     Takes 214 to 237 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
c) The Amulet of Ninathil (+5,+8) (+2)
     +2 wisdom, dexterity.
     Provides resistance to cold, poison, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
d) The Jewel of Eluin (+4)
     +4 intelligence, charisma.
     Provides resistance to dark, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates an acid bolt with damage 10d8.
     Takes 161 to 178 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
e) The Arkenstone of Ereldoron (+4)
     +4 wisdom, dexterity.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 102 to 198 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Radius 3 light.
f) Bronze Dragon Scale Mail of Permanence [18,+40]
     Provides resistance to acid, lightning, fire, cold, confusion, 
     nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
g) The Mithril Plate Mail 'Mared' (-3) [60,+15] (+4)
     +4 strength, constitution.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Soft Leather Armour of Moriresse [8,+23] (+4)
     +4 constitution.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Sustains your life force.  
     
i) The Hard Leather Armour of Vilwe (-1) [16,+12] (+3)
     +3 intelligence, wisdom, stealth.
     Provides resistance to lightning, poison, fear, light, dark, 
     blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Cloak 'Culos' [1,+10] (+3)
     +3 dexterity, constitution, stealth.
     Provides immunity to fire.
     Provides resistance to fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     Radius 1 light.
k) a Cloak of Aman [1,+11] (+3 stealth)
     +3 stealth.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Fur Cloak of the Magi [3,+17] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
m) The Fur Cloak 'Angros' [3,+7] (+4)
     +4 stealth.
     Provides resistance to acid, dark, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Iron Crown of Nared [0,+20] (+2)
     +2 strength, intelligence, charisma, speed.
     Provides resistance to acid, light, blindness, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, dexterity.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 214 to 237 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
o) The Hard Leather Cap of Maegron (+7,+1) [2,+16] (+3)
     +3 intelligence, wisdom, constitution, charisma, speed.
     +15% to searching.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
p) The Steel Helm of Nathrist (+2,+8) [9,+13] (+3)
     +3 intelligence, wisdom, dexterity.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it grants temporary resistance to poison for 1d10+
     10 turns.
     Takes 108 to 118 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
q) The Set of Leather Gloves 'Belent' (+8,+4) [1,+15] (+4)
     +4 wisdom, dexterity, charisma.
     Provides resistance to acid, lightning, fire, fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  
     
     Radius 1 light.
r) The Set of Gauntlets of Galin (+6,+0) [3,+8] (+3)
     +3 dexterity, constitution, charisma.
     It causes your melee attacks to slay undead.
     Provides resistance to fire, poison, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  
     
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 214 to 237 turns to recharge at your current speed.
     Your chance of success is 97.6%
     
s) The Pair of Steel Shod Boots of Harningil (+7,+0) [7,+26] (+4)
     +4 strength, wisdom.
     Provides resistance to fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When aimed, it drains up to 250 hit points of life from a target c
     reature.
     Takes 323 to 396 turns to recharge at your current speed.
     Your chance of success is 96.9%
     
     Radius 1 light.
t) The Pair of Steel Shod Boots 'Heleith' (+3,+5) [7,+10] (+3)
     +3 dexterity, speed.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
u) The Long Bow of Aitharim (x6) (+13,+20) [+1] (+3)
     +3 wisdom, shooting power.
     Provides resistance to acid, lightning, fire, cold, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 161 to 178 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
v) The Light Crossbow of Brend (x3) (+14,+11) (+4)
     +4 wisdom, dexterity, speed.
     Slays demons.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================






































































































































































































































  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.11.2010 11:50
Last updated on 26.11.2010 01:37

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4091. on the Ladder (of 19090)
1289. on the Angband Ladder (of 6561)
64. for this player (

Comments

Jump to latest

On 25.11.2010 11:50 Estie wrote:
Look what I found on dlvl 1, while gathering coppers for book 2 o:

On 26.11.2010 01:37 Estie wrote:
Nice gear with this high artifact creation chance :)

On 26.11.2010 15:58 fizzix wrote:
what happened to the game history? is this another bug?

On 19.12.2010 23:53 Estie wrote:
Weird. I hadnt realized its missing. Probably some bug yeah.

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