[ToME 2.2.5 Character Dump] Name : Kurdush Age 47 STR! 33 Sex : Female Height 89 INT! 40 Race : Half-Ogre Weight 248 WIS! 39 Class : Warper Social Class 1 DEX! 29 Body : Player CON: 40 God : Eru Iluvatar Chr: 29 32 + To Melee Hit 39 Level 50 Max Hit Points 1148 + To Melee Damage 23 Experience 9195118 Cur Hit Points -7 + To Ranged Hit 22 Max Exp 9195118 Max SP (Mana) 1522 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 145 AC 10+51 Gold 166465 Piety 47923 (Miscellaneous Abilities) Fighting : Heroic Perception : Very Good Blows/Round: 10 Bows/Throw : Excellent Searching : Good Shots/Round: 2 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 10d4+230 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are the black sheep of the family. You have blue eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body was a Player. You have defeated 9924 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 65 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Quelle of the 2890th year of the third age. Your adventure lasted 66 days. Your Attributes: You are dead, killed by a Horned Reaper on level 66 of Mordor. You can set explosive runes. You can restore lost life forces. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of evil beings. You can sense the presence of good beings. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against dragons. Skills (points left: 46) - Combat 01.000 [0.200] . Weaponmastery 02.600 [0.500] . Archery 01.700 [0.500] . Sneakiness 01.000 [0.900] - Magic 48.016 [0.900] . Magic-Device 31.450 [1.050] . Spell-power 01.000 [0.700] . Mana 01.000 [0.700] . Fire 00.000 [0.800] . Water 00.000 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 00.000 [0.800] . Conveyance 30.000 [1.200] . Divination 36.000 [1.200] . Temporal 30.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [0.700] - Spirituality 01.000 [0.550] . Prayer 05.000 [0.500] - Monster-lore 03.000 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Perfect casting One of your companion(s) has been killed. [Fates] You may meet an Elite uruk on level 29. You are fated to meet an Agent of the black market on level 1. You may find a Flask of oil on level 1. You may find a Small wooden chest on level 1. You are fated to find The Cloak 'Colannon' on level 13. You are fated to die on level 15. You may find a Potion of Cure Light Wounds on level 1. You may find a Harp on level 1. You are fated to find a Mushroom of Poison on level 3. [Character Equipment] a) The Dagger 'Narthanc' (E:546612, L:33) (1d4) (+29,+15) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire, cold and disenchantment. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold . It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. e) The Ring of Barath (+4) It increases your constitution, charisma and searching by 4. It sustains your wisdom. It provides resistance to electricity and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Ring 'Angri' (+3 attacks) It increases your attack speed and ability to score critical hits by 3. It sustains your dexterity and constitution. It provides resistance to acid, fire, poison, light, dark, shards, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Mouse Fur of Uronar [1,+8] It sustains your strength. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 37 of Mordor. s) a Golden Crown of the Magi [0,+9] (+2) It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. z) a Silent watcher (1065 hp) {) 28 Silver Arrows of Slay Evil (3d4) (+14,+10) |) The Mattock of Elumbard (+5,+5) (+3 to speed) It increases your strength, wisdom, constitution, ability to tunnel, speed and attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. c) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Black Market. d) a Tome of the Time e) The Bag of Tricks It can be activated for genocide every 500 turns. You found it lying on the ground on level 51 of Mordor. f) Raal's Voodoo Doll of Revenge (charging) It can be activated for satisfy hunger. You found it in the remains of a Dark elven warlock on level 33 of Mirkwood. g) The Diamond Prism of Light It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 10 of Barrow-Downs. h) a Silver Rod of Enlightenment (100/100) i) a Golden Rod of Charging of Detection (125/125) It regenerates its mana faster. You found it in the remains of an Enchantress on level 30 of Mirkwood. j) a Golden Rod of Recall (125/125) k) a Mithril Rod of Home Summoning (160/160) l) a Partial Totem of a Beholder hive-mother m) a Partial Totem of a Great Hell Wyrm n) The Amulet 'Aranos' (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to confusion, shards and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 65 of Mordor. o) The Executioner's Sword of Brith (4d5) (+11,+18) (+1) It must be wielded two-handed. It increases your constitution by 1. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 64 of Mordor. p) The Guisarme of Elentir (2d5) (+17,+9) (+2 to speed) It can be wielded two-handed. It increases your wisdom, charisma and speed by 2. It does extra damage from frost. It poisons your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Chieftain on level 65 of Mordor. q) a Morning Star of Fury (2d6) (+21,+18) [-10] (+1) It increases your strength and attack speed by 1. It makes you completely fearless. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient blue dragon on level 65 of Mordor. r) a Light Crossbow of the Haradrim (x4) (+17,+29) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Lesser titan on level 64 of Mordor. s) a Mage Staff of Mana (1d4) (+9,-14)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of an Elder vampire on level 59 of Mordor. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Tormented Spirits It can be activated for cure insanity. You found it in the remains of an Old Sorcerer on level 55 of Mordor. b) 9 Sprigs of Athelas c) 12 Potions of Cure Critical Insanity d) 4 Potions of Cure Insanity e) 14 Potions of Speed f) 16 Potions of Healing g) 3 Potions of *Healing* h) 7 Potions of Restore Mana i) a Silver Rod of Recall (100/100) j) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it lying in a vault on level 28 of The Sandworm lair. k) a Golden Rod of Simplicity of Teleport Other (125/125) You found it in the remains of a Lesser black reaver on level 49 of Mordor. l) a Mithril Rod of Charging of Nothing (160/160) It regenerates its mana faster. You found it lying in a vault on level 26 of The Sandworm lair. m) a Mithril Rod of Nothing (160/160) n) a Mithril Rod of Nothing (160/160) o) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. p) a Partial Totem of an Ancient multi-hued dragon q) a Partial Totem of a Brown Thunderlord r) The Anchor of Space-Time s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Fur Cloak of the Magi (-3,-4) [3,+9] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 30 of Mirkwood. v) a Golden Crown of Telepathy [0,+3] w) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 12 of Orc Cave. [Home Inventory - Gondolin ] a) a Potion of Invulnerability b) an Adamantite Rod of Nothing (200/200) c) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) a Staff of Mana[1|20] of Plenty (6 charges) You bought it from the Black Market. e) The Ring of Orengun (+15) (+2) It increases your stealth and attack speed by 2. It sustains your strength and dexterity. It provides resistance to fire, poison and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+8) It increases your speed by 8. You bought it from the Rare Jewelry Shop. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . h) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) an Indestructible Amulet of Sustenance j) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Star of Elendil (+1) l) The Double Chain Mail of Aendir (-2 to accuracy) [16,+6] It sustains your charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining , cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 50 of Moria. m) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon in the town of Gondolin . n) a Mouse Fur of Air [1,+13] It allows you to breathe without air. You found it lying in a vault on level 30 of Mirkwood. o) The Small Metal Shield 'Cellarn' [3,+0] It provides immunity to fire. It provides resistance to life draining, poison, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Executioner's Sword of Naegon (4d5) (+13,+26) (+3 attacks) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and attack speed by 3. It does extra damage from acid and fire. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . q) The Dark Sword 'Mormegil' (E:15750, L:21) (6d7) (+18,+9) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. r) 17 Arrows of Acid (1d4) (+5,+5) It does extra damage from acid. It cannot be harmed by acid. You found it in the remains of a Hill orc on level 23 of Mirkwood. s) 24 Sheaf Arrows of Venom (1d5) (+8,+7) It poisons your foes. You found it in the remains of an Ancient blue dragon in the town of Gondolin . t) 24 Arrows of Slay Evil (1d4) (+8,+9) It fights against evil with holy fury. You found it in the remains of an Eldrak in the town of Gondolin . u) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) 4 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 26 of The Sandworm lair. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. c) 3 Fireproof Holy Tomes of Eru Iluvatar d) 4 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. e) a Silver Rod of Recall (100/100) f) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 60 of Mordor. g) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 30 of Mirkwood. h) a Golden Rod of Detection (125/125) i) a Wand of Stone Prison[2|11] (8 charges) j) a Staff of Genocide[1|6] (4 charges) k) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. l) an Indestructible Amulet of Anti-Teleportation m) The Ring Mail of Ennhir (-2 to accuracy) [12,+8] It sustains your intelligence. It provides immunity to fire and cold. It provides resistance to life draining, light, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. p) The Large Metal Shield of Searen [5,+5] It sustains your strength. It provides immunity to acid and electricity. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. s) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) a Heavy Crossbow of the Haradrim (x5) (+8,+17) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient green dragon on level 53 of Mordor. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Mirkwood. x) Climbing Set It allows you to climb mountains. [Home Inventory - Khazad-dum ] a) The Ring of Power of Uvatha the Horseman (+1 to speed) It increases your strength, wisdom, charisma and speed by 1. It makes you invisible. It provides resistance to nether . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Amlacir (+1 to speed) It increases your constitution, speed, attack speed and ability to score critical hits by 1. It sustains your strength and charisma. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 59 of Mordor. c) The Ring of Ibiluvant (+3 to searching) It increases your dexterity and searching by 3. It sustains your wisdom. It provides resistance to cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Mordor. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . f) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Khazad-dum . g) The Mithril Chain Mail of Hyathith (-26,-12) [28,+9](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . k) a Light Crossbow of the Haradrim (x4) (+15,+14) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . l) 37 Arrows of Flame (1d4) (+5,+18) It does extra damage from fire. It cannot be harmed by fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. m) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 42 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water naga on level 37 of Submerged Ruins. d) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 60 of Mordor.