The Angband Ladder: Shitake, Kobold Mage by <jblief@comcast.net>
[Angband 3.0.6 Character Dump]
Name Shitake Self RB CB EB Best
Sex Male Age 25 STR! 18/100 -1 -5 +17 18/210
Race Kobold Height 31 INT! 18/100 -1 +3 +4 18/160
Class Mage Weight 67 WIS! 18/100 +0 +0 +9 18/190
Title ***WINNER*** Status 1 DEX! 18/100 +2 +1 +15 18/280
HP 638/844 Maximize Y CON! 18/100 +2 -2 +11 18/210
SP 61/351 Preserve Y CHR! 18/100 -2 +1 +6 18/150
Level 50 Armor [23,+155] Saving Throw Heroic
Cur Exp 8906975 Fight (+62,+51) Stealth Superb
Max Exp 8906975 Melee (+72,+66) Fighting Legendary
Adv Exp ******** Shoot (+72,+14) Shooting Legendary
MaxDepth Lev 100 Blows 4/turn Disarming Superb
Gold 7898915 Shots 1/turn Magic Device Legendary
Burden 306.5 lbs Perception Good
Speed +35 Infra 50 ft Searching Good
You are the runt of a litter of 3 pups. Your father was a fungus
farmer, and your mother was a cook. You have brown eyes, a
reddish-brown hide, and small, sharp teeth.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.+.. Blind:.........+...
Elec:...*......... Confu:.........+...
Fire:++*.+....+... Sound:........++...
Cold:.........+... Shard:......+......
Pois:...++.......+ Nexus:.......+...+.
Fear:+.+.+...+.... Nethr:..+..........
Lite:.........+... Chaos:........++...
Dark:............. Disen:+..+.........
abcdefghijkl@ abcdefghijkl@
S.Dig:..++......... Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++.....+... Tunn.:.............
Telep:............. Speed:.++++.++.+.+.
Invis:+.++.....+... Blows:.............
FrAct:+.++....+.+.. Shots:.............
HLife:...+......... Might:.............
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
d) The Ring of Power 'Vilya' (+10,+10) (+3)
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Phial of Galadriel
It lights the dungeon around you. It activates for illumination every
10+d10 turns. It cannot be harmed by the elements.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging)
It increases your speed by 15. It provides resistance to nexus. It
activates for haste self (20+d20 turns) every 200 turns. It cannot be
harmed by the elements.
[Character Inventory]
a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
i) a Holy Book of Prayers [Ethereal Openings]
It cannot be harmed by the elements.
j) a Holy Book of Prayers [Holy Infusions]
It cannot be harmed by the elements.
k) 4 Potions of Healing
l) 4 Potions of *Healing*
m) 4 Potions of Restore Mana
n) 5 Potions of Restore Life Levels
o) 2 Scrolls of Rune of Protection
p) 5 Rods of Teleport Other
q) 9 Wands of Annihilation (16 charges)
It cannot be harmed by the elements.
r) 7 Staffs of Holiness (11 charges)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It is cursed. It cannot be harmed by the elements. It might
have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It cannot be harmed by the elements. It might have hidden powers.
[Home Inventory]
a) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
b) 16 Potions of Healing
c) 6 Potions of *Healing*
d) 9 Potions of Life
e) 18 Potions of Restore Mana
f) 29 Potions of Restore Life Levels
g) 11 Potions of Enlightenment
h) 26 Scrolls of *Identify*
i) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
cannot be harmed by the elements. It might have hidden powers.
j) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
k) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
l) The Amulet of Carlammas (+2)
It increases your constitution by 2. It cannot be harmed by the
elements. It might have hidden powers.
m) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It cannot be harmed by the elements.
It might have hidden powers.
n) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It cannot be harmed by the elements. It might have
hidden powers.
o) The Jewel 'Evenstar'
It cannot be harmed by the elements. It might have hidden powers.
p) The Star of Elendil
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
q) The Arkenstone of Thrain
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
r) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It lights the dungeon around you. It
cannot be harmed by the elements. It might have hidden powers.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity by 4. It increases your speed by 4. It
slays orcs, trolls, and all evil creatures. It is branded with acid.
It provides resistance to acid and dark. It sustains your dexterity.
It grants you immunity to paralysis. It cannot be harmed by the
elements.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence and dexterity by 3. It increases your
speed by 3. It slays trolls and giants. It grants you immunity to
paralysis and the ability to see invisible things. It cannot be harmed
by the elements.
u) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It cannot be harmed by the
elements. It might have hidden powers.
v) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and is especially deadly against demons. It is branded with
frost. It provides immunity to cold. It provides resistance to fear.
It is blessed by the gods. It grants you immunity to paralysis and the
ability to see invisible things. It activates for mass banishment
every 1000 turns. It cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 20.1.2026 19:11
4454. on the Ladder (of 19367)
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