The Angband Ladder: GhenX, Kobold Mage by <ghen@comcast.net>

  [Angband 3.0.3 Character Dump]

 Name   GhenX                                    Self  RB  CB  EB   Best
 Sex    Male              Age        22   STR! 18/100  -1  -5  +9 18/130
 Race   Kobold            Height     41   INT! 18/100  -1  +3  +8 18/200
 Class  Mage              Weight     71   WIS! 18/100  +0  +0  +7 18/170
 Title  ***WINNER***      Status      4   DEX! 18/100  +2  +1  +9 18/220
 HP     860/860           Maximize    Y   CON! 18/100  +2  -2 +10 18/200
 SP     371/385           Preserve    Y   CHR! 18/100  -2  +1  +7 18/160

 Level           50       Armor    [31,+121]     Saving Throw     Heroic
 Cur Exp   17284489       Fight    (+46,+34)     Stealth          Superb
 Max Exp   17284489       Melee    (+54,+54)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+56,+14)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      14394049       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   253.4 lbs       Infra        50 ft     Searching     Excellent

 You come from a litter of 3 pups. Your father was a shaman, and your
 mother was a cook. You have light brown eyes, an olive green hide, and
 small, sharp teeth.



  [Character Equipment]

a) The Dwarven Pick of Erebor (3d4) (+8,+20) (+5) {saruman 3600'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {archon 3950'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {4100'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) an Aquamarine Ring of Speed (+11) {swamp wyrm 3350'}
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {archon 3350'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Large Leather Shield of Elvenkind [4,+14] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {2600' lesser v.}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {diag. vault 3450'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+9] (+8) {4300'GWoP}
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {!d!k@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {!d!k@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {!d!k@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {!d!k@m4}
e) 4 Books of Magic Spells [Resistances of Scarabtarices] {!d!k@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k@m9}
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes] {!d!k@m6}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 4 Books of Magic Spells [Kelek's Grimoire of Power] {!d!k@m7}
   It cannot be harmed by the elements.  
j) a Yellow Speckled Potion of *Healing*
k) 15 Metallic Blue Potions of Restore Mana
l) a Misty Potion of Enlightenment
m) a Zinc-Plated Rod of Enlightenment
n) 2 Steel-Plated Rods of Healing
o) 2 Aquamarine Rings of Speed (+11)
   It increases your speed by 11.  
p) an Aquamarine Ring of Speed (+8)
   It increases your speed by 8.  
q) a Driftwood Amulet of Devotion (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
r) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
s) Blue Dragon Scale Mail (-2) [30,+19]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
t) Blue Dragon Scale Mail (-2) [30,+15]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
u) Chaos Dragon Scale Mail (-2) [30,+17]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
v) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.  
w) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.  


  [Home Inventory]

a) 23 Books of Magic Spells [Sorcery and Evocations] {!d!k@m4}
b) 16 Green Mushrooms of Restoring
c) 10 Yellow Speckled Potions of *Healing*
d) 23 Scrolls titled "uesh esh" of *Identify* {10% off}
e) a Calcite Ring of Intelligence (+6)
   It increases your intelligence by 6.  It sustains your intelligence.  
f) a Bloodstone Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
g) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
h) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
i) The Amulet of Ingwe (+3) (charging) {saruman 3600'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
j) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
k) a Coral Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of telepathy
   .  It cannot be harmed by the elements.  
l) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) Balance Dragon Scale Mail (-2) [30,+14]
   It provides resistance to sound, shards, chaos, and disenchantment.  It
   activates for breathe balance (250) every 300+d300 turns.  It cannot be
   harmed by the elements.  
n) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
o) a Golden Crown of Might [0,+11] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
q) The Set of Leather Gloves 'Cammithrim' [1,+10] {wormy}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
r) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) {aquire. 1700'}
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
v) 18 Seeker Bolts of Slay Evil (4d5) (+20,+16)
   It slays all evil creatures.  
w) 24 Mithril Bolts of Holy Might (3d5) (+17,+17)
   It slays demons, undead, and all evil creatures.  It is branded with 
   fire.  It is blessed by the gods.  It cannot be harmed by acid and fire
   .  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.9.2003 00:52
Last updated on 24.9.2003 23:39

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Comments

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On 4.9.2003 00:52 ghen@comcast.net wrote:
(dlvl 750-850 lvls 21-24) Ghen Ten! Woo hoo, double digits! Found the elvenkind cloak at lvl 17 in the armory, had to sell everything in my house up til then to buy it LOL. then about 10 minutes later I found the shield.. Woops! Ok, well the blind resist is really cool.. and stealth helps alot ;) All in all, I'd call this a somewhat lucky start. Hopefully I can find a light *slay* weapon soon for more stats, but I think I'm going to cautiously drop to 1000' since I'm starting to run away from some fights.

On 6.9.2003 03:06 ghen@comcast.net wrote:
(dlvl 1400 lvl30) Wow, finally 30.. Usually I've scummed a rod of recall out of the BM by now, but since I got Mr. M's escapes somewhat early I decided to wait.. Man, was that a bad idea.. I had to stash recall scrolls all over a level to make sure they didn't get burned, melted, or stolen and I hung around 900' for a really long time because fire hounds start there :P My INT is rediculus and it doesn't work very well with my battle mage playstyle but oh well. The weapon was too good not to wield even though its really heavy. So now its time to raise my stats!

On 7.9.2003 01:07 ghen@comcast.net wrote:
(1700' lvl33) I somehow drew +11 in stealthy equipments on this char along with 3 blind resists LOL. My SP *almost* gained more than my HP, but then I found a whole bunch of con potions, so I stopped worrying. Also, I replaced my str3 ring with a con3.. Sold my 4d4 westernesse battle axe :( that was a mistake, selling too quick.. I wanted to save that a while for sentamental reasons. Good thing I saved that aquirement scroll til this dlvl too, got me balli's. Now I need to flex out my resists big time, a Greater Basilisk in a vault made me realize how much I like nexus 4x in a row after teleporting and healing.

On 7.9.2003 01:09 ghen@comcast.net wrote:
Oh, and also turning off the disturbance option for all monsters and just leaving the visual monsters keeps the telepathy from driving oneself insane...

On 7.9.2003 05:45 ghen@comcast.net wrote:
(1800' lvl35) I got my wish, nexus resist ;) and only had to trade 2 stealth lol.. Got my other wish too, +8 speed ring, yay! I'm having lots of wierd fights, like when the death knight summoned a great crystal drake.. or when I tried fighting Mim with magic missle..

On 7.9.2003 20:44 ghen@comcast.net wrote:
(2050' lvl 38) looks like 38 is the magic level for maxing your stats.. this is my fastest char to 1500 but still it takes until level 38.. Finally I found a bow to use, and I've enchanted my shield up to +11 lol. Mim died really easy to chaos strike, 4 shots.. what a spell! It polymorphs stuff that can be, and damages what it can't plymorph.. other than that, I don't know what else it does but its a perfect unique killer.. I just wish someone with the knowlege could update the magic.spo file for the new books.

On 10.9.2003 16:46 ghen@comcast.net wrote:
(2500' lvl 40) I need to dump to look over my equipment, but I don't think I can change anything. I cleared out a greater vault, the diamond shaped one, but it was a really lame haul :P there just aren't many items or monsters in that one. The armor merchant finally got away from 5k max so I got to clean house.

On 11.9.2003 22:01 ghen@comcast.net wrote:
(2850' lvl 43) Going a bit slower than my last character I think, which is because of my lack of nether and chaos resists.. I'm a resist freak since I run very vast around the dungeon and do lots of stupid things :)

The full plate armor looses 10sp and gains 64hp when worn since it brings me to 18/200 con. I loose fear ressist and but have double nexus with the boots.. I think I'm going to keep it on for now, I'm hoping to find *any* boots in the near future (knock on wood) Having both high end spellbooks is so great! I've never managed it before, but it makes life so much easier..

On 13.9.2003 15:23 ghen@comcast.net wrote:
(3150' lvl 46) Phear my +1 boots of speed! This char is definitely not as lucky as GhenIX but he does know how to stay away from bad guys.. Now this is my highest level character, and I haven't had any scary moments in a long time :) Now I just need to find where the GV's are hiding, I've only seen the one described above so far.. Sarumon is still floating around the levels somewhere, and I haven't been able to kill a greater titan yet, but other than that its smooth sailing.

On 13.9.2003 21:48 ghen@comcast.net wrote:
{3250' lvl48) RNG gave me nether resist on a elven shield, traded away from light/dark :) Now I'm not so scared to go deeper, there isn't much high damage chaos breathers yet but I'm not really sure whats out there that can kill me. anyone? I'm really hurting on equipment, I need new cloak, gloves, boots, and shooting weapon really bad and I wouldn't mind a new main weapon.. So far I've gotten everything I asked for soon after, lets see what I can do now ;) I've killed every non-unique 'D' I've seen so far except for the Wyrm of many colors..
Oh, Gabriel is great for farming :) just let him summon angels, teleport away and use Rend Soul. Mana storm is down to about 30% fail, so I've started using that to clear Giant Pits which works very well. It also helped me kill a lesser titan in short order.

On 14.9.2003 19:12 ghen@comcast.net wrote:
(3450' lvl50) 50!! First Ever!!! Got a couple new pieces of equip, just like i asked for ;) Also, I saw my first green dragon pit, wow.. that was insane! I used my staff of dispel evil to wipe out everything but ancients and wyrms, then killed a few ancients before banishing the wyrms. I've never been this deep before, so I'm being extremely careful but everything seems to be dying ok :)

On 15.9.2003 16:31 loefftj@yahoo.com wrote:
Why are you wearing Isildur instead of Caspanion??? Only thing you get from Isildur is resSound. I would much rather play carefully and get the extra int and con.

Definitely be watching for Thorin, Thranduil, and some better boots.

On 17.9.2003 01:21 ghen@comcast.net wrote:
(4050' lvl50) Finally, my second greater V. and look what I have to show for it! BLAH ;)
I had Maeglin on the ropes with chaos strike, but then he summoned uniques on me (which I didn't know he could do lol) and ruined everything! The next time I found him alone he was back up to half HP :( so I just banished everything in the vault and ran through finding nothing but a couple keleks etc. I found cubragol earlier today which is very nice.

On 17.9.2003 01:24 ghen@comcast.net wrote:
You're absolutely right. *smacks forehead* on goes caspanion! I've been staring at it forever..

On 17.9.2003 23:23 ghen@comcast.net wrote:
(4100' lvl50) I got the ring of power nenya, so I switched that, erebor, and elessar for my former kit of balli's, con+6 ring, and Ingwe. both my int and con are 18/200 so they don't need to be higher, and I figure that heal500 is a better Activate than dispel evil, no matter how much fun it is ;) plus I get to keep my speed ring this way since erebor gives enough con :)

On 19.9.2003 07:40 atriel666@hotmail.com wrote:
cool, your *kobold* mage will kill morgoth :)

On 20.9.2003 03:24 ghen@comcast.net wrote:
(5000' lvl50) Sauron is dead, and I'm geared up for the final battle. I tried to fight him once, but I didn't even knock a star off :) Here I go!

On 24.9.2003 02:25 ghen@comcast.net wrote:
(5050' 50) Alright!!!! Took 3 tries, but he went down! I had to walk around 4950' until I got enough potions, I also found a couple rods of healing which helped a bit, and the palintir which lowered my mana storm to 14%. That helped alot! He went down in about 10 restore mana potions using mana storm, teleport other, and banishment. That was definitely worth the travel down ;) My goal now is to get double the gold I currently have, lets see how far THAT lasts LOL.

On 24.9.2003 15:55 loefftj@yahoo.com wrote:
What uniques did you have left at the end? Any? What happened the other 2 tries against Morgy that forced you to abandon the fight?

Congratulations! What race/class is next?


On 24.9.2003 23:39 ghen@comcast.net wrote:
All the good uniques are still out there, ringil, soulkeeper, bladeturner, the 15 speed boots.. the +3 all ring.. Still alot to look for, I haven't retired yet. The first time I fought morgy I thought holy bolts would do more damage than they did (around 200) so I backed off scared. The second time I ran out of restore mana potions as I only had 7 or so. I used 13 the third time along with about 10 *heal*/life potions and my 2 healing rods.. Next I plan to try out EyAngband or TOME, when I come back to Angband it will be most likely a hobbit or kobold Priest. Annd.. Since I'm writing all this I might as well dump ;)

(5500' and falling fast to the bottom) I'm deep in the dungeon, so this is a look at the tipical stuff I bring back home.. I've found an extraordinary increase in EXP potions after level 100.. a normal pit of monsters usually leaves one or two and I might find 1-3 elsewhere in the level. The palantir reduces EXP at an extremely slow rate so its definitely worth keeping for the enlightenment Activate and the extra int for mana storming. I don't plan on putting morgy's hat on soon, maybe in the distant future.

On 3.1.2004 07:18 wrote:
dude your sic. a kobald mage winner?!? i cant even win with a high elf...lol nice one:)

On 23.1.2004 20:25 mccoyjf@hotmail.com wrote:
Go kobolds!

On 27.6.2007 13:07 ghen@comcast.net wrote:
Am I crazy?
Crazy for KOBOLDS!
What was my favorite MMO?
DAoC of course! Kibbi power, go Midgard!

I've been thinking about angband for a good 3 years now.. I thought about going to a variant like ToME or so.. but home is where the heart is ;) GhenXI will take a while to create (a while being 'months' probably) but he will exist! Definitely something magical, rogue/ranger/mage, but I haven't decided yet ;)

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