The Angband Ladder: Firebolt III, Kobold Mage by <garnet@aufait.net>
[Angband 3.0.4 Character Dump] Name Firebolt III Self RB CB EB Best Sex Male Age 18 STR! 18/100 -1 -5 +14 18/180 Race Kobold Height 37 INT! 18/100 -1 +3 +8 18/200 Class Mage Weight 76 WIS! 18/100 +0 +0 +8 18/180 Title Arch-Mage Status 6 DEX! 18/100 +2 +1 +11 18/240 HP -1/841 Maximize Y CON! 18/100 +2 -2 +10 18/200 SP 305/386 Preserve Y CHR! 18/100 -2 +1 +8 18/170 Level 50 Armor [30,+167] Saving Throw Heroic Cur Exp 24342046 Fight (+57,+45) Stealth Superb Max Exp 24342046 Melee (+67,+54) Fighting Legendary Adv Exp ******** Shoot (+74,+19) Shooting Legendary MaxDepth Lev 90 Blows 4/turn Disarming Superb Gold 6845784 Shots 1/turn Magic Device Legendary Perception Excellent Burden 173.6 lbs Infra 50 ft Searching Very Good You come from a litter of 4 pups. Your father was the tribal chief, and your mother was a cook. You have black eyes, an olive green hide, and large, flat teeth. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:...*..+...... Confu:.........+... Fire:..*.+.+...... Sound:........+.... Cold:......+...... Shard:......+...... Pois:...++.......+ Nexus:......+...... Fear:..+.+...+.... Nethr:..+.......... Lite:.....+....... Chaos:........+.... Dark:.....+....... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:..++......... Stea.:.......+..... Feath:...+......... Sear.:.........+... PLite:............. Infra:............. Regen:..++......... Tunn.:............. Telep:.......+..... Speed:+++++......+. Invis:..++.+...+... Blows:............. FrAct:.+++....+.+.. Shots:............. HLife:...+.+....... Might:.+........... [Last Messages] > The Greater Balrog misses you. > The Greater Balrog hits you. > You are enveloped in flames! > The Greater Balrog misses you. <2x> > You hit the Greater Balrog. <2x> > It was a good hit! > You miss the Greater Balrog. <2x> > The Greater Balrog misses you. > The Greater Balrog hits you. > You are enveloped in flames! > The Greater Balrog crushes you. > The Greater Balrog touches you. > The Gelugon breathes frost. > The Greater Balrog grunts with pain. > You die. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+10,+9) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+15] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+11] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+11] (+8) It increases your speed by 8. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3} d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4} e) 6 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5} It cannot be harmed by the elements. f) 4 Books of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6} It cannot be harmed by the elements. g) 5 Books of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8} It cannot be harmed by the elements. i) 2 Books of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9} It cannot be harmed by the elements. j) 5 Potions of Healing k) a Potion of *Healing* l) 6 Potions of Restore Mana m) a Scroll of *Enchant Armor* n) 2 Scrolls of Holy Chant o) a Scroll of Protection from Evil p) a Rod of Healing (charging) It cannot be harmed by electricity. q) a Ring of Speed (+11) It increases your speed by 11. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. s) 25 Arrows of Venom (1d4) (+10,+5) {@f8=g} It is branded with poison. t) 3 Arrows of Frost (1d4) (+9,+7) {@f6=g} It is branded with frost. It cannot be harmed by cold. u) 29 Mithril Arrows (3d4) (+4,+6) {@f3=g} It cannot be harmed by acid and fire. [Home Inventory] a) 5 Books of Magic Spells [Tenser's Transformations] {@m8@b8@G8} It cannot be harmed by the elements. b) 16 Potions of *Healing* c) 3 Potions of Life d) 45 Potions of Restore Mana e) 19 Scrolls of *Identify* f) 19 Scrolls of Enchant Weapon To-Hit g) 38 Scrolls of Enchant Weapon To-Dam h) a Ring of Speed (+11) It increases your speed by 11. i) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. j) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. o) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. w) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and it is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. x) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 20.3.2004 04:31
1368. on the Ladder (of 19092)
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