The Angband Ladder: Sal, DeathMold Swordmaster by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Sal                    Age                 15       STR!     40       
 Sex   : Neuter                 Height              10       INT!     27       
 Race  : DeathMold              Weight              50       WIS!     37       
 Class : Swordmaster            Social Class         1       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     20       
                                                                               
 + To Melee Hit         154 Level             50    Hit Points     1510/  1510 
 + To Melee Damage       93 Experience  20028748    Spell Points    225/   225 
 + To Ranged Hit         74 Max Exp     20028748    Sanity          805/   805 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                26595 
   AC                 33+29 Gold        13239417    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Good         Blows/Round:  11        
 Bows/Throw  : Legendary[27]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  11d4+1023 
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 160 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in dirty bilge-water, created by a curious             
          adventurer.  Since then you have given life to about twenty          
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 45 (2250')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        a lost temple: Level 24 (1200')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4764 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You have completed 71 princess quests.
 You have completed 24 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    adefghmnopuz{|@             
        Add Str   : ..31.........6+             
        Add Int   : ...1....2.....+             
        Add Wis   : ...1....2.....+             
        Add Dex   : .4.1........2..             
        Add Con   : ..31..........+             
        Add Chr   : ..31....2.....+             
        Add Stea. : ........2......             
        Add Sear. : ..3.2........6.             
        Add Infra : .............6.             
        Add Tun.. : .............6.             
        Add Speed : .4.1.*3.2......             
        Vampiric  : ............+..             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: ............++.             
        Slay Drag.: .............+.             
        Acid Brand: ............++.             
        Fire Brand: +..............             
        Sust Str  : ...+.+.........             
        Sust Int  : ...............             
        Sust Wis  : ...+...........             
        Sust Dex  : ...............             
        Sust Con  : ...+......+....             
        Sust Chr  : ...+...+.......             
        Invisible : +.......+..+..+             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ...+......+....             
        Hold Life : ......+.......+             
        Imm Acid  : .+.....*+....+.             
        Res Elec  : .+...+.........             
        Imm Fire  : ++**...++.....*             
        Imm Cold  : ++..+..++*.....             
        Res Pois  : ....+..........             
        Res Fear  : ...+..........+             
        Res Light : ......+..++....             
        Res Dark  : ......++.....+.             
        Res Blind : ....+..........             
        Res Conf  : ....+.+..+.....             
        Res Sound : .....+.........             
        Res Shard : .........+.....             
        Res Neth  : ...+...+.+....+             
        Res Nexus : .....+........+             
        Res Chaos : ....+.+........             
        Res Disen : +.......+....+.             
        Aura Fire : +..............             
        Lite      : +.........+....             
        See Invis : ..++..+........             
        Digestion : ....+..........             
        Regen     : ...+...........             
        Activate  : +.++..+.+.+..+.             
        Fly       : ..+..+.........             
        Sentient  : +..............             
        Climb     : .............+.             
        Orc.ESP   : ......+......+.             
        TLord.ESP : ..+............             
        Full ESP  : ..............+             

Skills (points left: 0)
 - Combat                                        46.010 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              17.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              26.900 [0.500]
          . Disarming                            05.200 [0.900]
 - Magic                                         06.130 [0.400]
          . Magic-Device                         10.850 [1.150]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  14.940 [0.400]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  03.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Narthanc' (E:83174, L:33) (1d4) (+39,+21)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It makes you invisible.  It provides resistance to 
    fire, cold and disenchantment.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Tarthor (+2 to searching) {100% off}
    It increases your searching by 2.  It provides resistance to cold, 
    poison, blindness and chaos.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
h) The Ring of Hanaraith (+10) {100% off}
    It increases your speed by 10.  It sustains your strength.  It
    provides resistance to electricity, sound and nexus.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor.
n) The Partial Plate Armour of Elthaldor (-3 to accuracy) [22,+10]
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to fire, cold, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 46 of
    Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Oiond [4,+10]
    It provides immunity to cold.  It provides resistance to light, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 88 of
    Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
z) a Greater rotting quylthulg (1500 hp)
{) The Bolt of Vaindion (1d5) (+15,+17) (+2)
    It increases your dexterity by 2.  It does extra damage from acid.  It
    drains life from your foes.  It is especially deadly against giants.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor {!k}
b) 8 Morphic Oils of Vapour {!k}
c) 25 Potions of *Healing* {!k}
d) 13 Potions of Restore Mana {!k}
e) 17 Scrolls of *Identify* {!k}
f) 36 Scrolls of Satisfy Hunger {!k}
g) a Scroll of Rune of Protection
h) a Scroll of Trap/Door Destruction
i) a Golden Rod of Simplicity of Recall (99/125)
j) an Adamantite Rod of Simplicity of Home Summoning (200/200)
k) an Adamantite Rod of Restoration (122/200)
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
n) a Three Piece Rod of Westernesse (3d3) (+14,+11) (+3) {!k Nazgul}
    It increases your strength, dexterity and constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Mind {!k}
b) a Greater rotting quylthulg (1500 hp)
c) a Greater demonic quylthulg (1500 hp)
d) 60 Morphic Oils of Wolf {!k}
e) 39 Morphic Oils of Spider {!k}
f) 5 Potions of Life {!k}
g) 12 Potions of Curing {!k}
h) 45 Scrolls of Summon Never-Moving Pet
i) a Scroll of Remove Curse
j) 7 Scrolls of *Enchant Armour* {!k}
k) 7 Scrolls of *Destruction* {!k}
l) a Rod Tip of Restoration (140 Mana to cast)
m) The Ring of Curgon (+10) {100% off}
    It increases your strength, dexterity and speed by 10.  It sustains 
    your intelligence.  It provides resistance to blindness and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Metal Scale Mail 'Egnoron' (-67,-53) [13,+2](40%)
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It provides resistance to acid, fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Wolf Pelt of Ethroth [1,+21]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to life draining, acid, electricity, poison and 
    dark.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Dragon Shield 'Caroth' [8,+21]
    It sustains your wisdom.  It provides immunity to acid.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, fire, cold, confusion, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 85 of
    Angband.
r) The Dagger 'Nimthanc' (E:44573, L:31) (1d4) (+30,+17)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    electricity, fire, cold and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Blade of Chaos of Gondolin (6d5) (+22,+23) (+1) {!k}
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 1.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to dark, nether and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It speeds your regenerative powers.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 81 of Angband.
u) The Dark Sword 'Mormegil' (E:24730, L:28) (6d7) (+20,+9) [-20] (+3 to speed)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your speed and attack speed by 3.  It does extra
    damage from electricity and fire.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to electricity, chaos and 
    disenchantment.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains mana, life and experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.



Posted on 26.8.2025 20:24

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