The Angband Ladder: Sal, DeathMold Swordmaster by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet] Name : Sal Age 15 STR! 40 Sex : Neuter Height 10 INT! 27 Race : DeathMold Weight 50 WIS! 37 Class : Swordmaster Social Class 1 DEX! 37 Body : Player CON! 40 God : Melkor Bauglir CHR! 20 + To Melee Hit 154 Level 50 Hit Points 1510/ 1510 + To Melee Damage 93 Experience 20028748 Spell Points 225/ 225 + To Ranged Hit 74 Max Exp 20028748 Sanity 805/ 805 + To Ranged Damage 12 Exp to Adv. ***** Piety 26595 AC 33+29 Gold 13239417 Speed Fast (+33) (Miscellaneous Abilities) Fighting : Legendary[102Perception : Good Blows/Round: 11 Bows/Throw : Legendary[27]Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 11d4+1023 Stealth : Bad Magic Device: Very Good Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in dirty bilge-water, created by a curious adventurer. Since then you have given life to about twenty foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') a lost temple: Level 24 (1200') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 4764 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You have completed 71 princess quests. You have completed 24 lost sword quests. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefghmnopuz{|@ Add Str : ..31.........6+ Add Int : ...1....2.....+ Add Wis : ...1....2.....+ Add Dex : .4.1........2.. Add Con : ..31..........+ Add Chr : ..31....2.....+ Add Stea. : ........2...... Add Sear. : ..3.2........6. Add Infra : .............6. Add Tun.. : .............6. Add Speed : .4.1.*3.2...... Vampiric : ............+.. Slay Orc : .............+. Slay Troll: .............+. Slay Giant: ............++. Slay Drag.: .............+. Acid Brand: ............++. Fire Brand: +.............. Sust Str : ...+.+......... Sust Int : ............... Sust Wis : ...+........... Sust Dex : ............... Sust Con : ...+......+.... Sust Chr : ...+...+....... Invisible : +.......+..+..+ Mul life : ..............+ Sens Fire : ............... Reflect : ............... Free Act : ...+......+.... Hold Life : ......+.......+ Imm Acid : .+.....*+....+. Res Elec : .+...+......... Imm Fire : ++**...++.....* Imm Cold : ++..+..++*..... Res Pois : ....+.......... Res Fear : ...+..........+ Res Light : ......+..++.... Res Dark : ......++.....+. Res Blind : ....+.......... Res Conf : ....+.+..+..... Res Sound : .....+......... Res Shard : .........+..... Res Neth : ...+...+.+....+ Res Nexus : .....+........+ Res Chaos : ....+.+........ Res Disen : +.......+....+. Aura Fire : +.............. Lite : +.........+.... See Invis : ..++..+........ Digestion : ....+.......... Regen : ...+........... Activate : +.++..+.+.+..+. Fly : ..+..+......... Sentient : +.............. Climb : .............+. Orc.ESP : ......+......+. TLord.ESP : ..+............ Full ESP : ..............+ Skills (points left: 0) - Combat 46.010 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 17.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Stealth 26.900 [0.500] . Disarming 05.200 [0.900] - Magic 06.130 [0.400] . Magic-Device 10.850 [1.150] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 14.940 [0.400] . Prayer 50.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 03.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Narthanc' (E:83174, L:33) (1d4) (+39,+21) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you invisible. It provides resistance to fire, cold and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 76 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Tarthor (+2 to searching) {100% off} It increases your searching by 2. It provides resistance to cold, poison, blindness and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. h) The Ring of Hanaraith (+10) {100% off} It increases your speed by 10. It sustains your strength. It provides resistance to electricity, sound and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 58 of Mordor. n) The Partial Plate Armour of Elthaldor (-3 to accuracy) [22,+10] It sustains your charisma. It provides immunity to acid. It provides resistance to fire, cold, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 46 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Oiond [4,+10] It provides immunity to cold. It provides resistance to light, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 88 of Angband. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) a Greater rotting quylthulg (1500 hp) {) The Bolt of Vaindion (1d5) (+15,+17) (+2) It increases your dexterity by 2. It does extra damage from acid. It drains life from your foes. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 81 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor {!k} b) 8 Morphic Oils of Vapour {!k} c) 25 Potions of *Healing* {!k} d) 13 Potions of Restore Mana {!k} e) 17 Scrolls of *Identify* {!k} f) 36 Scrolls of Satisfy Hunger {!k} g) a Scroll of Rune of Protection h) a Scroll of Trap/Door Destruction i) a Golden Rod of Simplicity of Recall (99/125) j) an Adamantite Rod of Simplicity of Home Summoning (200/200) k) an Adamantite Rod of Restoration (122/200) l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 47 of Mordor. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. n) a Three Piece Rod of Westernesse (3d3) (+14,+11) (+3) {!k Nazgul} It increases your strength, dexterity and constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Wyrm of Law on level 76 of Angband. o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Fireproof Tome of the Mind {!k} b) a Greater rotting quylthulg (1500 hp) c) a Greater demonic quylthulg (1500 hp) d) 60 Morphic Oils of Wolf {!k} e) 39 Morphic Oils of Spider {!k} f) 5 Potions of Life {!k} g) 12 Potions of Curing {!k} h) 45 Scrolls of Summon Never-Moving Pet i) a Scroll of Remove Curse j) 7 Scrolls of *Enchant Armour* {!k} k) 7 Scrolls of *Destruction* {!k} l) a Rod Tip of Restoration (140 Mana to cast) m) The Ring of Curgon (+10) {100% off} It increases your strength, dexterity and speed by 10. It sustains your intelligence. It provides resistance to blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. n) The Metal Scale Mail 'Egnoron' (-67,-53) [13,+2](40%) It increases your hit points by 40%. It provides immunity to electricity. It provides resistance to acid, fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Wolf Pelt of Ethroth [1,+21] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, acid, electricity, poison and dark. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Dragon Shield 'Caroth' [8,+21] It sustains your wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, electricity, fire, cold, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. r) The Dagger 'Nimthanc' (E:44573, L:31) (1d4) (+30,+17) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It sustains your charisma. It provides resistance to electricity, fire, cold and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Blade of Chaos of Gondolin (6d5) (+22,+23) (+1) {!k} It provides light (radius 1) forever. It increases your strength and constitution by 1. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, nether and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 81 of Angband. u) The Dark Sword 'Mormegil' (E:24730, L:28) (6d7) (+20,+9) [-20] (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from electricity and fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. |
Posted on 26.8.2025 20:24
1843. on the Ladder (of 19268)
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