The Angband Ladder: Daynnor, Half-Ogre Swordmaster by Yottle
[ToME 2.3.5 Character Sheet] Name : Daynnor Age 42 Str! 40 40 Sex : Male Height 100 INT! 30 Race : Half-Ogre Barbarian Weight 333 WIS! 31 Class : Swordmaster Social Class 2 DEX! 39 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 162 Level 50 Hit Points 931/ 940 + To Melee Damage 121 Experience 21681645 Spell Points 144/ 162 + To Ranged Hit 78 Max Exp 21681645 Sanity 580/ 580 + To Ranged Damage 14 Exp to Adv. ***** Piety 134240 AC 41+94 Gold 2415223 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[110Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[25]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 11d4+1331 Stealth : Bad Magic Device: Good Infra-Vision: 30 feet Tactic: berserker Explor: very fast (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a well-liked child. You have brown eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 110 (5500') Barrow-Downs: Level 6 (300') Mount Doom: Level 99 (4950') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Bree. You have defeated 6757 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You have completed 70 princess quests. You have completed 70 lost sword quests. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Quelle of the 2890th year of the third age. You have been adventuring for 21 days. adefkmnopsuxz{|@ Add Str : ..534...4......+ Add Int : ..5....2.....4.+ Add Wis : ..5.4..2.......+ Add Dex : ..5.......4..... Add Con : ..53....4......+ Add Chr : ..534..2.....4.+ Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : .......2...1.... Add Sear. : ...3............ Add Tun.. : ..............8. Add Speed : .*5.43.2........ Slay Evil : .............+.. Slay Und. : +............+.. Slay Orc : .............+.. Elec Brand: +............+.. Fire Brand: +............... Sust Str : ..+............+ Sust Int : ..+............. Sust Wis : ..+...+......... Sust Dex : ..+......+...... Sust Con : ..+............. Sust Chr : ..+......+...... Invisible : ..+....+....+..+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+.....+.+..... Hold Life : .....+.......... Imm Acid : ..*....+*.+..... Imm Elec : +.*...*......... Imm Fire : ++**+..+.......* Imm Cold : ..*...*+........ Res Pois : +.+.+.+..+...... Res Fear : ....+..........+ Res Light : .....+...+...... Res Dark : .....+.........+ Res Blind : +.+............. Res Conf : .....+..++...... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ..+....+........ Res Nexus : ......+.+....... Res Chaos : .....+..++...... Res Disen : ..+.+........... Aura Fire : +............... Auto Curse: ..+............. Lite : .+.............. See Invis : ..++.+.......... Digestion : ..........+..... Regen : ..+............. Activate : ++++++.+..+..... Drain Exp : ..+............. Teleport : +............... Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. Fly : ...+............ Sentient : +............... Orc.ESP : .....+..+....... Troll.ESP : +............... TLord.ESP : ...+............ Full ESP : ..+............+ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 05.100 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 00.900 [0.900] . Stealth 00.900 [0.500] . Disarming 00.500 [0.900] - Magic 06.410 [0.400] . Magic-Device 09.850 [1.150] . Udun 00.000 [0.400] . Thaumaturgy 01.000 [0.300] - Spirituality 07.280 [0.500] . Prayer 50.000 [0.500] . Mindcraft 45.200 [0.500] - Monster-lore 18.050 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 01.600 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 3 of your companions have been killed. [Character Equipment] a) The Dagger 'Dethanc' (E:213231, L:44) (1d4) (+44,+22) {@w3} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It provides resistance to electricity, fire, poison and blindness. It allows you to sense the presence of trolls. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 94 of Angband. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 74 of Angband. n) The Metal Brigandine Armour of Gaste (-3 to accuracy) [19,+16] It sustains your wisdom. It provides immunity to electricity and cold . It provides resistance to poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Moria. o) The Shadow Cloak of Luthien [6,+14] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+23] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Moria. s) The Steel Helm of Ancar [6,+11] {@w1} It provides light (radius 3) forever. It sustains your dexterity and charisma. It provides resistance to poison, light and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. x) a Pair of Soft Leather Boots of Stealth [2,+10] (+1 to stealth) It increases your stealth by 1. It was given to you as a reward. z) a Master quylthulg (3200 hp) {) The Silver Bolt 'Agdun' (3d5) (+18,+14) (+4) It increases your intelligence and charisma by 4. It does extra damage from electricity. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 80 of Angband. |) a Dwarven Pick of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Pytar's Portable Pandemonium {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Hezrou on level 87 of Angband. b) Jor's Book of Impossible Occurences {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 80 of Angband. c) 5 Sprigs of Athelas {100% off} d) 16 Potions of *Healing* {!k} e) 8 Potions of Life {!k} f) 2 Scrolls of *Identify* g) 3 Scrolls of Remove Curse h) 7 Scrolls of *Destruction* i) 3 Scrolls of Genocide {!k} j) 2 Fireproof Scrolls of Genocide {100% off} It cannot be harmed by fire. You bought it from the Black Market. k) a Fireproof Scroll of Mass Genocide {100% off} It cannot be harmed by fire. You stole it from the Black Market. l) 5 Scrolls of Mass Genocide {!k} m) a Silver Rod of Simplicity of Recall (43/100) You bought it from the Black Market. n) an Adamantite Rod of Simplicity of Disarming (200/200) You found it in the remains of a Demilich on level 90 of Mount Doom. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 40 of Moria. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} q) The Iron Helm of Knowledge [6,+20] (-6) {@w1} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) a Broad Sword of Westernesse (2d5) (+11,+14) (+1) {!k} It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Bile Wyrm on level 66 of Mordor. s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] t) The Long Bow of Bard (x5) (+17,+19) (+2) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Scroll of *Enchant Weapon* b) a Rod Tip of Recall (80 Mana to cast) c) a Rod Tip of Healing (120 Mana to cast) d) a Staff of Probability Travel[1|8] (0 charges) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 59 of Mordor. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 44 of Moria. h) a Wolf Pelt of Air [1,+12] i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 99 of Angband. l) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 90 of Mount Doom. o) The Dark Sword 'Mormegil' (E:32231, L:31) (6d7) (+29,+14) [-20] (+2 to speed) { It generates an antimagic field. It increases your strength, ability to tunnel, speed and attack speed by 2. It does extra damage from fire and frost. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It slows your metabolism. It speeds your regenerative powers. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Moria. p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . |
Posted on 3.6.2018 03:12
1635. on the Ladder (of 19090)
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