The Angband Ladder: Daynnor, Half-Ogre Swordmaster by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Daynnor                Age                 42       Str!     40     40
 Sex   : Male                   Height             100       INT!     30       
 Race  : Half-Ogre Barbarian    Weight             333       WIS!     31       
 Class : Swordmaster            Social Class         2       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit         162 Level             50    Hit Points      931/   940 
 + To Melee Damage      121 Experience  21681645    Spell Points    144/   162 
 + To Ranged Hit         78 Max Exp     21681645    Sanity          580/   580 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               134240 
   AC                 41+94 Gold         2415223    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Bad          Blows/Round:  11        
 Bows/Throw  : Legendary[25]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  11d4+1331 
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       very fast 
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are a well-liked child.            
          You have brown eyes, straight black hair, and a very dark            
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 110 (5500')
        Barrow-Downs: Level 6 (300')
        Mount Doom: Level 99 (4950')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 6757 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved a young hobbit from an horrible fate.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You became a new force of darkness and enslaved all free people.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..534...4......+            
        Add Int   : ..5....2.....4.+            
        Add Wis   : ..5.4..2.......+            
        Add Dex   : ..5.......4.....            
        Add Con   : ..53....4......+            
        Add Chr   : ..534..2.....4.+            
        Mul Mana  : ..+.............            
        Mul SPower: ..+.............            
        Add Stea. : .......2...1....            
        Add Sear. : ...3............            
        Add Tun.. : ..............8.            
        Add Speed : .*5.43.2........            
        Slay Evil : .............+..            
        Slay Und. : +............+..            
        Slay Orc  : .............+..            
        Elec Brand: +............+..            
        Fire Brand: +...............            
        Sust Str  : ..+............+            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...+.........            
        Sust Dex  : ..+......+......            
        Sust Con  : ..+.............            
        Sust Chr  : ..+......+......            
        Invisible : ..+....+....+..+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ..*....+*.+.....            
        Imm Elec  : +.*...*.........            
        Imm Fire  : ++**+..+.......*            
        Imm Cold  : ..*...*+........            
        Res Pois  : +.+.+.+..+......            
        Res Fear  : ....+..........+            
        Res Light : .....+...+......            
        Res Dark  : .....+.........+            
        Res Blind : +.+.............            
        Res Conf  : .....+..++......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ..+....+........            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+..++......            
        Res Disen : ..+.+...........            
        Aura Fire : +...............            
        Auto Curse: ..+.............            
        Lite      : .+..............            
        See Invis : ..++.+..........            
        Digestion : ..........+.....            
        Regen     : ..+.............            
        Activate  : ++++++.+..+.....            
        Drain Exp : ..+.............            
        Teleport  : +...............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Prm Curse : ..+.............            
        Fly       : ...+............            
        Sentient  : +...............            
        Orc.ESP   : .....+..+.......            
        Troll.ESP : +...............            
        TLord.ESP : ...+............            
        Full ESP  : ..+............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              05.100 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                              00.900 [0.500]
          . Disarming                            00.500 [0.900]
 - Magic                                         06.410 [0.400]
          . Magic-Device                         09.850 [1.150]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  07.280 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  18.050 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 3 of your companions have been killed.

  [Character Equipment]

a) The Dagger 'Dethanc' (E:213231, L:44) (1d4) (+44,+22) {@w3}
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and fire.  It
    strikes at undead with holy wrath.  It provides resistance to 
    electricity, fire, poison and blindness.  It allows you to sense the
    presence of trolls.  It produces a fiery sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oriental vampire on level 94 of Angband.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 74 of Angband.
n) The Metal Brigandine Armour of Gaste (-3 to accuracy) [19,+16]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
o) The Shadow Cloak of Luthien [6,+14] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+23] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 43 of Moria.
s) The Steel Helm of Ancar [6,+11] {@w1}
    It provides light (radius 3) forever.  It sustains your dexterity and 
    charisma.  It provides resistance to poison, light and chaos.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
x) a Pair of Soft Leather Boots of Stealth [2,+10] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
z) a Master quylthulg (3200 hp)
{) The Silver Bolt 'Agdun' (3d5) (+18,+14) (+4)
    It increases your intelligence and charisma by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 80 of Angband.
    
|) a Dwarven Pick of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Pytar's Portable Pandemonium {satisfy hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Hezrou on level 87 of Angband.
b) Jor's Book of Impossible Occurences {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 80 of Angband.
c) 5 Sprigs of Athelas {100% off}
d) 16 Potions of *Healing* {!k}
e) 8 Potions of Life {!k}
f) 2 Scrolls of *Identify*
g) 3 Scrolls of Remove Curse
h) 7 Scrolls of *Destruction*
i) 3 Scrolls of Genocide {!k}
j) 2 Fireproof Scrolls of Genocide {100% off}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Fireproof Scroll of Mass Genocide {100% off}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
l) 5 Scrolls of Mass Genocide {!k}
m) a Silver Rod of Simplicity of Recall (43/100)
    
    You bought it from the Black Market.
n) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You found it in the remains of a Demilich on level 90 of Mount Doom.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of Moria.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) a Broad Sword of Westernesse (2d5) (+11,+14) (+1) {!k}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Great Bile Wyrm on level 66 of Mordor.
    
s) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
t) The Long Bow of Bard (x5) (+17,+19) (+2)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Scroll of *Enchant Weapon*
b) a Rod Tip of Recall (80 Mana to cast)
c) a Rod Tip of Healing (120 Mana to cast)
d) a Staff of Probability Travel[1|8] (0 charges)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 44 of Moria.
h) a Wolf Pelt of Air [1,+12]
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
j) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 99 of Angband.
    
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 90 of
    Mount Doom.
o) The Dark Sword 'Mormegil' (E:32231, L:31) (6d7) (+29,+14) [-20] (+2 to speed)
{
    It generates an antimagic field.  It increases your strength, ability
    to tunnel, speed and attack speed by 2.  It does extra damage from 
    fire and frost.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It makes you invisible.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to electricity, 
    cold, chaos and disenchantment.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains mana, life and experience.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 3.6.2018 03:12

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1635. on the Ladder (of 19090)
623. on the ToME Ladder (of 3155)
34. for this player (

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