The Angband Ladder: Rhigoctred, Maia Sorceror by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Rhigoctred             Age                 18       STR!     40       
 Sex   : Female                 Height              70       INT!     40       
 Race  : Maia                   Weight             189       WIS!     40       
 Class : Sorceror               Social Class        44       DEX!     39       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     39       
                                                                               
 + To Melee Hit         -52 Level             50    Hit Points      661/   661 
 + To Melee Damage      -62 Experience   7419401    Spell Points    669/  1144 
 + To Ranged Hit        -39 Max Exp      7419401    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****                               
   AC                16+213 Gold         1286165    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4-248   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are associated with Nessa.  In the past you dwelt on             
          earth in the form of a wise and ancient counsellor.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 2674 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34...4......+            
        Add Int   : ....4........4.+            
        Add Wis   : .............4.+            
        Add Dex   : .2.............+            
        Add Con   : ..53....4..3.4.+            
        Add Chr   : ...3...........+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Sear. : ...34....1......            
        Add Tun.. : ..............3.            
        Add Speed : ..5..3.....3....            
        Slay Giant: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+.+.........            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ....+..+*.......            
        Imm Elec  : ....+.*+........            
        Imm Fire  : ...*+..+........            
        Imm Cold  : ....+.*+........            
        Res Pois  : .......+........            
        Res Fear  : ................            
        Res Light : .....+....+.....            
        Res Dark  : ..+..+..........            
        Res Blind : .........+......            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ....+...........            
        Res Chaos : .....+..+.......            
        Res Disen : ........+.......            
        Levitate  : ..+.............            
        Lite      : ..........+.....            
        See Invis : ...+.+...+......            
        Digestion : ....+...........            
        Xtra Might: .+..............            
        Activate  : ...+.+.+..+.....            
        Drain Exp : ...............+            
        Aggravate : ...............+            
        Blessed   : .............+..            
        Fly       : ...+............            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: .+..............            
        TLord.ESP : ...+............            
        Good.ESP  : .......+........            
        Full ESP  : .........+......            

Skills (points left: 6)
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 . Spirituality                                  35.650 [0.550]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+7,+7)(80%) (+4) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of The Sacred
    Land Of Mountains.
e) The Ring 'Menegil' (+5) {100% off}
    It increases your constitution and speed by 5.  It sustains your 
    wisdom.  It provides resistance to dark and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 99 of Mount
    Doom.
k) The Amulet 'Vallomin' (+4 to searching)
    It increases your strength, intelligence and searching by 4.  It
    sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 53 of The
    Sacred Land Of Mountains.
n) The Rhino Hide Armour of Ancaleb (-67,-64) [8,+21](20%)
    It increases your hit points by 20%.  It sustains your intelligence.  
    It provides immunity to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 88 of
    Mount Doom.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) a Golden Crown of Seeing [0,+10] (+1 to searching) {!k}
    It increases your searching by 1.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 22 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Bolt of Apandir (1d5) (+9,+9) (+4)
    It increases your intelligence, wisdom and constitution by 4.  It is
    especially deadly against giants.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
|) a Magical Dwarven Shovel (+3) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Fireproof Tome of the Tree {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Fireproof Tome of the Mind {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Old Forest.
k) The Gem of Ice {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) 17 Potions of Healing {!k}
m) a Scroll of *Destruction*
n) a Mithril Rod of Simplicity of Home Summoning (94/160)
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 2 Potions of *Healing* {!k}
c) 2 Potions of Life {!k}
d) 5 Potions of Restore Mana {!k}
e) a Scroll of *Destruction*
f) 2 Scrolls of Mass Genocide {!k}
g) a Fireproof Scroll of Mass Genocide {!k}
    It cannot be harmed by fire.  
    You stole it from the Scribe.
h) a Mithril Rod of Simplicity of Nothing (160/160)
i) a Rod Tip of Disarming (50 Mana to cast)
j) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your strength, dexterity, constitution and speed by 4.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light, confusion, nether
     and nexus.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
    Doom.
k) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Polyphemus, the Blind Cyclops on level 70
    of Dol Guldur.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
n) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 53 of The Sacred
    Land Of Mountains.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
q) a Cloak of Air [1,+6] {!k}
r) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Small Metal Shield of Tarwend [3,+12]
    It sustains your dexterity.  It provides immunity to cold.  It
    provides resistance to nether, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
u) a Steel Helm of Water Breathing [6,+18]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of Vecna, the Emperor Lich on level 88 of
    Mount Doom.
v) The Mage Staff of Forochel (3d4) (-11,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Mage Staff of Power (1d4) (+11,+16) (+11)
x) a Mage Staff of Mana (1d4) (+3,+1)(100%) {!k}



Posted on 2.7.2024 15:06

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On 2.7.2024 15:06 acockbur@gmail.com wrote:
Maia are simple to play- no gods, pets, or stealth to worry about. They just get killed a lot.

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