The Angband Ladder: Tirrim, Human Rogue by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Tirrim       Age             15          Self  RB  CB  EB   Best
 Race   Human        Height        6'3"   STR! 18/100  +0  +0  +7 18/170
 Class  Rogue        Weight    12st 9lb   INT! 18/100  +0  +1  +6 18/170
 Title  ***WINNER*** Turns used:          WIS:  18/66  +0  -3  +6  18/96
 HP     844/844      Game        344686   DEX! 18/100  +0  +3  +2 18/150
 SP     301/301      Standard     48698   CON! 18/100  +0  -1 +12 18/210
                     Resting       6147

 Level                 44    Armor     [31,+127]    Saving Throw     78%
 Cur Exp          2379840                           Stealth       Superb
 Max Exp          2379840    Melee       4d5,+23    Disarm - phys.  100%
 Adv Exp          2400000    To-hit       77,+25    Disarm - magic  100%
                             Blows      4.7/turn    Magic Devices     86
 Gold            10230268                           Searching        90%
 Burden          205.0 lb    Shoot to-dam    +23    Infravision    30 ft
 Overweight       25.1 lb    To-hit       66,+45    Speed      3.2x (22)
 Max Depth   5000' (L100)    Shots      1.6/turn

 You are the first child of a Serf.  You are a well liked child.  You
 have dark brown eyes, straight auburn hair, and an average complexion.


Resistances         Abilities
 Acid:...+....+.... pFear:+............
 Elec:+..+..*.+.... pBlnd:......+......
 Fire:...+....+..*. pConf:......+......
 Cold:......+.+.... pStun:.............
 Pois:......+...... HLife:....+........
Light:............. Regen:...+..+......
 Dark:...+..+......   ESP:.........+...
Sound:............. S.Inv:...+..+....+.
Shard:......+.+.... FrAct:+..+..+...+..
Nexus:+............ Feath:.............
Nethr:............. S.Dig:...++........
Chaos:...+..+...... TrpIm:.......+.....
Disen:+............ Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:......+++....
ImpSP:............. Sear.:.............
 Fear:............. Infra:+............
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:..++.+.....+!
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:+..+.+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have 2 charges remaining.
> Morgoth, Lord of Darkness, screams in fury.
> Morgoth, Lord of Darkness, is targeted.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 1 charge remaining.
> Morgoth, Lord of Darkness, dies.
> You have no room for the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You have no room for the Set of Leather Gloves 'Ranth' (+14,+11) [1,+10] <+1>.
> You have no room for Ribbed Plate Armour (Dwarven) (-3) [66,+29] <+2, +1, +5>.
> You have no room for a Halberd of *Slay Evil* (3d5) (+8,+13) <+1>.
> You have no room for the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Long Sword of Cualdarth (4d5) (+5,+10) [+21] <+4, +3, +1>
     Dropped by Itangast the Fire Drake at 3550 feet (level 71)
     
     +4 strength.
     +3 infravision.
     +1 light.
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), giants, trolls, orcs, animals, evil creatures.
     Branded with weak cold.
     Provides resistance to Lightning, Nexus, Disenchantment.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Sustains wisdom.
     Prevents paralysis.  
     
     When activated, it removes all non-unique monsters represented by
     a chosen symbol from the level, dealing you damage in the process.
     Takes 639 to 936 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.0 blows
     Average damage/round: 463.1 vs undead, dragons, and demons, 326 vs
     giants, trolls, and orcs, 257.5 vs animals, evil creatures, and
     creatures not resistant to cold, and 188.9 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+25,+23) <+6>
     Found lying on the floor of a labyrinth at 4750 feet (level 95)
     
     +6 shooting speed.
     
c) a Ring of Speed <+10>
     Found lying on the floor in a vault at 3650 feet (level 73)
     
     +10 speed.
     
d) the Ring of Gladuin <+3, +4, +6, +1>
     Found lying on the floor in a vault at 4850 feet (level 97)
     
     +3 strength.
     +4 intelligence.
     +3 wisdom.
     +6 constitution.
     +1 tunneling.
     +4 speed.
     +1 light.
     Provides resistance to Acid, Lightning, Fire, Dark, Chaos.
     Cannot be harmed by Lightning.
     Slows your metabolism.  Speeds regeneration.  Grants the ability
     to see invisible things.  Prevents paralysis.  
     
     When activated, it creates random and unpredictable effects.
     Takes 284 to 315 turns to recharge at your current speed.
     Your chance of success is 93.1%
     
e) an Amulet of Sustenance
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
f) the Arkenstone of Eldoron <+2, +3>
     Dropped by Angamaitë of Umbar at 2550 feet (level 51)
     
     +2 speed.
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
g) the Green Dragon Scale Mail of Ilmen (-2) [20,+31] <+3, +6, +1>
     Found lying on the floor of a labyrinth at 4750 feet (level 95)
     
     +3 wisdom.
     +6 constitution.
     +1 stealth.
     Provides immunity to Lightning.
     Provides resistance to Cold, Poison, Dark, Shards, Chaos.
     Provides protection from blindness, confusion.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     When activated, it inscribes a glyph of warding beneath you, which
     monsters cannot move onto.
     Takes 639 to 936 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
h) a Cloak of the Magi [1,+14] <+2, +3>
     Found lying on the floor in a vault at 1600 feet (level 32)
     
     +2 intelligence.
     +3 stealth.
     Cannot be harmed by Acid.
     Sustains intelligence.
     Gives immunity to traps.  
     
i) a Small Metal Shield of Elvenkind [5,+15] <+2>
     Dropped by a basilisk at 1900 feet (level 38)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Shards.
     Cannot be harmed by Acid.
     
j) a Hard Leather Cap of Telepathy [2,+14]
     Found lying on the floor in a vault at 3400 feet (level 68)
     
     Grants telepathy.  
     
k) a Set of Gauntlets of Free Action [3,+9]
     Bought from a store
     
     Prevents paralysis.  
     
l) the Pair of Ethereal Slippers 'Atanruin' [0,+13] <+2, +7>
     Found lying on the floor in a pit at 2450 feet (level 49)
     
     +2 dexterity.
     +7 speed.
     Provides immunity to Fire.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 3 Mushrooms of Vigor
d) 10 Rations of Food
e) 20 Potions of Cure Critical Wounds
f) 9 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) 14 Potions of Restore Mana
h) 20 Scrolls of Phase Door
i) a Scroll of Banishment
j) 5 Scrolls of Word of Recall
k) 6 Rods of Magic Mapping
l) 5 Wands of Slow Monster (12 charges)
m) a Wand of Stun Monster (9 charges)
n) 5 Wands of Stone to Mud (15 charges)
o) 2 Wands of Teleport Other (2 charges)
p) 9 Wands of Drain Life (35 charges)
q) 2 Wands of Annihilation (1 charge)
     Cannot be harmed by Lightning.
     
r) 3 Staves of *Destruction* (2 charges)
s) a Staff of Banishment (1 charge)
t) 3 Staves of Speed (6 charges)




  [Character Quiver]

0) 21 Seeker Bolts (4d5) (+4,+4) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 256.9.
     20% chance of breaking upon contact.
     
1) 9 Bolts of Slay Dragon (1d7) (+11,+13)
     Slays dragons.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 465.9 vs dragons and 266.2 vs. others.
     20% chance of breaking upon contact.
     
2) 2 Bolts of Wounding (1d5) (+14,+18)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 292.8.
     20% chance of breaking upon contact.
     
3) 7 Seeker Bolts of Wounding (4d5) (+21,+21) {@t0}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 376.3.
     20% chance of breaking upon contact.
     
4) a Mithril Bolt (3d5) (+4,+9)
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 270.2.
     20% chance of breaking upon contact.
     
5) 23 Mithril Bolts of Flame (3d5) (+13,+8)
     Branded with fire.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 465.9 vs creatures not resistant to fire and
     266.2 vs. others.
     20% chance of breaking upon contact.
     
6) 17 Mithril Bolts of Lightning (3d5) (+17,+7)
     Branded with lightning.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 454.2 vs creatures not resistant to
     lightning and 259.5 vs. others.
     20% chance of breaking upon contact.
     
7) 9 Mithril Bolts of Acid (3d5) (+14,+8)
     Branded with acid.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 465.9 vs creatures not resistant to acid and
     266.2 vs. others.
     20% chance of breaking upon contact.
     
9) 17 Bolts of Slay Undead (1d5) (+14,+8) {@t9}
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 396 vs undead and 226.2 vs. others.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
b) 12 Potions of Cure Critical Wounds
c) 9 Potions of Healing
d) 9 Potions of Restore Life Levels
e) a Ring of Strength <+3>
     Found lying on the floor at 1900 feet (level 38)
     
     +3 strength.
     Sustains strength.
     
f) an Amulet of Trickery <+4, +1, +2>
     Taken from a chest found at 2800 feet (level 56)
     
     +4 dexterity.
     +1 stealth.
     +4 searching skill.
     +4 infravision.
     +2 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
g) the Amulet of Serri (+3,+6) <+3>
     Taken from a chest found at 2550 feet (level 51)
     
     +3 dexterity.
     Provides immunity to Cold.
     Provides resistance to Acid.
     Provides protection from fear.
     Sustains intelligence.
     Sustains your life force.  
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 2, centred on and hitting the
     player, with full intensity to radius 2, dealing 2d8 damage at the
     centre, which your device skill increases by 33% for an average of
     11.9 damage.
     Takes 128 to 140 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
h) the Jewel of Elyamanin <+4>
     Found lying on the floor in a vault at 3050 feet (level 61)
     
     +4 dexterity.
     Provides resistance to Lightning, Fire.
     Provides protection from fear, confusion.
     Prevents paralysis.  
     
i) Chaos Dragon Scale Mail (-2) [40,+15]
     Bought from a store
     
     Provides resistance to Chaos, Disenchantment.
     
j) Augmented Chain Mail of Elvenkind (-2) [42,+11] <+2>
     Found lying on the floor at 2400 feet (level 48)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold,
     Disenchantment.
     Cannot be harmed by Acid.
     
k) an Elven Cloak of Stealth [6,+10] <+4, +1>
     Found lying on the floor in a pit at 2450 feet (level 49)
     
     +4 stealth.
     +1 speed.
     
l) a Small Metal Shield (Dwarven) (+2,+3) [5,+17] <+1, +2>
     Dropped by Draebor, the Imp, at 3350 feet (level 67)
     
     +1 strength.
     +2 constitution.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
m) the Large Metal Shield 'Brogron' [12,+16] <+4>
     Found lying on the floor of a cavern at 1700 feet (level 34)
     
     +4 constitution.
     Provides resistance to Lightning, Poison, Dark.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Speeds regeneration.  
     
n) an Iron Crown of Might [0,+12] <+2, +1, +3>
     Found lying on the floor in a vault at 2600 feet (level 52)
     
     +2 strength.
     +1 dexterity.
     +3 constitution.
     Cannot be harmed by Acid.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
o) the Metal Cap of Bariandur [3,+25] <+6, +2>
     Dropped by Itangast the Fire Drake at 3550 feet (level 71)
     
     +6 intelligence.
     +2 wisdom.
     +2 stealth.
     +2 searching skill.
     Provides resistance to Lightning, Fire, Cold, Poison, Dark.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
p) the Rapier of Eloned (2d6) (+21,+23) [+5] <+1>
     Dropped by a mature red dragon at 3300 feet (level 66)
     
     +1 constitution.
     Slays dragons (powerfully), undead, demons, giants, trolls, orcs,
     evil creatures.
     Branded with weak cold, fire, acid.
     Provides resistance to Lightning, Cold, Dark.
     Cannot be harmed by Acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     Prevents paralysis.  Blessed by the gods (combat bonuses for holy
     casters).  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 385.5 vs dragons, 304 vs undead, demons,
     giants, trolls, orcs, creatures not resistant to fire, and
     creatures not resistant to acid, 263 vs evil creatures and
     creatures not resistant to cold, and 222 vs. others.
     
q) the Short Sword of Tirnumin (2d7) (+12,+19) [+5] <+5, +1>
     Found lying on the floor of a labyrinth at 1400 feet (level 28)
     
     +5 dexterity.
     +1 light.
     Slays undead (powerfully), dragons, giants, orcs, animals.
     Provides resistance to Acid, Poison, Light, Nether, Chaos.
     Provides protection from fear.
     Cannot be harmed by Acid.
     Slows your metabolism.  Speeds regeneration.  
     
     When activated, it detects all objects in the immediate area.
     Takes 319 to 390 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 394.5 vs undead, 300 vs dragons, giants, and
     orcs, 253 vs animals, and 206 vs. others.
     
r) a Bastard Sword of Gondolin (5d4) (+16,+13) <+1>
     Dropped by Saruman of Many Colours at 4300 feet (level 86)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     4.7 blows/round.
     With +6 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.0 blows
     Average damage/round: 335.5 vs dragons, demons, trolls, and orcs,
     and 191.3 vs. others.
     
s) 18 Bolts of Slay Undead (1d5) (+11,+9)
     Slays undead.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 407.6 vs undead and 232.9 vs. others.
     20% chance of breaking upon contact.
     
t) 15 Bolts of Lightning (1d5) (+11,+11)
     Branded with lightning.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 430.8 vs creatures not resistant to
     lightning and 246.2 vs. others.
     20% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       156     50'  Reached level 2
       297     50'  Reached level 3
       950     50'  Reached level 4
      1490    100'  Reached level 5
      1671    100'  Reached level 6
      2269    250'  Reached level 7
      2549    300'  Reached level 8
      3034    300'  Reached level 9
      4578    500'  Reached level 10
      4835    500'  Found the Ring of Andildir (LOST)
      4837    500'  Reached level 11
      4932    500'  Reached level 12
      5347    500'  Reached level 13
      5542      0'  Killed Farmer Maggot
      5757    550'  Reached level 14
      5779    550'  Killed Wormtongue, Agent of Saruman
      5784    550'  Reached level 15
      6297    650'  Killed Grip, Farmer Maggot's Dog
      6684    700'  Reached level 16
      7227    800'  Reached level 17
      7474    800'  Reached level 18
      7961    800'  Killed Grishnákh, the Hill Orc
      8046    800'  Killed Golfimbul, the Hill Orc Chief
      8141    800'  Killed Bullroarer the Hobbit
      8152    800'  Reached level 19
      8784    900'  Killed Boldor, King of the Yeeks
      8796    900'  Reached level 20
      8876    900'  Killed Orfax, Son of Boldor
      9482   1000'  Reached level 21
     10727   1150'  Reached level 22
     11257   1350'  Reached level 23
     12271   1400'  Found the Short Sword of Tirnumin
     12338   1350'  Reached level 22
     12612      0'  Reached level 23
     12822   1400'  Reached level 24
     13306   1500'  Killed Brodda, the Easterling
     14186   1550'  Killed Mughash the Kobold Lord
     14464   1550'  Reached level 25
     14634   1550'  Found the Iron Helm of Idrinas (LOST)
     15405   1600'  Reached level 26
     16323   1700'  Found the Large Metal Shield 'Brogron'
     16655   1700'  Killed Shagrat, the Orc Captain
     16812   1700'  Reached level 27
     17283   1700'  Killed Lugdush, the Uruk
     17925   1800'  Killed Nár, the Dwarf
     18186   1850'  Reached level 28
     19942   2000'  Killed Gorbag, the Orc Captain
     20176   2000'  Reached level 29
     20485   2050'  Killed Ulfast, Son of Ulfang
     20503   2050'  Killed Ulwarth, Son of Ulfang
     21997   2200'  Reached level 30
     22107   2200'  Killed Ibun, Son of Mîm
     22854   2300'  Reached level 31
     23105   2300'  Reached level 32
     23105   2300'  Reached level 33
     23621   2300'  Killed Fang, Farmer Maggot's Dog
     25892   2450'  Found the Pair of Ethereal Slippers 'Atanruin'
     26399   2450'  Killed Ufthak of Cirith Ungol
     26682   2500'  Reached level 34
     27050   2550'  Found the Amulet of Serri
     27469   2550'  Killed Sangahyando of Umbar
     27485   2550'  Killed Angamaitë of Umbar
     27485   2550'  Found the Arkenstone of Eldoron
     28487   2650'  Reached level 35
     28504   2650'  Killed The Queen Ant
     30901   2850'  Reached level 36
     31427   2950'  Reached level 37
     31929   3000'  Killed Bert the Stone Troll
     31996   3000'  Killed Bill the Stone Troll
     32006   3000'  Killed Tom the Stone Troll
     32323   3050'  Found the Jewel of Elyamanin
     32975   3100'  Killed Lokkak, the Ogre Chieftain
     33267   3100'  Killed Smaug the Golden
     33267   3100'  Reached level 38
     33950   3200'  Reached level 39
     34818   3300'  Reached level 40
     34826   3300'  Found the Rapier of Eloned
     35207   3350'  Killed Draebor, the Imp
     37398   3550'  Reached level 41
     37477   3550'  Reached level 41
     37912   3550'  Killed Itangast the Fire Drake
     37912   3550'  Found the Metal Cap of Bariandur
     37917   3550'  Found the Long Sword of Cualdarth
     38686   3650'  Found the Small Metal Shield 'Saerevor'
     39534   3800'  Found the Scimitar of Larith
     40102   3950'  Killed Scatha the Worm
     40522   4000'  Killed Wiruin, the Maelstrom
     40522   4000'  Reached level 42
     41050   4150'  Killed Ar-Pharazôn the Golden
     41251   4100'  Killed The Phoenix
     42675   4300'  Killed Saruman of Many Colours
     42907   4300'  Reached level 43
     44120   4600'  Reached level 43
     44889   4750'  Found the Green Dragon Scale Mail of Ilmen
     45499   4850'  Found the Ring of Gladuin
     46351   4950'  Killed Sauron, the Sorcerer
     46438   4950'  Reached level 44
     48683   5000'  Killed Morgoth, Lord of Darkness
     48692   5000'  Found the Massive Iron Crown of Morgoth
     48693   5000'  Found the Set of Leather Gloves 'Ranth'
     48697   5000'  Found the Mighty Hammer 'Grond'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

  [Randart seed]

0f31965e


Posted on 18.6.2023 07:11

Download this dump

7421. on the Ladder (of 19090)
3261. on the Angband Ladder (of 6561)
63. for this player (

Comments

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On 18.6.2023 07:20 malcontent wrote:
Accidentally started this game with randarts on, but just went with it and had fun.

Almost a complete change of equipment before the last big battles. A big juggle occurred after finding the nice heavy crossbow, the nice ring, and the Green dragon scale mail.

Predictably, started slow, human rogue is not a particularly good fighter early.

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