The Angband Ladder: Parbreak, Dwarf Paladin by Limeade

  [Angband 4.2.4 Character Dump]

 Name   Parbreak     Age             47          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'11"   STR:     16  +2  +1  +0  18/10
 Class  Paladin      Weight     8st 6lb   INT:     11  -3  -3  +0      5
 Title  Warder       Turns used:          WIS:     14  +2  +1  +0     17
 HP     206/206      Game        733709   DEX:     15  -2  -1  +0     12
 SP     33/33        Standard     63154   CON:     14  +2  +2  +0     18
                     Resting        912

 Level                 23    Armor      [19,+55]    Saving Throw     61%
 Cur Exp            10762                           Stealth          Bad
 Max Exp            10762    Melee       1d4,+25    Disarm - phys.   55%
 Adv Exp            12240    To-hit       57,+10    Disarm - magic   43%
                             Blows      2.0/turn    Magic Devices     56
 Gold               27878                           Searching        39%
 Burden          120.2 lb    Shoot to-dam     +5    Infravision   120 ft
 Overweight      -11.7 lb    To-hit        39,+6    Speed         Normal
 Max Depth     750' (L15)    Shots      1.0/turn

 You are one of two children of a Dwarven Priest.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:.......++.... pFear:.......+.....
 Elec:+.......+.... pBlnd:............+
 Fire:........+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.......+.....
Shard:............. FrAct:.......+..+..
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:....+....+..+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor of a special room at 200 feet (level 4)
     
     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     
     When activated, it casts a beam of lightning dealing 6d6 damage,
     which your device skill increases by 27% for an average of 26.6
     damage.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 95.9%
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +5 DEX you would get 2.3 blows
     Average damage/round: 69.2 vs creatures not resistant to lightning
     and 58.2 vs. others.
     Average thrown damage: 131.8 vs creatures not resistant to
     lightning and 43.9 vs. others.
     
b) a Sling (x2) (+5,+5)
     Found lying on the floor at 100 feet (level 2)
     
c) a Pearl Ring of Damage (+0,+11)
     Found lying on the floor at 300 feet (level 6)
     
d) a Hematite Ring of Protection [+9]
     Bought from a store
     
e) an Adamant Amulet of Infravision <+2>
     Found lying on the floor at 200 feet (level 4)
     
     +2 infravision.
     
f) a Lantern of Brightness (14154 turns) <+1>
     Dropped by a gallant at 450 feet (level 9)
     
     +1 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
g) Soft Leather Armour [8,+3]
     Bought from a store
     
h) the Cloak of Thorongil [1,+10]
     Dropped by an apprentice at 200 feet (level 4)
     
     Provides resistance to Acid.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
i) a Wicker Shield of Resistance [2,+8]
     Dropped by a scout at 650 feet (level 13)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) a Metal Cap of Infravision [3,+7] <+5>
     Bought from a store
     
     +5 infravision.
     
k) a Set of Leather Gloves of Free Action [1,+2]
     Found lying on the floor at 450 feet (level 9)
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+6]
     Found lying on the floor at 300 feet (level 6)
     
     Cannot be harmed by Fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Wrinkled Mushroom of Second Sight
c) 2 Slimy Mushrooms
d) 9 Rations of Food
e) 10 Flasks of oil
f) 23 Ultramarine Potions of Cure Serious Wounds
g) 6 Light Green Potions of Cure Critical Wounds
h) 2 Brown Potions of Nimbleness
i) 11 Hazy Potions of Speed
j) a Light Purple Potion of Heroism
k) 2 Violet Potions of Berserk Strength
l) 11 Scrolls titled "macedo to ex" of Phase Door
m) 12 Scrolls titled "honatus cogo" of Word of Recall
n) a Gold Wand {tried}




  [Character Quiver]

0) 15 Rounded Pebbles (1d2) (+4,+4)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 21.2.
     Average thrown damage: 11.1.
     0% chance of breaking upon contact.
     
1) 27 Rounded Pebbles (1d2) (+5,+3)
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 19.1.
     Average thrown damage: 9.
     0% chance of breaking upon contact.
     
2) 20 Iron Shots of Frost (1d5) (+4,+2)
     Branded with cold.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 50.5 vs creatures not resistant to cold and
     20.2 vs. others.
     Average thrown damage: 30.3 vs creatures not resistant to cold and
     10.1 vs. others.
     0% chance of breaking upon contact.
     


  [Home Inventory]

a) 5 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 3 Holy Books of Prayers [Cleansing Power]
c) 13 Rations of Food
d) 4 Flasks of oil
e) 13 Scrolls titled "macedo to ex" of Phase Door
f) a Scroll titled "co colus tra" of Treasure Detection
g) 16 Scrolls titled "honatus cogo" of Word of Recall
h) 3 Copper Wands of Light (20 charges)
i) a Silver Ring of Searching <+1>
     Found lying on the floor at 250 feet (level 5)
     
     +1 searching skill.
     
j) a Wooden Torch (5000 turns) {cursed}
     Found lying on the floor at 200 feet (level 4)
     
     It makes you hallucinate sometimes.
     Intensity 2 light.
     
k) Chain Mail (-2) [32,+4]
     Dropped by Boldor, King of the Yeeks, at 650 feet (level 13)
     
l) a Cloak [1,+5]
     Bought from a store
     
m) a Fur Cloak of Protection [3,+6]
     Dropped by Wormtongue, Agent of Saruman, at 300 feet (level 6)
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.
     
n) a Wicker Shield of Resist Fire [2,+7]
     Dropped by a witch at 550 feet (level 11)
     
     Provides resistance to Fire.
     
o) a Wicker Shield [2,+5]
     Dropped by a cutpurse at 150 feet (level 3)
     
p) a Pair of Leather Sandals [1,+3]
     Bought from a store
     
q) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt or beam of cold dealing 6d8
     damage, which your device skill increases by 27% for an average of
     34.2 damage.
     Takes 8 to 15 turns to recharge.
     Your chance of success is 95.9%
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +5 DEX you would get 2.3 blows
     Average damage/round: 69.2 vs creatures not resistant to cold and
     58.2 vs. others.
     Average thrown damage: 131.8 vs creatures not resistant to cold
     and 43.9 vs. others.
     
r) a Dagger (1d4) (+6,+4) {??}
     Dropped by an ironfist priest at 600 feet (level 12)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +5 DEX you would get 2.3 blows
     Average damage/round: 40.6.
     Average thrown damage: 19.7.
     
s) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> {??}
     Found lying on the floor at 400 feet (level 8)
     
     You do not know the full extent of this item's powers.
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +5 DEX you would get 1.6 blows
     Average damage/round: 74.3 vs creatures not resistant to cold,
     64.7 vs animals, and 55.1 vs. others.
     
t) a Rapier (1d6) (+7,+5) <+2> {??}
     Dropped by Bullroarer the Hobbit at 150 feet (level 3)
     
     You do not know the full extent of this item's powers.
     +2 strength.
     Provides resistance to Cold.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +5 DEX you would get 2.7 blows
     Average damage/round: 55.9.
     
u) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> {??}
     Found lying on the floor at 600 feet (level 12)
     
     You do not know the full extent of this item's powers.
     +2 dexterity.
     +2 stealth.
     Slays orcs.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would get 1.1 blows
     Average damage/round: 49.7 vs orcs and 35.4 vs. others.
     
v) a Flail of Slay Animal (2d6) (+5,+5)
     Found lying on the floor of a special room at 150 feet (level 3)
     
     Slays animals.
     
     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +5 DEX you would get 1.1 blows
     Average damage/round: 36.6 vs animals and 28.2 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        73     50'  Reached level 2
       562     50'  Reached level 3
      1466     50'  Reached level 4
      2670    100'  Reached level 5
      3684     50'  Killed Fang, Farmer Maggot's Dog
      3684     50'  Reached level 6
      4191    100'  Reached level 7
      5290    150'  Killed Grip, Farmer Maggot's Dog
      5374    150'  Reached level 8
      6041    150'  Killed Bullroarer the Hobbit
      6041    150'  Reached level 9
      7840    200'  Reached level 10
     10702    200'  Found the Cloak of Thorongil
     10786    200'  Found the Dagger 'Dethanc'
     11157    200'  Reached level 11
     14118    300'  Reached level 12
     15564    300'  Reached level 13
     15834    250'  Killed Sméagol
     18208    200'  Reached level 14
     20009    300'  Killed Wormtongue, Agent of Saruman
     21853    350'  Reached level 15
     22295    350'  Killed Mughash the Kobold Lord
     26546    350'  Reached level 16
     30951    100'  Found the Dagger 'Nimthanc'
     35763    350'  Reached level 17
     41082    550'  Reached level 18
     43190    500'  Reached level 19
     44988    550'  Reached level 20
     45271    550'  Reached level 21
     49332    400'  Killed Grishnákh, the Hill Orc
     49743    400'  Found the Rapier 'Forasgil'
     50727    500'  Killed Lagduf, the Snaga
     52219    550'  Killed Orfax, Son of Boldor
     52830    600'  Reached level 22
     53374    600'  Found the Long Sword 'Elvagil'
     54945    650'  Killed Boldor, King of the Yeeks
     55774    700'  Killed Ufthak of Cirith Ungol
     56153    700'  Killed Brodda, the Easterling
     57844    750'  Reached level 23


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 19.1.2023 23:16
Last updated on 31.8.2023 16:02

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15553. on the Ladder (of 19090)
5702. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 29.8.2023 22:13 PowerDiver wrote:
I'd toss the armor you are wearing [and go without any], and the average pebbles. Heck, I'd even toss the boots, FF not that useful. Going from Speed 0.7x to speed 1.0x means you do everything 40% faster. Also, the amulet of lighting is pointless, prefer searching or even infravision.

On 30.8.2023 15:21 Limeade wrote:
Thanks. I was concerned about the weight of the armor but got excited about all those armor points. I didn't think the amulet was worth much, just wearing it until I found something better. I'll make some adjustments based on your advice in my next session.

On 1.9.2023 12:03 Estie wrote:
Cant go naked :D

On 1.9.2023 13:59 Limeade wrote:
@Estie, ha, yeah I'm not comfortable with that either.. but I did reduce weight.

On 7.9.2023 01:25 PowerDiver wrote:
There's a long running tv show called "Naked and Afraid". Describes a lot of my early chars!

Seriously, it is better to wear some armor, but 0.7x speed demanded a vehement opposing statement.

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