The Angband Ladder: Ildain, Dwarf Paladin by Sirridan

  [Angband 3.1.2 dev (r1627) Character Dump]

 Name   Ildain                                   Self  RB  CB  EB   Best
 Sex    Male         Age             39   STR:     17  +2  +3  +5  18/90
 Race   Dwarf        Height          50   INT:     10  -3  -3  +0      4
 Class  Paladin      Weight         158   WIS:     16  +2  +1  +0  18/10
 Title  Warder       Social       Liked   Dex:     14  -2  +0  +0     12     10
 HP     251/251      Maximize         Y   CON:     16  +2  +2  +0  18/20
 SP     39/39                             CHR:     11  -3  +2  +4     14


 Level               24   Armor    [41,+40]     Saving Throw         63%
 Cur Exp          16026   Fight    (+5,+10)     Stealth             Fair
 Max Exp          16026   Melee   (+13,+21)     Fighting          Superb
 Adv Exp          19375   Shoot   (+10,+12)     Shooting          Superb
 MaxDepth   1150' (L23)   Blows      2/turn     Disarming            33%
 Turns           171427   Shots      1/turn     Magic Device      Superb
 Gold              9068   Infra       50 ft     Perception       1 in 38
 Burden       145.6 lbs   Speed      Normal     Searching            19%

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


rAcid:+............ rConf:.............
rElec:+...+........ Sound:.............
rFire:+............ Shard:.............
rCold:+............ Nexus:.............
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............+ Feath:+............

PLite:............. Aggrv:.............
Regen:+............ Stea.:+............
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:............+
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) a Ball-and-Chain (Defender) (2d4) (+8,+11) [+7] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     Average damage/hit: 27.
     
b) a Long Bow of Extra Might (x3) (+5,+12) (+1)
     +1 shooting power.
     
c) an Opal Ring of Protection [+11]
d) a Rhodonite Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
e) a Bronze Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) a Lantern (9098 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Green Dragon Scale Mail (-2) [30,+7]
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it allows you to breathe poison gas for 150 damage.
     Takes 451 to 900 turns to recharge.
     
h) (nothing)
i) a Leather Shield [6,+1]
j) a Hard Leather Cap of Beauty [2,+8] (+4)
     +4 charisma.
     Sustains charisma.
     
k) a Set of Leather Gloves of Power (+3,+5) [1,+2] (+4)
     +4 strength.
     
l) a Pair of Leather Boots [2,+4]


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 8 Flasks of oil
     Branded with flames.
     
d) 11 Indigo Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
e) 13 Oily Yellow Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 21 Scrolls titled "mus diacedax" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
g) a Scroll titled "monuo feror" of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
     
h) 2 Scrolls titled "tus epific" of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
i) 11 Scrolls titled "culo pincia" of Deep Descent {!*}
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
j) a Tin Rod of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
k) a Mithril Rod of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 9 turns to recharge.
     
l) a Copper Wand of Stone to Mud (7 charges) {!*}
     
     When aimed, it turns rock into mud.
     
m) a Runed Wand of Teleport Other (11 charges) {!*}
     
     When aimed, it teleports a target monster away.
     
n) a Pine Staff of Mapping (8 charges)
     
     When activated, it maps the area around you.
     
o) a Cedar Staff of Teleportation (7 charges) {!*}
     
     When activated, it teleports you randomly up to 100 squares away.
     
p) a Bamboo Staff of Identify (13 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
q) 99 Arrows (1d4) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 58.5.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Potions of Restore Strength
     When drunk, it restores your strength.
     
b) 3 Potions of Restore Wisdom
     When drunk, it restores your wisdom.
     
c) a Potion of Restore Constitution
     When drunk, it restores your constitution.
     
d) a Set of Leather Gloves of Free Action [1,+7]
     Prevents paralysis.  
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1445    100'    2   Reached level 2
      1605    100'    2   Killed Grip, Farmer Maggot's dog
      1605    100'    3   Reached level 3
      6946    150'    4   Reached level 4
     10480    200'    5   Reached level 5
     10520    200'    5   Killed Fang, Farmer Maggot's dog
     13014    250'    6   Reached level 6
     16619    250'    7   Reached level 7
     26202    350'    8   Reached level 8
     34557    550'    9   Reached level 9
     36449    600'   10   Reached level 10
     40563    650'   11   Reached level 11
     50525    650'   12   Reached level 12
     55085    750'   13   Reached level 13
     55685    750'   14   Reached level 14
     62145      0'   14   Killed Farmer Maggot
     73650    750'   15   Reached level 15
     74966    750'   16   Reached level 16
     79351    900'   16   Killed Orfax, Son of Boldor
     82715    900'   17   Reached level 17
     83923    900'   18   Reached level 18
     89505    950'   19   Reached level 19
    100378    950'   20   Reached level 20
    117166   1000'   21   Reached level 21
    143919   1100'   22   Reached level 22
    155428   1150'   22   Killed Ugluk, the Uruk
    158721   1150'   22   Killed Gorbag, the Orc Captain
    158721   1150'   23   Reached level 23
    165295   1150'   23   Killed Grishnakh, the Hill Orc
    165854   1150'   24   Reached level 24


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.8.2009 11:04
Last updated on 16.8.2009 22:31

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15279. on the Ladder (of 19090)
5625. on the Angband Ladder (of 6561)
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Comments

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On 16.8.2009 11:04 Sirridan wrote:
Unbelievably lucky with this guy.

Green DSM on dlvl 9, then a bow of extra might soon after.

Wow I have rPoison this early and I'm not a Kobold... I'm scared!

On 16.8.2009 22:31 Sirridan wrote:
Because of my lucky find(s) I became scared to go too deep without FA and SI... but then I found a defender so I can dive to my hearts content!

On 17.8.2009 02:11 Sirridan wrote:
The Ice Wyrm breathes Frost.

You die.

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