[Angband 4.2.4 Character Dump] Name Parbreak Age 47 Self RB CB EB Best Race Dwarf Height 3'11" STR: 16 +2 +1 +0 18/10 Class Paladin Weight 8st 6lb INT: 11 -3 -3 +0 5 Title Warder Turns used: WIS: 14 +2 +1 +0 17 HP 206/206 Game 733709 DEX: 15 -2 -1 +0 12 SP 33/33 Standard 63154 CON: 14 +2 +2 +0 18 Resting 912 Level 23 Armor [19,+55] Saving Throw 61% Cur Exp 10762 Stealth Bad Max Exp 10762 Melee 1d4,+25 Disarm - phys. 55% Adv Exp 12240 To-hit 57,+10 Disarm - magic 43% Blows 2.0/turn Magic Devices 56 Gold 27878 Searching 39% Burden 120.2 lb Shoot to-dam +5 Infravision 120 ft Overweight -11.7 lb To-hit 39,+6 Speed Normal Max Depth 750' (L15) Shots 1.0/turn You are one of two children of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Resistances Abilities Acid:.......++.... pFear:.......+..... Elec:+.......+.... pBlnd:............+ Fire:........+.... pConf:............. Cold:........+.... pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:.......+..... Shard:............. FrAct:.......+..+.. Nexus:............. Feath:...........+. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:....+....+..+ Aggrv:............. Tunn.:............+ NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:.....+....... D.Red:............. Moves:............. [Character Equipment] a) the Dagger 'Dethanc' (1d4) (+9,+12) [+10] Found lying on the floor of a special room at 200 feet (level 4) Branded with lightning. Provides resistance to Lightning. Cannot be harmed by Acid. When activated, it casts a beam of lightning dealing 6d6 damage, which your device skill increases by 27% for an average of 26.6 damage. Takes 7 to 12 turns to recharge. Your chance of success is 95.9% Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +5 DEX you would get 2.3 blows Average damage/round: 69.2 vs creatures not resistant to lightning and 58.2 vs. others. Average thrown damage: 131.8 vs creatures not resistant to lightning and 43.9 vs. others. b) a Sling (x2) (+5,+5) Found lying on the floor at 100 feet (level 2) c) a Pearl Ring of Damage (+0,+11) Found lying on the floor at 300 feet (level 6) d) a Hematite Ring of Protection [+9] Bought from a store e) an Adamant Amulet of Infravision <+2> Found lying on the floor at 200 feet (level 4) +2 infravision. f) a Lantern of Brightness (14154 turns) <+1> Dropped by a gallant at 450 feet (level 9) +1 light. Cannot be harmed by Fire. Intensity 4 light. g) Soft Leather Armour [8,+3] Bought from a store h) the Cloak of Thorongil [1,+10] Dropped by an apprentice at 200 feet (level 4) Provides resistance to Acid. Provides protection from fear. Cannot be harmed by Acid, Fire. Grants the ability to see invisible things. Prevents paralysis. i) a Wicker Shield of Resistance [2,+8] Dropped by a scout at 650 feet (level 13) Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. j) a Metal Cap of Infravision [3,+7] <+5> Bought from a store +5 infravision. k) a Set of Leather Gloves of Free Action [1,+2] Found lying on the floor at 450 feet (level 9) Prevents paralysis. l) a Pair of Iron Shod Boots of Slow Descent [4,+6] Found lying on the floor at 300 feet (level 6) Cannot be harmed by Fire. Feather Falling. [Character Inventory] a) 3 Holy Books of Prayers [Novice's Handbook] You can read this book. b) a Wrinkled Mushroom of Second Sight c) 2 Slimy Mushrooms d) 9 Rations of Food e) 10 Flasks of oil f) 23 Ultramarine Potions of Cure Serious Wounds g) 6 Light Green Potions of Cure Critical Wounds h) 2 Brown Potions of Nimbleness i) 11 Hazy Potions of Speed j) a Light Purple Potion of Heroism k) 2 Violet Potions of Berserk Strength l) 11 Scrolls titled "macedo to ex" of Phase Door m) 12 Scrolls titled "honatus cogo" of Word of Recall n) a Gold Wand {tried} [Character Quiver] 0) 15 Rounded Pebbles (1d2) (+4,+4) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 21.2. Average thrown damage: 11.1. 0% chance of breaking upon contact. 1) 27 Rounded Pebbles (1d2) (+5,+3) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 19.1. Average thrown damage: 9. 0% chance of breaking upon contact. 2) 20 Iron Shots of Frost (1d5) (+4,+2) Branded with cold. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 50.5 vs creatures not resistant to cold and 20.2 vs. others. Average thrown damage: 30.3 vs creatures not resistant to cold and 10.1 vs. others. 0% chance of breaking upon contact. [Home Inventory] a) 5 Holy Books of Prayers [Novice's Handbook] You can read this book. b) 3 Holy Books of Prayers [Cleansing Power] c) 13 Rations of Food d) 4 Flasks of oil e) 13 Scrolls titled "macedo to ex" of Phase Door f) a Scroll titled "co colus tra" of Treasure Detection g) 16 Scrolls titled "honatus cogo" of Word of Recall h) 3 Copper Wands of Light (20 charges) i) a Silver Ring of Searching <+1> Found lying on the floor at 250 feet (level 5) +1 searching skill. j) a Wooden Torch (5000 turns) {cursed} Found lying on the floor at 200 feet (level 4) It makes you hallucinate sometimes. Intensity 2 light. k) Chain Mail (-2) [32,+4] Dropped by Boldor, King of the Yeeks, at 650 feet (level 13) l) a Cloak [1,+5] Bought from a store m) a Fur Cloak of Protection [3,+6] Dropped by Wormtongue, Agent of Saruman, at 300 feet (level 6) Provides resistance to Shards. Cannot be harmed by Acid, Fire. n) a Wicker Shield of Resist Fire [2,+7] Dropped by a witch at 550 feet (level 11) Provides resistance to Fire. o) a Wicker Shield [2,+5] Dropped by a cutpurse at 150 feet (level 3) p) a Pair of Leather Sandals [1,+3] Bought from a store q) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10] Found lying on the floor at 100 feet (level 2) Branded with cold. Provides resistance to Cold. Cannot be harmed by Acid. When activated, it casts a bolt or beam of cold dealing 6d8 damage, which your device skill increases by 27% for an average of 34.2 damage. Takes 8 to 15 turns to recharge. Your chance of success is 95.9% Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +5 DEX you would get 2.3 blows Average damage/round: 69.2 vs creatures not resistant to cold and 58.2 vs. others. Average thrown damage: 131.8 vs creatures not resistant to cold and 43.9 vs. others. r) a Dagger (1d4) (+6,+4) {??} Dropped by an ironfist priest at 600 feet (level 12) You do not know the full extent of this item's powers. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +5 DEX you would get 2.3 blows Average damage/round: 40.6. Average thrown damage: 19.7. s) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> {??} Found lying on the floor at 400 feet (level 8) You do not know the full extent of this item's powers. +1 light. Slays animals. Branded with cold. Provides resistance to Cold. Cannot be harmed by Acid. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +5 DEX you would get 1.6 blows Average damage/round: 74.3 vs creatures not resistant to cold, 64.7 vs animals, and 55.1 vs. others. t) a Rapier (1d6) (+7,+5) <+2> {??} Dropped by Bullroarer the Hobbit at 150 feet (level 3) You do not know the full extent of this item's powers. +2 strength. Provides resistance to Cold. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +5 DEX you would get 2.7 blows Average damage/round: 55.9. u) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2> {??} Found lying on the floor at 600 feet (level 12) You do not know the full extent of this item's powers. +2 dexterity. +2 stealth. Slays orcs. Cannot be harmed by Acid. Feather Falling. Grants the ability to see invisible things. Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 49.7 vs orcs and 35.4 vs. others. v) a Flail of Slay Animal (2d6) (+5,+5) Found lying on the floor of a special room at 150 feet (level 3) Slays animals. Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would get 1.1 blows Average damage/round: 36.6 vs animals and 28.2 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 73 50' Reached level 2 562 50' Reached level 3 1466 50' Reached level 4 2670 100' Reached level 5 3684 50' Killed Fang, Farmer Maggot's Dog 3684 50' Reached level 6 4191 100' Reached level 7 5290 150' Killed Grip, Farmer Maggot's Dog 5374 150' Reached level 8 6041 150' Killed Bullroarer the Hobbit 6041 150' Reached level 9 7840 200' Reached level 10 10702 200' Found the Cloak of Thorongil 10786 200' Found the Dagger 'Dethanc' 11157 200' Reached level 11 14118 300' Reached level 12 15564 300' Reached level 13 15834 250' Killed Sméagol 18208 200' Reached level 14 20009 300' Killed Wormtongue, Agent of Saruman 21853 350' Reached level 15 22295 350' Killed Mughash the Kobold Lord 26546 350' Reached level 16 30951 100' Found the Dagger 'Nimthanc' 35763 350' Reached level 17 41082 550' Reached level 18 43190 500' Reached level 19 44988 550' Reached level 20 45271 550' Reached level 21 49332 400' Killed Grishnákh, the Hill Orc 49743 400' Found the Rapier 'Forasgil' 50727 500' Killed Lagduf, the Snaga 52219 550' Killed Orfax, Son of Boldor 52830 600' Reached level 22 53374 600' Found the Long Sword 'Elvagil' 54945 650' Killed Boldor, King of the Yeeks 55774 700' Killed Ufthak of Cirith Ungol 56153 700' Killed Brodda, the Easterling 57844 750' Reached level 23 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)