The Angband Ladder: Toby, Dwarf Paladin by <conrad_zaar@yahoo.ca>

  [Angband 3.1.1 dev Character Dump]

 Name   Toby                                     Self  RB  CB  EB   Best
 Sex    Male         Age             48   STR:  18/21  +2  +3  +0  18/71
 Race   Dwarf        Height          51   INT:     10  -3  -3  +0      4
 Class  Paladin      Weight         163   Wis:     12  +2  +1  +0     15     14
 Title  Warder       Social       Liked   Dex:     16  -2  +0  +0     14     12
 HP     -1/241       Maximize         Y   Con:     13  +2  +2  +0     17     16
 SP     18/25                             CHR:     10  -3  +2  +0      9


 Level               22   Armor     [19,+7]     Saving Throw         59%
 Cur Exp          12198   Fight     (+1,+4)     Stealth              Bad
 Max Exp          12198   Melee    (+5,+10)     Fighting          Superb
 Adv Exp          13020   Shoot    (+11,+7)     Shooting       Excellent
 MaxDepth   1400' (L28)   Blows      3/turn     Disarming            32%
 Turns           200646   Shots      1/turn     Magic Device      Superb
 Gold             16892   Infra       50 ft     Perception       1 in 38
 Burden       116.3 lbs   Speed      Normal     Searching            19%

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, a two foot beard,
 and a dark complexion.


rAcid:............. rConf:.............
rElec:+............ Sound:.............
rFire:......+...... Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:....+........
rBlnd:............+ Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Spectator gazes at you.
> *** LOW HITPOINT WARNING! ***
> You are more confused!
> The Spectator bites you.
> *** LOW HITPOINT WARNING! ***
> The Spectator gazes at you.
> *** LOW HITPOINT WARNING! ***
> You resist the effects!
> The Spectator gazes at you.
> *** LOW HITPOINT WARNING! ***
> You are more confused!
> The Spectator bites you.
> *** LOW HITPOINT WARNING! ***
> The Spectator gazes at you.
> You die.

Killed by a Spectator.

  [Character Equipment]

a) The Dagger 'Dethanc' (2d4) (+4,+6)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 25.4 vs. creatures not resistant to
     electricity, and 15.2 vs. others.
     
b) a Light Crossbow of Power (x3) (+10,+7)
c) (nothing)
d) (nothing)
e) an Amulet of Slow Digestion
     Slows your metabolism.  
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) Studded Leather Armour of Resist Fire (-1) [6,+5]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) (nothing)
i) a Leather Shield [6,+3]
j) a Metal Cap [3,+0]
k) a Set of Leather Gloves [1,+0]
l) a Pair of Iron Shod Boots [3,-1]


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 3 Rations of Food
     
d) 6 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) 2 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
f) 14 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
g) 3 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
h) 6 Scrolls of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
i) 3 Rods of Treasure Location (1 charging)
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
j) a Rod of Trap Location
     When activated, it detects traps nearby.
     Takes 50 turns to recharge.
     
k) a Staff of Teleportation (3 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
l) a Staff of Slow Monsters (7 charges)
     
     When activated, it slows all non-unique monsters within line of si
     ght.
     
m) 94 Bolts (1d5) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 30.3.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Holy Books of Prayers [Chants and Blessings]
b) a Mushroom of Fast Recovery
     
     When eaten, it heals cut damage, and cures stunning, poison and bl
     indness.
     
c) 3 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
d) a Scroll of Protection from Evil
     When read, it grants you protection from evil for 1d25 plus 3 time
     s your character level turns.
     
e) a Lantern (7500 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
f) a Lantern (0 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) The Dagger 'Narthanc' (2d4) (+4,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 25.4 vs. creatures not resistant to fire, and 
     15.2 vs. others.
     
h) a Scimitar of Extra Attacks (4d2) (+7,+4) (+2)
     +2 attack speed.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 14.6.
     
i) a Long Bow (x3) (+4,+7)
j) 84 Arrows (1d4) (+0,+0) {@f0}


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3620    100'    1   Killed Grip, Farmer Maggot's dog
      3620    100'    2   Reached level 2
      3620    100'    3   Reached level 3
      4980    100'    4   Reached level 4
      9318    200'    5   Reached level 5
     10853    250'    6   Reached level 6
     14685    250'    7   Reached level 7
     26707    350'    8   Reached level 8
     30719    400'    9   Reached level 9
     35330    400'   10   Reached level 10
     42628    550'   11   Reached level 11
     46880      0'   11   Killed Farmer Maggot
     78518    600'   12   Reached level 12
     85141    650'   13   Reached level 13
     88854    650'   14   Reached level 14
     95367    700'   15   Reached level 15
    107567    700'   15   Found The Dagger 'Dethanc'
    110822    700'   15   Killed Wormtongue, Agent of Saruman
    110822    700'   16   Reached level 16
    127323    850'   16   Killed Ufthak of Cirith Ungol
    127323    850'   17   Reached level 17
    133950    850'   17   Killed Brodda, the Easterling
    133970    850'   17   Found The Phial of Galadriel
    138028    850'   18   Reached level 18
    153606   1000'   19   Reached level 19
    156549   1000'   19   Killed Smeagol
    160865   1050'   19   Killed Ulfast, Son of Ulfang
    160865   1050'   20   Reached level 20
    181093   1350'   21   Reached level 21
    182117   1300'   21   Found The Dagger 'Narthanc'
    193501   1350'   22   Reached level 22


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.8.2009 22:28

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15724. on the Ladder (of 19090)
5733. on the Angband Ladder (of 6561)
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Comments

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On 10.8.2009 22:28 conrad_zaar@yahoo.ca wrote:
I guess this is what happens when you dive without Free Action.

On 11.8.2009 05:04 PowerDiver wrote:
They're not evil so you need to be lighting corridors and rooms to see them coming.


On 11.8.2009 23:09 conrad_zaar@yahoo.ca wrote:
I once played an Ironman Priest who mapped and lighted every single square of every single dungeon level, but that made for one sloooooooow game.

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