The Angband Ladder: GnomeBiscuit, Gnome Mage by AceRimmer

  [Angband 3.0.9b Character Dump]

 Name   GnomeBiscuit                             Self  RB  CB  EB   Best
 Sex    Female            Age        78   STR! 18/100  -1  -5  +3  18/70
 Race   Gnome             Height     41   INT! 18/100  +2  +3  +7 18/220
 Class  Mage              Weight     75   WIS! 18/100  +0  +0 +10 18/200
 Title  ***WINNER***      Status     44   DEX! 18/100  +2  +1  +0 18/130
 HP     743/743           Maximize    Y   CON! 18/100  +1  -2 +10 18/190
 SP     377/377                           CHR! 18/100  -2  +1  +4 18/130

 Level           47       Armor   [14,+117]     Saving Throw      Heroic
 Cur Exp    5106029       Fight   (+22,+17)     Stealth           Superb
 Max Exp    5106029       Melee   (+34,+32)     Fighting       Excellent
 Adv Exp    5425000       Shoot    (+25,+1)     Shooting       Excellent
 MaxDepth   5350 ft       Blows      4/turn     Disarming         Superb
 Turns      2156652       Shots      1/turn     Magic Device   Legendary
 Gold      11212133       Infra      160 ft     Perception        Heroic
 Burden   218.7 lbs       Speed          30     Searching         Heroic

 You are one of several children of a Gnome Mage.  You are the black
 sheep of the family.  You have green eyes, curly auburn hair, and an
 average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+..+... Blind:.........+...
 Elec:......+.+..*. Confu:......+....+.
 Fire:......+...... Sound:......+......
 Cold:+.....+...... Shard:...........+.
 Pois:.......+..... Nexus:+........+...
 Fear:....+........ Nethr:..........+..
 Lite:.....+....... Chaos:.......+.+...
 Dark:......+...... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......++....
Feath:+............ Sear.:.+.........+.
PLite:.....+....... Infra:+..........+.
Regen:.+....+...... Tunn.:.............
Telep:.........+... Speed:++.+.......+.
Invis:.......+..... Blows:.............
FrAct:....+.....+.+ Shots:.............
HLife:......+....+. Might:.............


  [Last Messages]

> You see Metal Lamellar Armour [23].
> You have Metal Lamellar Armour [23] (t).
> In your pack: Metal Lamellar Armour of Resist Lightning (-3) [23,+10] (t).
> The vein turns into mud!
> You have no room for a Katana (3d4). <2x>
> You drop The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3) (u).
> You no longer have the Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3)
(u).
> You have a Katana (3d4) (u).
> In your pack: a Katana of Acid (3d4) (+19,+18) (u).
> You destroy a Katana of Acid (3d4) (+19,+18).
> You have no more Katanas of Acid (3d4) (+19,+18) (u).
> You see The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3).
> You have The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3) (u).
> The air about you becomes charged...
> You feel yourself yanked upwards!


  [Character Equipment]

a) The Awl-Pike of Erufir (1d8) (+12,+15) [+4] (+5) {Feagwath, 4950}
   It increases your wisdom by 5.  It increases your infravision and 
   speed by 5.  It slays animals, orcs, trolls, and giants.  It
   provides resistance to cold and nexus.  It is blessed by the gods 
   and makes you fall like a feather.  It activates for star ball (150)
   every 50 turns.  It cannot be harmed by the elements.  
b) The Sling of Egolos (x2) (+3,+1) (+6) {GrVault, 3300}
   It increases your searching and speed by 6.  It speeds your
   regeneration.  It activates for magic missile (2d6) every 2 turns.  
   It cannot be harmed by the elements.  
c) a Zircon Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
d) a Tiger Eye Ring of Speed (+14)
   It increases your speed by 14.  
e) an Ivory Amulet of Weaponmastery (+5,+5) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
f) The Palantir of Gorolada (+3)
   It increases your intelligence and wisdom by 3.  It provides
   resistance to light.  It sustains your wisdom.  It usually provides
   light of radius 4.  It activates for clairvoyance every 50+d50 turns.
   It cannot be harmed by the elements.  
g) The Robe 'Halin' [2,+27] (+4) {Baphomet, 4900}
   It increases your constitution and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, confusion, sound, 
   and life draining.  It sustains your charisma.  It speeds your
   regeneration.  It activates for stone to mud every 2 turns.  It
   cannot be harmed by the elements.  
h) The Cloak 'Taukas' [1,+18] (+3) {Ogres, 1950}
   It increases your stealth by 3.  It provides resistance to poison 
   and chaos.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Gwildalor [3,+20] (+4) {Uvatha, 3250}
   It increases your intelligence by 4.  It increases your stealth by
   4.  It provides resistance to lightning.  It cannot be harmed by the
   elements.  
j) The Jewel Encrusted Crown of Ramalanya [0,+18] (+2) {Scatha, 4850}
   It increases your wisdom by 2.  It provides resistance to acid, 
   blindness, nexus, and chaos.  It grants you the power of telepathy.  
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
k) The Set of Gauntlets of Harin (+6,+8) [2,+8] {AncGrnDrg, 2150}
   It provides resistance to nether.  It grants you immunity to
   paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Sirinar [6,+13] (+7)
   It increases your searching, infravision, and speed by 7.  It
   provides immunity to lightning.  It provides resistance to confusion,
   shards, and life draining.  It activates for phase door every 2 turns.
   It cannot be harmed by the elements.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 14 Brown Speckled Potions of Healing
k) 10 Chartreuse Potions of *Healing*
l) 22 Red Potions of Restore Mana
m) 3 Metallic Red Potions of Enlightenment
n) 3 Nickel Rods of Enlightenment
o) 4 Nickel Wands of Drain Life (14 charges)
p) 3 Copper Wands of Annihilation (10 charges)
   It cannot be harmed by the elements.  
q) a Locust Staff of the Magi (4 charges)
r) a Silver Staff of Holiness (5 charges)
s) a Driftwood Amulet of the Magi [+7] (+4)
   It increases your intelligence by 4.  It increases your searching by
   4.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
t) Metal Lamellar Armour of Resist Lightning (-3) [23,+10]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
u) The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3)
   It increases your intelligence, wisdom, and dexterity by 3.  It
   provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by the elements.  
v) a Scythe of Slicing (Holy Avenger) (8d4) (+10,+12) [+3] (+2)
   It increases your wisdom by 2.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   charisma.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
w) The War Hammer of Oromel (3d3) (+7,+5) (+1)
   It increases your charisma by 1.  It slays orcs, giants, and all
   evil creatures.  It is branded with acid.  It provides resistance to 
   acid.  It sustains your charisma.  It cannot be harmed by the
   elements.  


  [Home Inventory]

a) a Shimmering Potion of Life
b) 38 Scrolls titled "arium mand in" of Teleport Level
c) The Ring of Mormen (+5)
   It increases your strength, intelligence, and charisma by 5.  It
   increases your infravision by 5.  It provides resistance to cold, 
   confusion, sound, and life draining.  It sustains your strength, 
   intelligence, wisdom, and charisma.  It aggravates creatures around
   you.  It activates for large fire ball (120) every 20+d20 turns.  It
   cannot be harmed by the elements.  
d) The Amulet of Eleglorie (+2)
   It increases your strength by 2.  It provides immunity to fire.  It
   sustains your strength.  It activates for dispel evil (x5) every
   50+d50 turns.  It cannot be harmed by the elements.  
e) The Star 'Aurthoron' (+3) (charging) {GrVault, 3300}
   It increases your strength by 3.  It usually provides light of
   radius 3.  It activates for magic mapping every 50+d50 turns.  It
   cannot be harmed by the elements.  
f) The Arkenstone of Orodhwe (+3)
   It increases your strength and constitution by 3.  It provides
   resistance to life draining.  It sustains your constitution.  It
   usually provides light of radius 3.  It makes you fall like a feather.
   It activates for detection every 30+d30 turns.  It cannot be harmed
   by the elements.  
g) Power Dragon Scale Mail (-3) [40,+6]
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) The Robe 'Eloth' [2,+14] {Floor, 2700}
   It provides resistance to acid, lightning, fire, cold, light, dark, 
   blindness, confusion, and life draining.  It cannot be harmed by the
   elements.  
i) The Soft Studded Leather 'Avalaith' [5,+19] (+3) {Feagwath}
   It increases your wisdom, constitution, and charisma by 3.  It
   increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, light, and life draining.  It sustains your 
   intelligence, wisdom, dexterity, and charisma.  It grants you 
   immunity to paralysis.  It activates for fire ball (72) every 40
   turns.  It cannot be harmed by the elements.  
j) The Small Leather Shield 'Elembarn' [2,+18] (+2) {Saruman, 4900}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and speed by 2.  It provides resistance to acid, lightning,
   fire, and cold.  It sustains your intelligence.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
k) a Small Metal Shield of Elvenkind [3,+9] (+3 to stealth) {Floor, 1850}
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the
   elements.  
l) The Large Leather Shield of Elumelen [4,+12] {GrVault, 3300}
   It provides immunity to cold.  It provides resistance to nexus.  It
   sustains your strength and charisma.  It cannot be harmed by the
   elements.  
m) a Golden Crown of Serenity [0,+16]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
n) The Iron Helm of Einwen [5,+7] (+4) {Azog, 1950}
   It increases your speed by 4.  It provides resistance to confusion.  
   It activates for fire bolt (9d8) every 8+d8 turns.  It cannot be
   harmed by the elements.  
o) The Set of Leather Gloves 'Gungorin' [1,+13] (+2) {GrVault, 3300}
   It increases your strength and dexterity by 2.  It provides immunity
   to lightning.  It sustains your strength and dexterity.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
p) The Set of Cesti 'Erimbalin' (+7,+8) [5,+22] (+4) {GrVault, 3300}
   It increases your dexterity by 4.  It sustains your dexterity.  It
   grants you immunity to paralysis.  It activates for drain life (90)
   every 40 turns.  It cannot be harmed by the elements.  
q) The Dagger 'Adringion' (1d4) (+2,+5) {Saruman, 4900}
   It slays orcs and giants.  It is branded with frost.  It provides
   resistance to cold, poison, chaos, and disenchantment.  It activates
   for recharge item I every 70 turns.  It cannot be harmed by the
   elements.  
r) a Beaked Axe (Holy Avenger) (2d6) (+17,+20) [+3] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
s) a Glaive of Fury (2d6) (+21,+17) (+2)
   It increases your strength by 2.  It increases your attack speed by
   2.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
t) a Lance of Fury (2d8) (+19,+17) (+2)
   It increases your strength by 2.  It increases your attack speed by
   2.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
u) a Sling of Buckland (x2) (+14,+20) (+1)
   It increases your dexterity by 1.  It increases your shooting speed 
   and shooting power by 1.  It cannot be harmed by acid or fire.  
v) The Heavy Crossbow of Aramron (x4) (+11,+6) (+3) {GrVault, 3300}
   It increases your shooting power by 3.  It provides resistance to 
   nether.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.7.2022 20:03

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6562. on the Ladder (of 19090)
2816. on the Angband Ladder (of 6561)
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On 12.7.2022 20:18 AceRimmer wrote:
Finally won with a gnome mage. 3.0.9b

In the end... kind of disappointing. I have found that the real challenge is to survive below 2000', and I had killed many a gnome in the attempt! (Hence the character's name).

This time, I did something I do not usually like to do: I camped out in stat gain levels. Around 1850'. Pretty soon, I was never really in danger, and I quietly amassed stats.

Then I dived until I found Mordenkainen. Then I plummeted to 4950'. Even after diving, the ability LoS abuse is so powerful as to make the game very easy.

I killed almost every unique by luring them into a series of LoS traps where I didn't even need to bother with runes of protection. It was just a repetition of magic missiles and phase doors with the occasional chaos strike for style. All 100% safe (barring bad keystrokes). Yeah, magic missiles. That way, you don't waste your sources of restore mana.

It was a boring way to win. I am sure I could play a more dynamic game, but after all my earlier failures, I didn't want to risk the character to insta-death. After all, gnomes are still just tea biscuits to heavy breathers.

Those are, in my experience (or play style), the keys to winning with a gnome mage in 3.0.9b:
- Mordenkainen
- INT to 0% fail
- CON
- LoS abuse
- Telepathy and Speed (as usual)
Honestly, not much else is needed.

I can't say I ever found a oh-god-wow item, but the gear by the end was good enough to ignore PDSM. And I never needed to wield some of the nice monster-slicers I found. I was always preferencing speed, STR, and CON.

I did learn that wands and staves are very powerful in the hands of a mage. The ease of recharging makes them very useful as ways to save mana.

In the future, I think I'll go back to heavy melee.



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