[Angband 3.0.9b Character Dump] Name GnomeBiscuit Self RB CB EB Best Sex Female Age 78 STR! 18/100 -1 -5 +3 18/70 Race Gnome Height 41 INT! 18/100 +2 +3 +7 18/220 Class Mage Weight 75 WIS! 18/100 +0 +0 +10 18/200 Title ***WINNER*** Status 44 DEX! 18/100 +2 +1 +0 18/130 HP 743/743 Maximize Y CON! 18/100 +1 -2 +10 18/190 SP 377/377 CHR! 18/100 -2 +1 +4 18/130 Level 47 Armor [14,+117] Saving Throw Heroic Cur Exp 5106029 Fight (+22,+17) Stealth Superb Max Exp 5106029 Melee (+34,+32) Fighting Excellent Adv Exp 5425000 Shoot (+25,+1) Shooting Excellent MaxDepth 5350 ft Blows 4/turn Disarming Superb Turns 2156652 Shots 1/turn Magic Device Legendary Gold 11212133 Infra 160 ft Perception Heroic Burden 218.7 lbs Speed 30 Searching Heroic You are one of several children of a Gnome Mage. You are the black sheep of the family. You have green eyes, curly auburn hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+..+... Blind:.........+... Elec:......+.+..*. Confu:......+....+. Fire:......+...... Sound:......+...... Cold:+.....+...... Shard:...........+. Pois:.......+..... Nexus:+........+... Fear:....+........ Nethr:..........+.. Lite:.....+....... Chaos:.......+.+... Dark:......+...... Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......++.... Feath:+............ Sear.:.+.........+. PLite:.....+....... Infra:+..........+. Regen:.+....+...... Tunn.:............. Telep:.........+... Speed:++.+.......+. Invis:.......+..... Blows:............. FrAct:....+.....+.+ Shots:............. HLife:......+....+. Might:............. [Last Messages] > You see Metal Lamellar Armour [23]. > You have Metal Lamellar Armour [23] (t). > In your pack: Metal Lamellar Armour of Resist Lightning (-3) [23,+10] (t). > The vein turns into mud! > You have no room for a Katana (3d4). <2x> > You drop The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3) (u). > You no longer have the Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3) (u). > You have a Katana (3d4) (u). > In your pack: a Katana of Acid (3d4) (+19,+18) (u). > You destroy a Katana of Acid (3d4) (+19,+18). > You have no more Katanas of Acid (3d4) (+19,+18) (u). > You see The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3). > You have The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3) (u). > The air about you becomes charged... > You feel yourself yanked upwards! [Character Equipment] a) The Awl-Pike of Erufir (1d8) (+12,+15) [+4] (+5) {Feagwath, 4950} It increases your wisdom by 5. It increases your infravision and speed by 5. It slays animals, orcs, trolls, and giants. It provides resistance to cold and nexus. It is blessed by the gods and makes you fall like a feather. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. b) The Sling of Egolos (x2) (+3,+1) (+6) {GrVault, 3300} It increases your searching and speed by 6. It speeds your regeneration. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. c) a Zircon Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. d) a Tiger Eye Ring of Speed (+14) It increases your speed by 14. e) an Ivory Amulet of Weaponmastery (+5,+5) (+3) It increases your strength by 3. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Palantir of Gorolada (+3) It increases your intelligence and wisdom by 3. It provides resistance to light. It sustains your wisdom. It usually provides light of radius 4. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Robe 'Halin' [2,+27] (+4) {Baphomet, 4900} It increases your constitution and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, confusion, sound, and life draining. It sustains your charisma. It speeds your regeneration. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. h) The Cloak 'Taukas' [1,+18] (+3) {Ogres, 1950} It increases your stealth by 3. It provides resistance to poison and chaos. It grants you the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Gwildalor [3,+20] (+4) {Uvatha, 3250} It increases your intelligence by 4. It increases your stealth by 4. It provides resistance to lightning. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Ramalanya [0,+18] (+2) {Scatha, 4850} It increases your wisdom by 2. It provides resistance to acid, blindness, nexus, and chaos. It grants you the power of telepathy. It activates for banishment every 500 turns. It cannot be harmed by the elements. k) The Set of Gauntlets of Harin (+6,+8) [2,+8] {AncGrnDrg, 2150} It provides resistance to nether. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Sirinar [6,+13] (+7) It increases your searching, infravision, and speed by 7. It provides immunity to lightning. It provides resistance to confusion, shards, and life draining. It activates for phase door every 2 turns. It cannot be harmed by the elements. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 14 Brown Speckled Potions of Healing k) 10 Chartreuse Potions of *Healing* l) 22 Red Potions of Restore Mana m) 3 Metallic Red Potions of Enlightenment n) 3 Nickel Rods of Enlightenment o) 4 Nickel Wands of Drain Life (14 charges) p) 3 Copper Wands of Annihilation (10 charges) It cannot be harmed by the elements. q) a Locust Staff of the Magi (4 charges) r) a Silver Staff of Holiness (5 charges) s) a Driftwood Amulet of the Magi [+7] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) Metal Lamellar Armour of Resist Lightning (-3) [23,+10] It provides resistance to lightning. It cannot be harmed by electricity. u) The Set of Leather Gloves of Tumhalf (+9,+12) [1,+22] (+3) It increases your intelligence, wisdom, and dexterity by 3. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by the elements. v) a Scythe of Slicing (Holy Avenger) (8d4) (+10,+12) [+3] (+2) It increases your wisdom by 2. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your charisma. It is blessed by the gods. It grants you the ability to see invisible things. w) The War Hammer of Oromel (3d3) (+7,+5) (+1) It increases your charisma by 1. It slays orcs, giants, and all evil creatures. It is branded with acid. It provides resistance to acid. It sustains your charisma. It cannot be harmed by the elements. [Home Inventory] a) a Shimmering Potion of Life b) 38 Scrolls titled "arium mand in" of Teleport Level c) The Ring of Mormen (+5) It increases your strength, intelligence, and charisma by 5. It increases your infravision by 5. It provides resistance to cold, confusion, sound, and life draining. It sustains your strength, intelligence, wisdom, and charisma. It aggravates creatures around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Amulet of Eleglorie (+2) It increases your strength by 2. It provides immunity to fire. It sustains your strength. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. e) The Star 'Aurthoron' (+3) (charging) {GrVault, 3300} It increases your strength by 3. It usually provides light of radius 3. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. f) The Arkenstone of Orodhwe (+3) It increases your strength and constitution by 3. It provides resistance to life draining. It sustains your constitution. It usually provides light of radius 3. It makes you fall like a feather. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+6] It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Robe 'Eloth' [2,+14] {Floor, 2700} It provides resistance to acid, lightning, fire, cold, light, dark, blindness, confusion, and life draining. It cannot be harmed by the elements. i) The Soft Studded Leather 'Avalaith' [5,+19] (+3) {Feagwath} It increases your wisdom, constitution, and charisma by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, light, and life draining. It sustains your intelligence, wisdom, dexterity, and charisma. It grants you immunity to paralysis. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. j) The Small Leather Shield 'Elembarn' [2,+18] (+2) {Saruman, 4900} It increases your intelligence and wisdom by 2. It increases your searching and speed by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. k) a Small Metal Shield of Elvenkind [3,+9] (+3 to stealth) {Floor, 1850} It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and sound. It cannot be harmed by the elements. l) The Large Leather Shield of Elumelen [4,+12] {GrVault, 3300} It provides immunity to cold. It provides resistance to nexus. It sustains your strength and charisma. It cannot be harmed by the elements. m) a Golden Crown of Serenity [0,+16] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. n) The Iron Helm of Einwen [5,+7] (+4) {Azog, 1950} It increases your speed by 4. It provides resistance to confusion. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. o) The Set of Leather Gloves 'Gungorin' [1,+13] (+2) {GrVault, 3300} It increases your strength and dexterity by 2. It provides immunity to lightning. It sustains your strength and dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Set of Cesti 'Erimbalin' (+7,+8) [5,+22] (+4) {GrVault, 3300} It increases your dexterity by 4. It sustains your dexterity. It grants you immunity to paralysis. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. q) The Dagger 'Adringion' (1d4) (+2,+5) {Saruman, 4900} It slays orcs and giants. It is branded with frost. It provides resistance to cold, poison, chaos, and disenchantment. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. r) a Beaked Axe (Holy Avenger) (2d6) (+17,+20) [+3] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your intelligence. It is blessed by the gods. It grants you the ability to see invisible things. s) a Glaive of Fury (2d6) (+21,+17) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. t) a Lance of Fury (2d8) (+19,+17) (+2) It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. u) a Sling of Buckland (x2) (+14,+20) (+1) It increases your dexterity by 1. It increases your shooting speed and shooting power by 1. It cannot be harmed by acid or fire. v) The Heavy Crossbow of Aramron (x4) (+11,+6) (+3) {GrVault, 3300} It increases your shooting power by 3. It provides resistance to nether. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)