The Angband Ladder: Elromir_V, Dunadan Priest by malcontent

  [Angband 3.5.1 Character Dump]

 Name   Elromir_V    Age             67          Self  RB  CB  EB   Best
 Sex    Female       Height        6'5"   STR! 18/100  +1  -1  +9 18/190
 Race   Dunadan      Weight    12st 1lb   INT:     17  +2  -3  +3  18/10
 Class  Priest       Turns used:          WIS:  18/91  +2  +3  +7 18/211
 Title  Bishop       Game        397704   DEX:  18/41  +2  -1  +5 18/101
 HP     -377/712     Standard     53689   CON:  18/94  +3  +1  +9 18/***
 SP     21/289       Resting      10158

 Level                 36    Armor     [40,+100]    Saving Throw     98%
 Cur Exp           930036                           Stealth       Superb
 Max Exp           930036    Melee       2d6,+40    Disarming        60%
 Adv Exp          1100000    To-hit       45,+35    Magic Devices     74
                             Blows      3.5/turn    Perception    1 in 4
 Gold              173270                           Searching        44%
 Burden         152.5 lbs    Shoot to-dam    +20    Infravision    50 ft
 Speed                 17    To-hit       39,+41
 Max Depth   5000' (L100)    Shots        2/turn

 You are the illegitimate but acknowledged child of a Guildsman.  You
 are a credit to the family.  You have blue eyes, wavy blond hair, and
 a dark complexion.


rAcid:......+.+.... Nexus:....+..+.....
rElec:......+.+.... Nethr:.............
rFire:......+...... Chaos:......+......
rCold:......+.+.... Disen:.............
rPois:....+.++..... Feath:.............
rLite:............. pFear:......+......
rDark:......+..+... pBlnd:.....+++.....
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:...++..+...+.
  ESP:+............ Blows:.............
Invis:.....+...+... Shots:.+...........
FrAct:......+...... Might:.+...........
HLife:........+.... S.Dig:.............
Stea.:....+..++.... ImpHP:.............
Sear.:....+........  Fear:.............
Infra:....+........ Aggrv:.............


  [Last Messages]

> Your Bolt of Slay Evil (1d5) (+9,+16) pierces Morgoth, Lord of Darkness (222).
> You have 9 Bolts of Slay Evil (1d5) (+9,+16) (s).
> Morgoth, Lord of Darkness laughs off the attack.
> Morgoth, Lord of Darkness is targeted.
> Your Bolt of Slay Evil (1d5) (+9,+16) pierces Morgoth, Lord of Darkness (234).
> You have 8 Bolts of Slay Evil (1d5) (+9,+16) (s).
> Morgoth, Lord of Darkness laughs off the attack.
> Morgoth, Lord of Darkness summons major demons.
> The air about you becomes charged...
> Morgoth, Lord of Darkness invokes a storm of raw magic.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Greater Balrog grunts with pain.
> Morgoth, Lord of Darkness invokes a storm of raw magic.
> You die.

Killed by Morgoth, Lord of Darkness.

  [Character Equipment]

a) a Glaive of *Slay Evil* (2d6) (+14,+18) <+2>
     Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4450 feet (level
     89).
     
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     3.5 blows/round.
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 205.9 vs. evil creatures, and 178.1 vs.
     others.
     
b) a Light Crossbow of the Haradrim (x4) (+20,+20) <+1>
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Strength <+5>
     Found lying on the floor of a cavern at 4350 feet (level 87).
     
     +5 strength.
     Sustains strength.
     
d) a Ring of Speed <+9>
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     +9 speed.
     
e) an Amulet of Trickery <+3, +2, +5>
     Found lying on the floor at 4550 feet (level 91).
     
     +3 dexterity.
     +2 stealth, speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) a Lantern of True Sight (8969 turns) <+2>
     Bought from a store.
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) the Soft Leather Armour 'Fined' [8,+10]
     Dropped by Adunaphel the Quiet at 2400 feet (level 48).
     
     Provides resistance to acid, lightning, fire, cold, poison, dark,
     chaos.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it grants acid resistance for d20+20 turns and creates
     an acid ball of damage 70.
     Takes 243 to 297 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
h) the Elven Cloak of Gonwe [6,+12] <+2>
     Conjured forth by magic at 3350 feet (level 67).
     
     +2 dexterity, stealth, speed.
     Provides resistance to poison, nexus.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 110 to 121 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
i) the Large Metal Shield of Peluin [12,+24] <+4>
     Dropped by Itangast the Fire Drake at 2350 feet (level 47).
     
     +4 strength, constitution, stealth.
     Provides resistance to acid, lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Sustains your life force.  
     
     When activated, it increases your AC and to-hit bonus for 1d24+12
     turns.
     Takes 153 to 170 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
j) the Iron Helm of Ulith (+1,+7) [7,+21] <+3>
     Found in a chest from 4950 feet (level 99).
     
     +3 intelligence, wisdom, constitution.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) the Set of Gauntlets of Bereith [3,+18] <+2>
     Found lying on the floor in a vault at 2200 feet (level 44).
     
     +2 wisdom, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Iron Shod Boots of Speed [4,+9] <+4>
     Bought from a store.
     
     +4 speed.
     Cannot be harmed by fire.
     


  [Character Quiver]

n) 10 Bolts (1d5) (+5,+6)
     Found lying on the floor of a special room at 4450 feet (level
     89).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 238.8.
     25% chance of breaking upon contact.
     
o) 6 Mithril Bolts (3d5) (+5,+5)
     Found lying on the floor in a vault at 3650 feet (level 73).
     
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 280.
     25% chance of breaking upon contact.
     
p) 13 Bolts (1d5) (+9,+7)
     Found in a chest from 4950 feet (level 99).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 247.2.
     25% chance of breaking upon contact.
     
q) 4 Bolts of Slay Animal (1d5) (+3,+6)
     Bought from a store.
     
     Slays animals.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 358.4 vs. animals, and 238.8 vs. others.
     25% chance of breaking upon contact.
     
r) 3 Seeker Bolts of Acid (4d5) (+7,+9)
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 591.2 vs. creatures not resistant to acid,
     and 337.8 vs. others.
     25% chance of breaking upon contact.
     
s) 8 Bolts of Slay Evil (1d5) (+9,+16)
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 482 vs. evil creatures, and 321.2 vs.
     others.
     25% chance of breaking upon contact.
     
t) 27 Bolts (1d5) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 189.4.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom]
b) 2 Holy Books of Prayers [Chants and Blessings]
c) 2 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 7 Potions of Healing
i) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
j) 8 Potions of Restore Mana
k) 2 Potions of Speed
l) a Scroll of Banishment
m) 4 Scrolls of Word of Recall
n) 3 Rods of Teleport Other
o) 2 Wands of Stone to Mud (6 charges)
p) 3 Wands of Drain Life (0 charges)
q) a Wand of Annihilation (0 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Staff of the Magi (3 charges)
s) 2 Staves of Identify (1 charge)


  [Home Inventory]

a) 32 Potions of Cure Critical Wounds
b) 2 Rods of Slow Monster
c) a Ring of Damage (+0,+13)
     Dropped by an Uruk at 3200 feet (level 64).
     
d) the Serpent Ring 'Himbor' <+3>
     Dropped by Mughash the Kobold Lord at 4350 feet (level 87).
     
     +3 constitution, infravision.
     Provides resistance to fire, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
e) an Amulet of Weaponmastery (+4,+4) <+2>
     Found lying on the floor at 4950 feet (level 99).
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) Multi-Hued Dragon Scale Mail (-2) [45,+15]
     Found lying on the floor at 4250 feet (level 85).
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) Metal Scale Mail of Elvenkind (-2) [38,+11] <+2>
     Dropped by an Emperor wight at 2450 feet (level 49).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Chain Mail 'Mindi' (-2) [32,+13]
     Found lying on the floor at 4300 feet (level 86).
     
     Provides resistance to acid, lightning, sound, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
i) a Robe of Permanence [2,+12]
     Found lying on the floor in a vault at 1550 feet (level 31).
     
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
j) a Fur Cloak of Aman [3,+15] <+3>
     Dropped by Smaug the Golden at 2350 feet (level 47).
     
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) a Leather Shield of Elvenkind [8,+10] <+2>
     Dropped by a Vrock at 4300 feet (level 86).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Hard Leather Cap of Uindil [2,+19] <+2>
     Dropped by Boldor, King of the Yeeks at 650 feet (level 13).
     
     +2 intelligence.
     Provides resistance to cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
m) a Metal Cap of Telepathy [3,+14]
     Bought from a store.
     
     Grants telepathy.  
     
n) an Iron Helm of Seeing [7,+11] <+2>
     Found lying on the floor at 2200 feet (level 44).
     
     +10% to searching.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
o) the Set of Gauntlets of Margistol [3,+21] <+4>
     Conjured forth by magic at 4300 feet (level 86).
     
     +4 strength, wisdom, tunneling.
     Provides resistance to acid, fire, dark, sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
p) the Dagger 'Anthal' (1d4) (+11,+11) [+6] <+3>
     Dropped by Angamait� of Umbar at 2300 feet (level 46).
     
     +3 strength, intelligence, speed.
     Slays animals, giants, dragons.
     *Slays* demons, undead.
     Branded with weak acid.
     Provides resistance to dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Blessed by the gods.  
     
     When activated, it deals 60 damage to all undead creatures that
     you can see.
     Takes 197 to 218 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 175.6 vs. animals, 175.6 vs. creatures not
     resistant to acid, 186 vs. giants, 186 vs. dragons, 206.8 vs.
     demons, 206.8 vs. undead, and 164.8 vs. others.
     
q) the Dagger of Varin (2d4) (+13,+8) [+9] <+4>
     Dropped by Draebor, the Imp at 2000 feet (level 40).
     
     +4 dexterity.
     +20% to searching.
     Slays animals, evil creatures, undead, orcs, trolls, dragons.
     *Slays* demons.
     Provides resistance to light, chaos.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 164.4 vs. animals, 164.4 vs. evil creatures,
     185.6 vs. undead, 185.6 vs. orcs, 185.6 vs. trolls, 185.6 vs.
     dragons, 228 vs. demons, and 143.2 vs. others.
     
r) the Main Gauche 'Celegon' (1d5) (+7,+19) [+6] <+2>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
     
     +2 speed, attack speed.
     Slays orcs, trolls.
     Branded with weak acid.
     Provides resistance to acid, fire, cold, poison, dark, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Blessed by the gods.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 289.8 vs. creatures not resistant to acid,
     309 vs. orcs, 309 vs. trolls, and 271.2 vs. others.
     
s) the Zweihander of Athodroth (5d6) (+11,+20) <+4>
     Found lying on the floor at 3100 feet (level 62).
     
     +4 constitution, stealth.
     *Slays* undead.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.5 blows/round.
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 505.1 vs. undead, and 227.7 vs. others.
     
t) a Trident (Holy Avenger) (1d10) (+20,+21) [+4] <+4>
     Dropped by Itangast the Fire Drake at 2350 feet (level 47).
     
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains intelligence.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 225.2 vs. evil creatures, 248.8 vs. undead,
     248.8 vs. demons, and 202 vs. others.
     
u) a Lochaber Axe (Defender) (3d8) (+9,+15) [+8] <+1>
     Found lying on the floor of a cavern at 3350 feet (level 67).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +0 STR and +2 DEX you would get 3.8 blows
     Average damage/round: 181.1.
     
v) a Morning Star (Holy Avenger) (2d6) (+20,+18) [+3] <+2>
     Conjured forth by magic at 3350 feet (level 67).
     
     +2 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains constitution.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 229.6 vs. evil creatures, 260.4 vs. undead,
     260.4 vs. demons, and 198.8 vs. others.
     
w) a Mace (Holy Avenger) (2d4) (+9,+19) [+2] <+4>
     Found lying on the floor of a cavern at 2950 feet (level 59).
     
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains wisdom.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 213.6 vs. evil creatures, 235.2 vs. undead,
     235.2 vs. demons, and 192 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       236    100'  Reached level 2
       556    150'  Reached level 3
      1213    150'  Reached level 4
      1692    200'  Killed Fang, Farmer Maggot's dog
      2040    200'  Reached level 5
      2949    150'  Reached level 6
      3438    200'  Reached level 7
      3455    200'  Killed Grip, Farmer Maggot's dog
      3800    250'  Reached level 8
      3899    250'  Reached level 9
      4486    300'  Reached level 10
      5166    350'  Reached level 11
      6164    550'  Reached level 12
      6981    600'  Reached level 13
      7454    650'  Killed Lagduf, the Snaga
      7628    650'  Killed Bullroarer the Hobbit
      7628    650'  Reached level 14
      8088    550'  Killed Orfax, Son of Boldor
      8839    550'  Reached level 15
     10607    650'  Reached level 16
     10906    650'  Killed Boldor, King of the Yeeks
     10923    650'  Found the Hard Leather Cap of Uindil
     11337      0'  Killed Farmer Maggot
     12161    700'  Killed Wormtongue, Agent of Saruman
     12652    800'  Reached level 17
     13249    850'  Killed Brodda, the Easterling
     14366   1000'  Reached level 18
     15069   1000'  Killed Gorbag, the Orc Captain
     15132   1000'  Reached level 19
     15722   1050'  Killed Ulfast, Son of Ulfang
     17431   1100'  Reached level 20
     18179   1100'  Killed Nár, the Dwarf
     18429   1200'  Reached level 21
     19016   1250'  Killed Ufthak of Cirith Ungol
     20151   1450'  Reached level 22
     21873   1500'  Reached level 23
     23012   1500'  Reached level 24
     23337   1550'  Reached level 25
     23835   1550'  Killed Lokkak, the Ogre Chieftain
     24239   1550'  Reached level 26
     26472   1700'  Killed Grishnákh, the Hill Orc
     26488   1700'  Killed Golfimbul, the Hill Orc Chief
     28145   2000'  Killed Draebor, the Imp
     28178   2000'  Found the Dagger of Varin
     28977   2050'  Reached level 27
     30576   2150'  Reached level 28
     31941   2200'  Found the Set of Gauntlets of Bereith
     33345   2200'  Killed Bert the Stone Troll
     33712   2250'  Reached level 29
     34236   2350'  Killed Sangahyando of Umbar
     34245   2350'  Found the Long Sword of Thiend (LOST)
     34542   2350'  Killed Smaug the Golden
     34674   2400'  Killed Adunaphel the Quiet
     34674   2400'  Reached level 30
     34684   2400'  Found the Soft Leather Armour 'Fined'
     35194   2350'  Killed Itangast the Fire Drake
     35194   2350'  Reached level 31
     35204   2350'  Found the Large Metal Shield of Peluin
     35360   2300'  Killed Angamaitë of Umbar
     35369   2300'  Found the Dagger 'Anthal'
     35694      0'  -- Note: !!! Telepathy from the Black Market !!!
     36133   2450'  Reached level 32
     36749   2650'  Killed Tom the Stone Troll
     36778   2650'  Killed Bill the Stone Troll
     36924   2650'  Killed Scatha the Worm
     38909   3100'  Found the Zweihander of Athodroth
     39139   3200'  Killed Lugdush, the Uruk
     39148   3200'  Killed Uglúk, the Uruk
     39353   3200'  Found the Phial of Harath (LOST)
     40072   3250'  Reached level 33
     40253   3250'  Killed Dwar, Dog Lord of Waw
     40253   3250'  Reached level 33
     40531   3300'  Killed Ren the Unclean
     40671   3300'  Killed Uvatha the Horseman
     40905   3350'  Found the Elven Cloak of Gonwe
     41214   3450'  Found the Star of Loroth (LOST)
     42323   3650'  Found the Great Axe 'Uluin' (LOST)
     44095   4100'  Reached level 34
     44124   4100'  Killed Shagrat, the Orc Captain
     44126   4100'  Found the Amulet 'Larmentar' (LOST)
     44223   4150'  Killed The Queen Ant
     44419   4150'  Killed Hoarmurath of Dir
     44440   4150'  Found the Soft Leather Armour of Vineiglor (LOST)
     44987   4250'  Killed Ulwarth, Son of Ulfang
     45125   4300'  Found the Chain Mail 'Mindi'
     45527   4300'  Found the Set of Gauntlets of Margistol
     45727   4350'  Killed Mughash the Kobold Lord
     45729   4350'  Found the Serpent Ring 'Himbor'
     47174   4400'  Found the Pair of Leather Boots of Nareth
     47780   4450'  Killed Qlzqqlzuup, the Emperor Quylthulg
     47780   4450'  Reached level 35
     50609   4950'  Found the Iron Helm of Ulith
     52595   4950'  Killed Sauron, the Sorcerer
     52595   4950'  Reached level 36
     52611   4950'  Found the Main Gauche 'Celegon'
     52616   4950'  Found the Full Plate Armour of Finume (LOST)
     52944   4950'  Killed Akhorahil the Blind
     53258      0'  -- Note: Here we go - WOR down to DL100 - this won't go
well...
     53403      0'  -- Note: Didn't like the level, WOR, will try again...


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : no  (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : yes (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 5.5.2022 03:50
Last updated on 7.5.2022 18:37

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5. on the Competition No.244 Ladder (of 13)

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On 5.5.2022 03:52 malcontent wrote:
Am I a glutton for punishment? Or do I actually have a chance? Who knows, but this is certainly my best offering so far...

Good god - so many spell books :(

On 5.5.2022 06:31 malcontent wrote:
Hey, things are looking up, and this priest is starting to feel kind of fun!

Telepathy helps a lot. 1% fail on TO spell helps a lot (tons of WIS). Good stealth helps some, and suddenly I'm a pseudo rogue :)

Would like to get some more speed soon!

On 6.5.2022 04:54 malcontent wrote:
CL 33, DL 79, TC42879

Only a little more speedier now than the previous post, but definitely accelerating the descent and staying alive.

Almost bought the farm by blinking next to Baphomet. Had to take his abuse for one turn - 450HPs down to 45 - ?Destruction ended the threat.

On 6.5.2022 07:39 malcontent wrote:
CL 34, DL 86, TC 45369

Not much in gear upgrades since the last update. The lack of speed is a little perplexing.

Have decided I don't need the first spell book at this point.

On 7.5.2022 09:21 malcontent wrote:
Much more speed now, but I don't think it is enough for Morgoth yet.

Light crossbow of the Haradrim sure was a nice find!

I still have not found the spell book with the annihilation and destruction spells :(

And, oh yeah, Sauron is dead. But man it took a long time and used more resources than I would have liked.

I guess its time to take deep breath and see if I can bring this home in the next 5K turns. Wouldn't that be something - first 3.5.1 win (I discovered Angband at 4.1.3).

On 7.5.2022 09:27 malcontent wrote:
I actually only have about 3000 turns to beat Sphara...

On 7.5.2022 10:42 Sphara wrote:
This is a fantastic run so far and I'm excited to see whether you can beat my score :)

As far as Morgoth goes, you do not have nearly enough bolts to kill him with the x-bow. Only 17 pieces of ammo that have >400 dmg/turn. I had about 100 and still almost ran out.
I have killed P relying almost exclusively on OoD, but that took a loooong time and the character had more speed than this guy.

Good luck for the finale!

On 7.5.2022 18:44 malcontent wrote:
I have met my destiny. Ready for my next destiny.

Interesting how it is similar but still different from the current version. I just couldn't get a good angle on Morgoth. Usually I can position myself in the dungeon so that I can be very certain where he is coming from, but that was difficult in this game and I was just too exposed. More *Destruction* would have been helpful but I blew most of my supply on Sauron (that was a long ugly fight).

I wasn't ready, I knew it, but I had the advantage of knowing what my target turn count was so the risk was necessary.

Sphara, thanks for the encouraging words, and nice win!

On 7.5.2022 18:48 malcontent wrote:
Morgoth game me the old double mana storm treatment.

It looks like must have invoked WOR when trying to TO some demons. This was the first time playing that it would have been nice to inscribe my books in order to have consistent magic spell key sequences. It didn't affect the outcome, but definitely tripped my up a few time after deciding I didn't need the first spell book.

On 7.5.2022 18:55 malcontent wrote:
Another side note - I never even tried to slow Morgoth. My experiences earlier in the game told me that slow monster wands/rods were not effective.

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