The Angband Ladder: Janne, Dwarf Priest by <janne.vieri@welho.com>

  [Angband 3.0.9b Character Dump]

 Name   Janne                                    Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR! 18/100  +2  -1  +9 18/200
 Race   Dwarf             Height     48   INT:  18/95  -3  -3  +1  18/45
 Class  Priest            Weight    134   WIS! 18/100  +2  +3  +9 18/240
 Title  Bishop            Status     26   DEX! 18/100  -2  -1  +3 18/100
 HP     -4/497            Maximize    Y   CON! 18/100  +2  +0  +1 18/130
 SP     217/286                           CHR! 18/100  -3  +2  +4 18/130

 Level           36       Armor    [27,+82]     Saving Throw      Heroic
 Cur Exp     747869       Fight   (+21,+16)     Stealth             Fair
 Max Exp     763418       Melee   (+33,+34)     Fighting          Superb
 Adv Exp     770000       Shoot    (+21,+0)     Shooting       Excellent
 MaxDepth   3650 ft       Blows      4/turn     Disarming      Excellent
 Turns     10164883       Shots      0/turn     Magic Device      Superb
 Gold        422211       Infra      110 ft     Perception     Excellent
 Burden   215.5 lbs       Speed           8     Searching      Excellent

 You are the only child of a Dwarven Prison Guard.  You are a credit to
 the family.  You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+++.... Blind:............+
 Elec:......+.+.... Confu:......+......
 Fire:......+.+.+.. Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:...+......... Nexus:.............
 Fear:......++.+... Nethr:.............
 Lite:............. Chaos:.............
 Dark:+..+......... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+.........
Feath:............. Sear.:+............
PLite:............. Infra:+............
Regen:..........+.. Tunn.:+............
Telep:.........+... Speed:..+..........
Invis:.....+.+..... Blows:.............
FrAct:.......+..... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Dracolich misses you.
> The Dracolich is hit hard.
> The Dracolich claws you. <2x>
> The Dracolich bites you.
> You feel your life draining away!
> The Dracolich is hit hard.
> The Dracolich claws you. <2x>
> The Dracolich misses you.
> The Dracolich is hit hard.
> The Dracolich breathes frost.
> You feel very good.
> The Dracolich creates a mesmerising illusion.
> You disbelieve the feeble spell.
> The Dracolich breathes frost.
> You die.


  [Character Equipment]

a) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
b) (nothing)
c) a Moonstone Ring of Speed (+10)
   It increases your speed by 10.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) an Adamant Amulet of Wisdom (+5)
   It increases your wisdom by 5.  It sustains your wisdom.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) The Cloak of Thorongil [1,+9]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) a Golden Crown of Lordliness [0,+17] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It grants you the
   power of telepathy.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 9 Green Speckled Potions of Healing
j) 3 Red Speckled Potions of *Healing*
k) 3 Dark Red Potions of Restore Mana
l) a Tangerine Potion of Enlightenment
m) a Viscous Pink Potion of *Enlightenment*
n) an Aspen Staff of *Destruction* (2 charges)
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
p) a Spear (Holy Avenger) (1d6) (+16,+10) [+4] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   dexterity.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
q) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with 
   fire and frost.  It provides resistance to fire, cold, and light.  
   It usually provides light of radius 4.  It grants you immunity to
   paralysis and the ability to see invisible things.  It activates for 
   word of recall every 200 turns.  It cannot be harmed by the
   elements.  
s) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It slays animals, demons, and all evil creatures.  It provides
   resistance to acid, lightning, fire, and cold.  It cannot be harmed
   by the elements.  


  [Home Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) 5 Holy Books of Prayers [Chants and Blessings]
c) 4 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
d) 4 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
f) a Bloodstone Ring of Free Action
   It grants you immunity to paralysis.  
g) a Moonstone Ring of Speed (+5)
   It increases your speed by 5.  
h) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
i) a Brass Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
l) Augmented Chain Mail of Resistance (-2) [16,+17]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
o) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
p) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
q) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
   It increases your intelligence and dexterity by 3.  It increases
   your stealth and speed by 3.  It makes you fall like a feather.  It 
   is cursed.  It activates for phase door every 20 turns.  It cannot
   be harmed by the elements.  
r) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  
   It usually provides light of radius 4.  It grants you immunity to
   paralysis and the ability to see invisible things, but it also 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  
u) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
w) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.6.2009 23:01
Last updated on 6.6.2009 08:54

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9344. on the Ladder (of 18973)
3914. on the Angband Ladder (of 6502)

Comments

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On 3.6.2009 23:01 janne.vieri@welho.com wrote:
Somehow, I managed to get a priest started. I have quite adequate stats and the necessary spells to survive for a little while, but I feel my equipment is lacking. Should I hang out at more shallow depths until I hit a jackpot or two, or should I boldly go where no priest of mine has gone before?

On 4.6.2009 14:12 Ferrat wrote:
Why not use Balli? It gives you more hp, regen, and stealth, so that fewer creatures will wake up and chase you. You can always carry the pick as a swap. You could look for a constitution ring to replace the ring of flames to survive big breathers. Some sources of temporary speed like potions and staves would be useful for diving deeper.

On 4.6.2009 15:35 janne.vieri@welho.com wrote:
I could use it, but as a priest I'd feel uncomfortable with it and, as a result, some crucial spell chances (especially Teleport Other) would become substantially more than zero.

On 4.6.2009 15:49 Ferrat wrote:
Ugh, sorry. Me and my poor memory.

On 4.6.2009 16:38 janne.vieri@welho.com wrote:
I wonder if this merely updates the previous dump... Anyway, I tried the Balli, and while I could with lowered chance of Teleport Other, I felt I was taking a necessary risk. Then I hit a lucky streak, and found the Anarion shield, and three (3) Raal's tome. Which of course I can't use, but that's beside the point. Two of them were in a vault, and the other one was guarded by a Great Crystal Drake, which I wasn't willing to confront. I think I've a lost character to a GCD before. Additional loot included the Purifications-book and +5 speed ring. Cool!

On 4.6.2009 16:39 janne.vieri@welho.com wrote:
I mean, I felt was taking an UNnecessary risk with Balli.

On 4.6.2009 19:35 janne.vieri@welho.com wrote:
A little while later I kill Smaug the Golden, who leaves me with +10 speed ring! I wish I had another source resist poison.

On 5.6.2009 22:16 janne.vieri@welho.com wrote:
Still doing well. I have un*ID*'d artifacts in abundance, and suddenly there seems to be a serious shortage of *ID*-scrolls throughout the dungeon.

My well-doing still has me concerned - I fear I'll get cocky soon, and in my arrogance commit a fatal error. Wouldn't exactly be the first time.

On 6.6.2009 07:06 Pete Mack wrote:
Why are you keeping all those weak artifacts?

On 6.6.2009 08:43 janne.vieri@welho.com wrote:
You're absolutely right, I should get rid of most of them. It's just a force of habit. I fear that if I give away an artifact, I'll end up needing the lost items. Anyway, I got away of the crap-daggers and the crap-gauntlets.

My current equipment seems to be heavy and encumbers me - does it have any other effect than lowered stealth? I think I could live with that, although I like the fact that I could walk undetected.

On 6.6.2009 08:54 janne.vieri@welho.com wrote:
I knew it. My arrogance would be the death of me. I thought Dracoliches are not that bad, and would give good loot.

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