The Angband Ladder: Glaieve, Dunadan Ranger by AceRimmer

  [Angband 3.0.9b Character Dump]

 Name   Glaieve                                  Self  RB  CB  EB   Best
 Sex    Female            Age        52   STR:  18/98  +1  +2  +3 18/158
 Race   Dunadan           Height     78   INT! 18/100  +2  +2  +7 18/210
 Class  Ranger            Weight    189   WIS! 18/100  +2  +0  +3 18/150
 Title  ***WINNER***      Status     36   DEX! 18/100  +2  +1  +7 18/200
 HP     818/818           Maximize    Y   CON! 18/100  +3  +1  +5 18/190
 SP     143/329                           CHR! 18/100  +2  +1  +3 18/160

 Level           43       Armor   [26,+106]     Saving Throw      Heroic
 Cur Exp    4199196       Fight   (+23,+13)     Stealth           Superb
 Max Exp    4199196       Melee   (+33,+33)     Fighting          Heroic
 Adv Exp    4410000       Shoot    (+31,+9)     Shooting       Legendary
 MaxDepth   5000 ft       Blows      4/turn     Disarming         Superb
 Turns      2315337       Shots      3/turn     Magic Device      Heroic
 Gold       1273759       Infra       30 ft     Perception     Very Good
 Burden   165.6 lbs       Speed          29     Searching      Very Good

 You are the illegitimate and unacknowledged child of a Guildsman.  You
 are a credit to the family.  You have brown eyes, straight brown hair,
 and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:.....++.+.... Blind:.+.+.........
 Elec:.....++...... Confu:.+.....+.....
 Fire:......+++.... Sound:....+.+......
 Cold:......+.+.... Shard:+.........+..
 Pois:......+...... Nexus:......++...+.
 Fear:............. Nethr:.............
 Lite:.....+..+.... Chaos:...+.........
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.......+.....
Feath:...+.......+. Sear.:.....+.......
PLite:...+......... Infra:........+....
Regen:....+........ Tunn.:.............
Telep:.........+... Speed:+.++++.......
Invis:...+......... Blows:.............
FrAct:....+.....+.. Shots:.............
HLife:............. Might:.+...........


  [Character Equipment]

a) The Mace of Disruption of Salialeme (5d8) (+10,+20) (+5)
   It increases your speed by 5.  It slays undead.  It provides
   resistance to shards.  It cannot be harmed by the elements.  
b) The Long Bow of Carion (x3) (+8,+9) (+3)
   It increases your wisdom and charisma by 3.  It increases your 
   shooting power by 3.  It provides resistance to blindness and 
   confusion.  It sustains your wisdom and charisma.  It cannot be
   harmed by the elements.  
c) a Diamond Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Queth (+7)
   It increases your intelligence and dexterity by 7.  It increases
   your speed by 7.  It provides resistance to blindness and chaos.  It
   sustains your intelligence.  It usually provides light of radius 4.  
   It makes you fall like a feather.  It grants you the ability to see
   invisible things, but it also aggravates creatures around you.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
e) The Jewel 'Barantir' (+3) (charging)
   It increases your speed by 3.  It provides resistance to sound.  It
   sustains your dexterity.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Ciryar (+2)
   It increases your constitution by 2.  It increases your searching 
   and speed by 2.  It provides resistance to acid, lightning, and 
   light.  It sustains your constitution.  It usually provides light of
   radius 3.  It activates for detection every 30+d30 turns.  It cannot
   be harmed by the elements.  
g) The Rusty Chain Mail 'Nelen' (-5) [14,+23] (+3)
   It increases your strength and constitution by 3.  It provides
   resistance to acid, lightning, fire, cold, poison, sound, and nexus.
   It sustains your strength and constitution.  It activates for heal
   (1000) every 444 turns.  It cannot be harmed by the elements.  
h) The Cloak of Vandelya [1,+13] (+4) {Orc Pit, 2350}
   It increases your stealth by 4.  It provides resistance to fire, 
   confusion, and nexus.  It cannot be harmed by the elements.  
i) The Large Leather Shield 'Marair' [4,+16] (+3) (charging) {Vault, 2700}
   It increases your infravision by 3.  It provides resistance to acid, 
   fire, cold, and light.  It activates for detection every 55+d55 turns.
   It cannot be harmed by the elements.  
j) a Metal Cap of Telepathy [3,+16]
   It grants you the power of telepathy.  
k) The Set of Leather Gloves of Faurimbas (+3,+2) [1,+13]
   It provides resistance to shards.  It grants you immunity to
   paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Stability [3,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 9 Gold Potions of Healing
i) 10 Coagulated Crimson Potions of *Healing*
j) 5 Orange Potions of Life
k) 5 Silver Speckled Potions of Restore Mana
l) 4 Scrolls titled "ephech vat od" of *Destruction*
m) 2 Tin Rods of Enlightenment
n) 5 Tin-Plated Rods of Teleport Other (1 charging)
o) The Amulet 'Valadrod'
   It provides immunity to acid.  It provides resistance to cold, 
   blindness, shards, and life draining.  It sustains your charisma.  
   It usually provides light of radius 4.  It activates for dispel evil
   (x5) every 50+d50 turns.  It cannot be harmed by the elements.  
p) a Golden Amulet of Devotion (+2) {BM, CL33}
   It increases your wisdom and charisma by 2.  It provides resistance
   to fire, light, dark, and life draining.  It sustains your wisdom 
   and charisma.  It usually provides light of radius 1.  
q) an Arrow of Flame (1d4) (+10,+9)
   It is branded with fire.  It cannot be harmed by fire.  
r) 68 Arrows of Flame (1d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
s) 21 Arrows (1d4) (+7,+7)
t) 6 Mithril Arrows (3d4) (+6,+9)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
b) 24 Hazy Potions of Speed
c) a Scroll titled "na urauga co" of *Identify*
d) 3 Cast Iron Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
e) 18 Pewter Wands of Teleport Other (99 charges)
f) 9 Walnut Staffs of *Destruction* (23 charges)
g) an Amethyst Ring of Strength (+6)
   It increases your strength by 6.  It sustains your strength.  
h) a Sapphire Ring of Dexterity (+5) {Dread, 2000}
   It increases your dexterity by 5.  It sustains your dexterity.  
i) a Turquoise Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.
   
j) a Diamond Ring of Speed (+9)
   It increases your speed by 9.  
k) The Star 'Mionwetin' (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   It usually provides light of radius 3.  It activates for magic
   mapping every 50+d50 turns.  It cannot be harmed by the elements.  
l) Chaos Dragon Scale Mail (-2) [30,+17]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
m) The Metal Scale Mail of Andor (-2) [13,+12]
   It provides resistance to acid, lightning, fire, cold, poison, sound,
   nexus, nether, and life draining.  It usually provides light of
   radius 4.  It speeds your regeneration.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
n) The Bar Chain Mail 'Irthele' (-2) [18,+13] (+2)
   It increases your intelligence and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
o) The Robe of Beldoreb [2,+10] {Queen Ant, 2850}
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It grants you the power of telepathy.  It cannot be harmed by the
   elements.  
p) an Iron Crown of Serenity [0,+8]
   It provides resistance to fear, confusion, and sound.  
q) The Jewel Encrusted Crown 'Belerch' [0,+15] (+4)
   It increases your wisdom and dexterity by 4.  It provides resistance
   to blindness.  It grants you the ability to see invisible things.  
   It cannot be harmed by the elements.  
r) a Two-Handed Sword of Westernesse (3d6) (+23,+14) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
s) a Halberd of Fury (3d5) (+24,+25) (+1)
   It increases your strength by 1.  It increases your attack speed by
   1.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
t) a Ball-and-Chain (Holy Avenger) (2d4) (+13,+18) [+1] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
u) The Short Bow of Varial (x2) (+14,+16) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It
   provides resistance to confusion.  It sustains your intelligence, 
   wisdom, and charisma.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
v) a Long Bow of Extra Might (x3) (+17,+24) (+1)
   It increases your shooting power by 1.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.2.2022 00:25

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7534. on the Ladder (of 19090)
3285. on the Angband Ladder (of 6561)
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On 8.2.2022 00:46 AceRimmer wrote:
I've been going back to 3.0.9b for a while, because it's my idea of 'classic Angband'.

Decided to finally play a Ranger (and went with the cliche Dunadan... also a first).

And I have to say... I got killed a lot. Like, I mean, a lot. I found it difficult (and sometimes tedious) to get characters to stat gain, and even when I did, life was very perilous whenever I tried to explore the deeper reaches of the dungeon.

So what was different this time? Luck, as usual. Two rods of detection around 2000'-2500' plus the Robe of Beldoreb (telepathy). And, I imagine, my sources of stealth (Cloak of Vandelya +4, armor of Elvenkind +3, a two-handed flail defender +3). I'd like to say there was more to it, but there really wasn't (though I did find a nice Dagger of Gondolin (+4, +7) at 400'). Once I could know where everything was and tip-toe through like walking through a statue garden, there was very little challenge. That was true even during the period when I was only fighting melee (because my bow was only +12 damage, and I hadn't found good ammo yet).

The game flipped a switch rather abruptly when I obtained two rings of speed (+8) around CL 38, and I was feeling practically ready for the endgame (which I wasn't). And then I hit CL 40, with its additional extra shot and Rune of Protection... and good gracious, nothing is more untouchable than a ranger at the end of a line-of-sight-abuse corridor punctuated with Runes.

For the first time in my experience, I decided to take out Morgoth without wading through all the uniques. I only killed 69 by the end.

I wonder if Morgoth moves more intelligently in current versions of Angband with respect to line of sight. After some trial and error, I discovered that I could set up shop in a large open room, cast <<... wait for it...>> Door Creation, and then pepper him with arrows as he advanced. Teleport Other, rinse, and repeat. There is no honor in LoS abuse, but on the other hand, I don't think I had victory without it.


On 8.2.2022 06:01 Estie wrote:
Congratulations!

I love old Angband as well and play it occasionally. If only the randart algorithm wasnt so stupid I would play more often.

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