The Angband Ladder: Grillo, Half-Elf Rogue by novalkar

  [Angband 4.2.3 Character Dump]

 Name   Grillo       Age             37          Self  RB  CB  EB   Best
 Race   Half-Elf     Height       5'11"   STR:     15  +0  +0  +1     16
 Class  Rogue        Weight    6st 11lb   INT:     11  +1  +1  +0     13
 Title  Burglar      Turns used:          WIS:     10  -1  -3  +0      6
 HP     189/200      Game        472413   DEX:     18  +1  +3  +0  18/40
 SP     20/21        Standard     46536   CON:     12  -1  -1  +1     11
                     Resting        257

 Level                 24    Armor      [18,+29]    Saving Throw     55%
 Cur Exp            12576                           Stealth    Very Good
 Max Exp            12576    Melee       1d4,+13    Disarm - phys.   99%
 Adv Exp            15000    To-hit       47,+13    Disarm - magic   96%
                             Blows      2.3/turn    Magic Devices     60
 Gold               12109                           Searching        86%
 Burden           68.0 lb    Shoot to-dam    +15    Infravision    40 ft
 Overweight      -39.9 lb    To-hit       47,+11    Speed         Normal
 Max Depth    1000' (L20)    Shots      1.0/turn

 Your mother was of the Avari. You are one of several children of a
 Yeoman.  You are a well liked child.  You have hazel eyes, wavy black
 hair, and a fair complexion.

Resistances         Abilities
 Acid:........+.... pFear:.............
 Elec:........+.... pBlnd:.........+...
 Fire:+.......+.... pConf:.............
 Cold:........+.... pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.........+...
Shard:.......+..... FrAct:..........++.
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Dagger 'Narthanc' (1d4) (+10,+12) [+10]
     Found lying on the floor of a special room at 50 feet (level 1)
     
     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 29% for an average of 51.6 damage.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 96.1%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 52.8 vs creatures not resistant to fire and
     39.9 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to fire
     and 44.3 vs. others.
     
b) a Sling of Power (x2) (+8,+15)
     Found lying on the floor at 450 feet (level 9)
     
c) a Ring of Strength <+1>
     Found lying on the floor of a special room at 850 feet (level 17)
     
     +1 strength.
     Sustains strength.
     
d) a Ring of Constitution <+1>
     Found lying on the floor at 50 feet (level 1)
     
     +1 constitution.
     Sustains constitution.
     
e) an Amulet of Infravision <+2>
     Found lying on the floor of a special room at 850 feet (level 17)
     
     +2 infravision.
     
f) a Lantern (5108 turns)
     Found lying on the floor at 500 feet (level 10)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Soft Leather Armour [8,+0]
     Found lying on the floor in a vault at 750 feet (level 15)
     
h) a Cloak of Protection [1,+7]
     Found lying on the floor at 250 feet (level 5)
     
     Provides resistance to Shards.
     Cannot be harmed by Acid, Fire.
     
i) a Wicker Shield of Resistance [2,+7]
     Dropped by Wormtongue, Agent of Saruman at 800 feet (level 16)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
j) a Hard Leather Cap of Seeing [2,+8] <+5>
     Bought from a store
     
     +5 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Free Action [1,-1]
     Bought from a store
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Free Action [4,-4]
     Found lying on the floor at 750 feet (level 15)
     
     Cannot be harmed by Fire.
     Prevents paralysis.  
     




  [Character Inventory]

a) 3 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Ration of Food
c) 2 Flasks of oil
d) 10 Potions of Cure Light Wounds
e) 10 Potions of Cure Critical Wounds
f) a Potion of Infravision
g) 13 Scrolls of Remove Hunger
h) 4 Scrolls of Word of Recall
i) a Scroll of *Destruction*
j) a Rod of Curing
k) a Wand of Hold Monster (7 charges)
l) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by Golfimbul, the Hill Orc Chief at 900 feet (level 18)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
m) the Dagger 'Dethanc' (1d4) (+9,+12) [+10] (charging)
     Found lying on the floor at 300 feet (level 6)
     
     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     
     When activated, it casts a beam of lightning dealing 6d6 damage,
     which your device skill increases by 29% for an average of 27.0
     damage.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 96.1%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 52.8 vs creatures not resistant to lightning
     and 39.9 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to
     lightning and 44.3 vs. others.
     
n) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 900 feet (level 18)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt or beam of cold dealing 6d8
     damage, which your device skill increases by 29% for an average of
     34.8 damage.
     Takes 8 to 15 turns to recharge.
     Your chance of success is 96.1%
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 52.8 vs creatures not resistant to cold and
     39.9 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to cold
     and 44.3 vs. others.
     




  [Character Quiver]

0) 8 Iron Shots of Slay Animal (1d5) (+5,+4)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 88.8 vs animals and 44.4 vs. others.
     Average thrown damage: 28.2 vs animals and 14.1 vs. others.
     0% chance of breaking upon contact.
     


  [Home Inventory]

a) a Striped Mushroom
b) a Furry Mushroom
c) a Sip of Miruvor
d) a Potion of Restore Life Levels
e) 8 Scrolls of Phase Door
f) 5 Scrolls of Remove Curse
g) 3 Scrolls of Blessing
h) a Rod of Treasure Location
i) a Staff of Light (10 charges)
j) a Ring of Searching <+4>
     +4 searching skill.
     
k) 4 Rings of Resist Fire and Cold
     Provides resistance to Fire, Cold.
     
l) a Ring of Accuracy (+11,+0)
     Dropped by a ranger at 1000 feet (level 20)
     
m) an Amulet of Resist Acid
     Found lying on the floor at 500 feet (level 10)
     
     Provides resistance to Acid.
     
n) an Amulet of Searching <+4>
     Found lying on the floor at 800 feet (level 16)
     
     +4 searching skill.
     
o) an Amulet of Slow Digestion
     Slows your metabolism.  
     
p) a Set of Leather Gloves of Slaying (+1,+5) [1,+6]
     Dropped by a green naga at 450 feet (level 9)
     
q) a Rapier (1d6) (+3,+6) {??}
     Found lying on the floor of a special room at 850 feet (level 17)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 18.9.
     
r) a Whip (1d3) (+2,+5) <+2> {??}
     Found lying on the floor at 150 feet (level 3)
     
     You do not know the full extent of this item's powers.
     +2 dexterity.
     Provides resistance to Fire.
     Cannot be harmed by Fire.
     
     Combat info:
     2.3 blows/round.
     With +3 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 20.7.
     
s) a Long Bow of Accuracy (x3) (+15,+7)
     Found lying on the floor at 850 feet (level 17)
     
t) a Long Bow (x3) (+6,+6)
     Found lying on the floor at 850 feet (level 17)
     
u) 10 Arrows (1d4) (+2,+2)
v) 27 Arrows (1d4) (+5,+3)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       850     50'  Reached level 2
      2026     50'  Reached level 3
      3271     50'  Reached level 4
      3386     50'  Found the Dagger 'Narthanc'
      4391    100'  Killed Fang, Farmer Maggot's Dog
      4391    100'  Reached level 5
      4582    100'  Reached level 6
      5653    100'  Reached level 7
      7080    150'  Reached level 8
      8172    250'  Reached level 9
      8233    250'  Killed Grip, Farmer Maggot's Dog
      8252    250'  Killed Bullroarer the Hobbit
      8963    250'  Reached level 10
     14115     50'  Reached level 11
     14257    500'  Killed Grishnákh, the Hill Orc
     14257    500'  Reached level 12
     14365    500'  Reached level 13
     15922    450'  Killed Brodda, the Easterling
     15922    450'  Reached level 14
     17808    250'  Reached level 15
     18801    150'  Killed Sméagol
     30197    300'  Found the Dagger 'Dethanc'
     30884    750'  Reached level 16
     31044    750'  Reached level 17
     31662    750'  Reached level 18
     32526    750'  Reached level 19
     34330    800'  Killed Wormtongue, Agent of Saruman
     34897    850'  Reached level 20
     35904    850'  Reached level 21
     38341      0'  Killed Farmer Maggot
     38441    850'  Reached level 22
     40183    900'  Killed Ufthak of Cirith Ungol
     40445    900'  Reached level 23
     42234    900'  Killed Golfimbul, the Hill Orc Chief
     42240    900'  Found the Dagger 'Nimthanc'
     42241    900'  Found the Metal Cap of Thengel
     43428    950'  Reached level 24
     45906   1000'  Reached level 24


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 12.1.2022 04:25
Last updated on 29.1.2022 14:29

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15221. on the Ladder (of 18973)
5591. on the Angband Ladder (of 6502)

Comments

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On 17.1.2022 05:45 novalkar wrote:
Explored up to level 10 and found a lantern and a necklace... need to find scrolls of idetify runes or something similar...

On 17.1.2022 05:46 novalkar wrote:
Explored up to level 10 and found a lantern and a necklace... need to find scrolls of idetify runes or something similar...

On 22.1.2022 07:08 novalkar wrote:
Arrived to floor 17, level 21, got my second artifact, a lightning dagger named Dethank.

This time had some hard fights against lots of magicians...

Most of my kills were done using the slingshot and normal iron shots

On 29.1.2022 14:29 novalkar wrote:
Now I found 'Nimthanc', the ice dagger (getting a good dagger collection ;D), had some hard battles, but arrived to floor 20. Having a cap of seeing is really important in this stage, cos you get blinded all the time by dogs xD.

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