The Angband Ladder: Weasel, Dunadan Rogue by Bodkin

  [Angband 3.0.9 Character Dump]

 Name   Weasel                                   Self  RB  CB  EB   Best
 Sex    Male              Age        66   STR:     16  +1  +2  +0  18/10
 Race   Dunadan           Height     76   INT:     12  +2  +1  +1     16
 Class  Rogue             Weight    223   WIS:     15  +2  -2  +0     15
 Title  Burglar           Status     17   Dex:     14  +2  +3  +0  18/10     16
 HP     -1/236            Maximize    Y   CON:     14  +3  +1  +0     18
 SP     18/20                             CHR:     13  +2  -1  +0     14

 Level           24       Armor    [15,+16]     Saving Throw      Superb
 Cur Exp      21344       Fight    (+2,+22)     Stealth        Excellent
 Max Exp      21344       Melee    (+8,+31)     Fighting          Heroic
 Adv Exp      25625       Shoot     (+7,+8)     Shooting          Superb
 MaxDepth    Lev 22       Blows      1/turn     Disarming         Superb
 Turns       555095       Shots      1/turn     Magic Device      Superb
 Gold         18232       Infra        0 ft     Perception     Very Good
 Burden   147.5 lbs       Speed          -1     Searching           Good

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:....+.+...... Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You failed to use the staff properly.
> It makes a strange noise.
> It grunts with pain.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> You die.


  [Character Equipment]

a) a Broad Sword of Venom (2d5) (+6,+9)
   It is branded with poison.  
b) a Long Bow (x3) (+5,+8)
c) a Turquoise Ring of Damage (+10)
d) a Turquoise Ring of Damage (+10)
e) a Carved Oak Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) a Lantern (7533 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Soft Studded Leather of Resist Lightning [5,+3]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
h) a Cloak [1,-1]
i) a Small Leather Shield [2,+4]
j) a Hard Leather Cap of Intelligence [2,+4] (+1)
   It increases your intelligence by 1.  It sustains your intelligence.
   
k) a Set of Gauntlets [2,+2]
l) a Pair of Hard Leather Boots [3,+3]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 2 Pieces of Elvish Waybread
e) 3 Flasks of oil
f) an Indigo Potion of Cure Serious Wounds
g) 3 Scrolls titled "quadria prae" of Phase Door
h) 5 Scrolls titled "dus parogo pra" of Word of Recall {@r2}
i) 14 Scrolls titled "re inio re" of Object Detection
j) a Steel-Plated Wand of Stone to Mud (5 charges)
k) an Aluminum-Plated Wand of Light (8 charges)
l) a Nickel-Plated Wand of Confuse Monster (7 charges)
m) a Steel Wand of Stinking Cloud (10 charges)
n) a Mahogany Staff of Teleportation (1 charge)
o) 2 Ironwood Staffs of Perception (18 charges)
p) a Redwood Staff of Object Location (12 charges)
q) a Runed Staff of Sleep Monsters (8 charges)
r) 2 Azure Amulets of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
s) Hard Leather Armour (-1) [6,+4]
t) a Pair of Soft Leather Boots [2,+5]
u) a Glaive (2d6) (+3,+3)
v) 46 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 3 Rations of Food
b) an Oily Yellow Potion of Healing
c) 4 Scrolls titled "dus parogo pra" of Word of Recall {@r2}
d) 11 Scrolls titled "acidolva itas" of Enchant Weapon To-Dam
e) 5 Scrolls titled "conot aderum" of Recharging
f) 2 Ironwood Staffs of Perception (23 charges)
g) 4 Redwood Staffs of Object Location (51 charges)
h) a Main Gauche (1d5) (+1,+9)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.8.2007 03:48
Last updated on 11.8.2007 03:49

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Comments

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On 11.8.2007 03:48 Bodkin wrote:
A worthy death. Boldor the Yeek blinded me, slowed me, and proceeded to beat the stuffing out of me. Out of !CCW and near death, I attempted to use the staff of teleport. I failed to use it properly, took several more hits, and died. Surprise: it turned out I was killed by Shagrat the Orc Captain. Four turns earlier, he was encased within the granite walls of a vault. I have no idea how he got out.
Lesson learned: No prison can hold Shagrat's thirst for my blood.

On 11.8.2007 03:49 Bodkin wrote:
A worthy death. Boldor the Yeek blinded me, slowed me, and proceeded to beat the stuffing out of me. Out of !CCW and near death, I attempted to use the staff of teleport. I failed to use it properly, took several more hits, and died. Surprise: it turned out I was killed by Shagrat the Orc Captain. Four turns earlier, he was encased within the granite walls of a vault. I have no idea how he got out.
Lesson learned: No prison can hold Shagrat's thirst for my blood.

On 11.8.2007 03:50 Bodkin wrote:
(sorry for the duplication, I guess the back button is treacherous when posting a character dump)

On 11.8.2007 15:38 daven_26d1 wrote:
Presumably he opened a secret door. Not all vaults need to be dug into. Either that of boldor summoned hom, and you saw a different orc unique in the vault!?

On 12.8.2007 22:05 Bodkin wrote:
I doubt your first theory, unless there is a class of secret door that can't be detected with magic. After running all the detection I could manage (magic mapping, then doors, traps, stairs, objects, monsters) it was pretty plain that the vault containing Shagrat was solidly encircled in granite. And since I lacked a digger or stone-to-mud, I had given up on seeing the insides.

I also didn't detect any umber hulks in the area.

Your second idea, that Boldor summoned Shagrat and I confused him in my memory with a different unique orc in the vault, seems more likely.

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