The Angband Ladder: Dawnrazor IV, High-Elf Sorceror by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : Dawnrazor IV           Age                109       STR:     15       
 Sex   : Female                 Height              55       INT:  18/50       
 Race  : High-Elf               Weight             175       WIS:     15       
 Class : Sorceror               Social Class        92       DEX:  18/60       
 Body  : Player                                              CON:  18/83       
 God   : Melkor Bauglir                                      CHR:     18       
                                                                               
 + To Melee Hit          11 Level             31    Max Hit Points       266   
 + To Melee Damage        6 Experience    250046    Cur Hit Points        -4   
 + To Ranged Hit          6 Max Exp       250046    Max SP (Mana)        264   
 + To Ranged Damage      16 Exp to Adv.   345000    Cur SP (Mana)        198   
   AC                 22+94 Gold           44181    Piety                116   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Superb       Blows/Round:  1         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  1d4+6     
 Stealth     : Superb       Magic Device: Legendary[17]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Prince.  You            
          have light grey eyes, straight blond hair, and a fair                
          complexion.                                                          
          You lived on Mulholland Drive until you lost your memory.            


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 17 (850')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 2811 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 5th Quelle of the 2890th year of the third age.
 Your adventure lasted 19 days.

     Your Attributes:
You are dead, killed by starvation on level 17 of The Old Forest.
You can drive yourself into a berserk frenzy.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
          . Weaponmastery                        01.000 [0.300]
 - Sneakiness                                    28.000 [0.900]
          . Disarming                            01.000 [0.300]
 - Magic                                         36.230 [1.000]
          . Magic-Device                         30.000 [1.000]
          . Spell-power                          17.400 [0.600]
          . Sorcery                              21.300 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  06.830 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            03.300 [0.400]
 . Monster-lore                                  01.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Spell (1d4) (+12,+10)
        It can be wielded two-handed.  It can be activated for 
    runespell(Lightning, Arrow, 61) every 305 turns and runespell(Chaos,
    Armageddon, 22) every 110 turns if it is being worn. It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Long Bow of Power (x3) (+7,+16)
e) a Ring of Protection [+15]
    
    You bought it from the Magic shop.
f) a Ring of Speed (+7) {cursed}
    It increases your speed by 7.  It is
    cursed.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Amragor {100% off}
    It provides immunity to
    paralysis.  It provides resistance to fire, blindness, confusion, 
    shards and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) (nothing)
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Spider Web of Protection [1,+12]
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+9] (+2 to stealth)
    It increases your 
    stealth by 2.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 3 Arrows (1d4) (+8,+1)
    
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Tome of the Blowing Wind
    It cannot be harmed by
    electricity.  
b) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Tome of Translocation
    
d) a Book of Beginner Cantrips
    
e) a Spellbook of Vision
    
f) a Spellbook of Charm
    
g) 2 Flasks of oil
    
h) 16 Potions of Cure Critical Wounds
    
i) a Potion of *Healing*
    
j) a Potion of Enlightenment
k) 13 Scrolls of Teleportation
    
l) 3 Scrolls of Word of Recall
    
m) 10 Scrolls of Identify
    
n) a Scroll of *Identify*
o) a Ring of Protection [+12]
    
    You bought it from the Magic shop.
p) an Amulet of Spell
q) a Brass Lantern of Fearlessness (with 152 turns of light)
r) an Everburning Torch
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Scroll of Recharging
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Metal Cap of Thengel [3,+12] (+3)



Posted on 15.1.2004 15:41

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11401. on the Ladder (of 19090)
2016. on the ToME Ladder (of 3155)
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On 15.1.2004 15:41 baumog<>sdf-eu.org wrote:
Haha. Stupid death. My first time as a sorceror. I lost my Tome of Knowledge, so I spent some days outside the library (see where this's going?) to see if they'd restock. I settled for a Book of Vision and went downwards to the other market I knew was some levels down. Oops, hungry. Well, there's a corpse over there. Trap of Bowel Cramps. Must... reach... corpse... *Poof*!

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