[ToME 2.2.5 Character Dump] Name : Dawnrazor IV Age 109 STR: 15 Sex : Female Height 55 INT: 18/50 Race : High-Elf Weight 175 WIS: 15 Class : Sorceror Social Class 92 DEX: 18/60 Body : Player CON: 18/83 God : Melkor Bauglir CHR: 18 + To Melee Hit 11 Level 31 Max Hit Points 266 + To Melee Damage 6 Experience 250046 Cur Hit Points -4 + To Ranged Hit 6 Max Exp 250046 Max SP (Mana) 264 + To Ranged Damage 16 Exp to Adv. 345000 Cur SP (Mana) 198 AC 22+94 Gold 44181 Piety 116 (Miscellaneous Abilities) Fighting : Very Good Perception : Superb Blows/Round: 1 Bows/Throw : Good Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 1d4+6 Stealth : Superb Magic Device: Legendary[17]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Prince. You have light grey eyes, straight blond hair, and a fair complexion. You lived on Mulholland Drive until you lost your memory. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 17 (850') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 2811 enemies. You saved a young hobbit from an horrible fate. You saved 19 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventure lasted 19 days. Your Attributes: You are dead, killed by starvation on level 17 of The Old Forest. You can drive yourself into a berserk frenzy. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You are lucky. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) . Weaponmastery 01.000 [0.300] - Sneakiness 28.000 [0.900] . Disarming 01.000 [0.300] - Magic 36.230 [1.000] . Magic-Device 30.000 [1.000] . Spell-power 17.400 [0.600] . Sorcery 21.300 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 06.830 [0.550] . Prayer 00.000 [0.500] . Mindcraft 03.300 [0.400] . Monster-lore 01.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Spell (1d4) (+12,+10) It can be wielded two-handed. It can be activated for runespell(Lightning, Arrow, 61) every 305 turns and runespell(Chaos, Armageddon, 22) every 110 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Long Bow of Power (x3) (+7,+16) e) a Ring of Protection [+15] You bought it from the Magic shop. f) a Ring of Speed (+7) {cursed} It increases your speed by 7. It is cursed. You stole it from the Rare Jewelry Shop. k) The Amulet of Amragor {100% off} It provides immunity to paralysis. It provides resistance to fire, blindness, confusion, shards and chaos. It allows you to see invisible monsters. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) (nothing) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Spider Web of Protection [1,+12] p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+9] (+2 to stealth) It increases your stealth by 2. You bought it from the Footwear Shop. z) (nothing) {) 3 Arrows (1d4) (+8,+1) |) a Gnomish Shovel (+2) [Character Inventory] a) a Tome of the Blowing Wind It cannot be harmed by electricity. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Library. c) a Tome of Translocation d) a Book of Beginner Cantrips e) a Spellbook of Vision f) a Spellbook of Charm g) 2 Flasks of oil h) 16 Potions of Cure Critical Wounds i) a Potion of *Healing* j) a Potion of Enlightenment k) 13 Scrolls of Teleportation l) 3 Scrolls of Word of Recall m) 10 Scrolls of Identify n) a Scroll of *Identify* o) a Ring of Protection [+12] You bought it from the Magic shop. p) an Amulet of Spell q) a Brass Lantern of Fearlessness (with 152 turns of light) r) an Everburning Torch s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Scroll of Recharging b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. c) The Metal Cap of Thengel [3,+12] (+3)