The Angband Ladder: Abi21, Hobbit Blackguard by abi

  [Angband 4.2.3 Character Dump]

 Name   Abi21        Age             24          Self  RB  CB  EB   Best
 Race   Hobbit       Height        2'8"   STR:  18/33  -2  +2  +0  18/33
 Class  Blackguard   Weight    3st 13lb   INT:     12  +2  +0  +2     16
 Title  Tormentor    Turns used:          WIS:     10  +1  -3  +2     10
 HP     -1/315       Game        436199   DEX:  18/56  +3  +0  +0  18/86
 SP     41/41        Standard     52448   CON:     13  +2  +2  +0     17
                     Resting       3044

 Level                 31    Armor      [43,+42]    Saving Throw     68%
 Cur Exp           133773                           Stealth         Fair
 Max Exp           133773    Melee      1d12,+21    Disarm - phys.   83%
 Adv Exp           180000    To-hit       84,+16    Disarm - magic   62%
                             Blows      2.8/turn    Magic Devices     70
 Gold               36473                           Searching        45%
 Burden          133.1 lb    Shoot to-dam     +8    Infravision    40 ft
 Overweight      -22.8 lb    To-hit       33,+20    Speed      2.0x (10)
 Max Depth    1650' (L33)    Shots      1.0/turn

 You are one of several children of a Hobbit Miller.  You are a credit
 to the family.  You have blue-gray eyes, straight auburn hair, and a
 very dark complexion.

Resistances         Abilities
 Acid:.......+..... pFear:............!
 Elec:....+........ pBlnd:.............
 Fire:..+.....+.... pConf:.............
 Cold:+............ pStun:.............
 Pois:......+...... HLife:............+
Light:+............ Regen:.............
 Dark:.............   ESP:.........+...
Sound:............. S.Inv:...+.........
Shard:............. FrAct:..........+..
Nexus:............. Feath:.............
Nethr:......+...... S.Dig:.............
Chaos:......+...... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:.......+.....
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...........+!
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have a Potion of Speed (k).
> You feel like a killing machine!
> Target Selected.
> Your Bolt of Slay Evil (1d5) (+7,+4) hits the drolem (133). It was a good hit!
> You have 10 Bolts of Slay Evil (1d5) (+7,+4) (2).
> The Bolt of Slay Evil breaks.
> The drolem grunts with pain.
> You have 9 Bolts of Slay Evil (1d5) (+7,+4) (2).
> You have 8 Bolts of Slay Evil (1d5) (+7,+4) (2).
> You hit the drolem (23).
> You hit the drolem (22).
> You failed to concentrate hard enough!
> The drolem breathes poison.
> You die.
> The fire elemental resists a lot.

Killed by a drolem.

  [Character Equipment]

a) the Rapier 'Forasgil' (1d12) (+11,+18) <+1>
     Found lying on the floor at 400 feet (level 8)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to Cold, Light.
     Cannot be harmed by Acid.
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 133.3 vs creatures not resistant to cold,
     111.7 vs animals, and 90.3 vs. others.
     
b) a Heavy Crossbow of Accuracy (x4) (+15,+8)
     Dropped by a ranger at 1400 feet (level 28)
     
c) a Ring of Flames [+15]
     Found lying on the floor of a special room at 1250 feet (level 25)
     
     Provides resistance to Fire.
     
d) a Ring of See Invisible
     Bought from a store
     
     Grants the ability to see invisible things.  
     
e) an Amulet of Resist Lightning
     Found lying on the floor at 950 feet (level 19)
     
     Provides resistance to Lightning.
     
f) the Phial of Galadriel <+4>
     Found lying on the floor of a labyrinth at 700 feet (level 14)
     
     +4 light.
     Cannot be harmed by Fire.
     Intensity 4 light.
     
     When activated, it lights up the surrounding area and creates a
     ball of weak light with radius 3, centred on and hitting the
     player, with full intensity to radius 3, dealing 2d15 damage at
     the centre, which your device skill increases by 32% for an
     average of 21.1 damage.
     Takes 33 to 60 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
g) the Hard Leather Armour of Himring [20,+15]
     Dropped by Draebor, the Imp at 1400 feet (level 28)
     
     Provides resistance to Poison, Nether, Chaos.
     Cannot be harmed by Acid, Fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 303 to 600 turns to recharge at your current speed.
     Your chance of success is 91.7%
     
h) the Cloak 'Holcolleth' [1,+4] <+2, +3>
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8)
     
     +2 intelligence.
     +2 wisdom.
     +3 stealth.
     Provides resistance to Acid.
     Cannot be harmed by Acid, Fire.
     
     When activated, it puts to sleep the monsters around you.
     Takes 165 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
i) a Small Metal Shield of Resist Fire [5,+1]
     Found lying on the floor of a special room at 1250 feet (level 25)
     
     Provides resistance to Fire.
     
j) a Steel Helm of Telepathy [9,+4]
     Dropped by Bert the Stone Troll at 1400 feet (level 28)
     
     Grants telepathy.  
     
k) a Set of Leather Gloves of Free Action [1,+6]
     Dropped by a grave wight at 1550 feet (level 31)
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [7,+3] <+10>
     Dropped by a rogue at 1300 feet (level 26)
     
     +10 speed.
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) 2 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
b) a Necromantic Tome [Fear and Torment]
     
     You can read this book.
     
c) 6 Mushrooms of Second Sight
d) 7 Mushrooms of Fast Recovery
e) a Mushroom of Clear Mind
f) 4 Mushrooms of Stoneskin
g) 9 Rations of Food
h) 28 Potions of Cure Critical Wounds
i) a Potion of Healing
j) 6 Potions of Restore Mana
k) a Potion of Speed
l) a Potion of Berserk Strength
m) 25 Scrolls of Phase Door
n) 2 Scrolls of Teleportation
o) a Scroll of Word of Recall
p) a Rod of Treasure Location
q) a Rod of Curing
r) a Wand of Teleport Other (5 charges)
s) a Wand of Frost Bolts (11 charges)
t) 3 Staves of Teleportation (20 charges)
u) a Cloak of Stealth [1,+14] <+3>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +3 stealth.
     




  [Character Quiver]

0) 6 Bolts (1d5) (+0,+0)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 44.4.
     20% chance of breaking upon contact.
     
1) 18 Bolts (1d5) (+5,+2)
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 53.
     20% chance of breaking upon contact.
     
2) 8 Bolts of Slay Evil (1d5) (+7,+4)
     Slays evil creatures.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 91.8 vs evil creatures and 61.2 vs. others.
     20% chance of breaking upon contact.
     


  [Home Inventory]

a) 11 Necromantic Tomes [Into the Shadows]
     
     You can read this book.
     
b) 3 Mushrooms of Fast Recovery
c) a Mushroom of Vigor
d) 2 Sips of Miruvor
e) 2 Potions of Healing
f) 4 Potions of Speed
g) 20 Scrolls of Phase Door
h) 7 Scrolls of Identify Rune
i) 2 Scrolls of Remove Hunger
j) a Rod of Light
k) 2 Staves of Teleportation (15 charges)
l) a Staff of Speed (4 charges)
m) a Ring of Ice [+10]
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to Cold.
     
n) a Ring of Protection [+9]
     Found lying on the floor of a special room at 500 feet (level 10)
     
o) 3 Wooden Torches (5000 turns)
     Intensity 2 light.
     
p) a Wicker Shield of Resist Acid [2,+6]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
q) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor of a special room at 1000 feet (level 20)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 34% for an average of 53.6 damage.
     Takes 27 to 48 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
r) the Dagger 'Narthanc' (1d4) (+9,+12) [+10]
     Dropped by Brodda, the Easterling at 1000 feet (level 20)
     
     Branded with fire.
     Provides resistance to Fire.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt of fire dealing 9d8 damage, which
     your device skill increases by 34% for an average of 53.6 damage.
     Takes 27 to 48 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 73.2 vs creatures not resistant to fire and
     56.7 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to fire
     and 44.3 vs. others.
     
s) the Dagger 'Nimthanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 1200 feet (level 24)
     
     Branded with cold.
     Provides resistance to Cold.
     Cannot be harmed by Acid.
     
     When activated, it casts a bolt or beam of cold dealing 6d8
     damage, which your device skill increases by 34% for an average of
     36.1 damage.
     Takes 24 to 45 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 73.2 vs creatures not resistant to cold and
     56.7 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to cold
     and 44.3 vs. others.
     
t) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by Ulwarth, Son of Ulfang at 1400 feet (level 28)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by Acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 112.2 vs trolls and orcs, and 71.2 vs.
     others.
     
u) the Broad Sword 'Glamdring' (2d5) (+10,+15) <+1>
     Found lying on the floor at 1400 feet (level 28)
     
     +1 searching skill.
     +1 light.
     Slays demons, orcs, evil creatures.
     Branded with fire.
     Provides resistance to Fire, Light.
     Cannot be harmed by Acid.
     Slows your metabolism.  Blessed by the gods (combat bonuses for
     holy casters).  
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.8 blows
     With +0 STR and +2 DEX you would get 2.8 blows
     Average damage/round: 103 vs demons, orcs, and creatures not
     resistant to fire, 85.6 vs evil creatures, and 68.5 vs. others.
     
v) the Lead-Filled Mace 'Turmil' (4d4) (+10,+11) [+8] <+4, +1>
     Dropped by Angamaitë of Umbar at 1400 feet (level 28)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to Cold.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  Blessed by the gods (combat bonuses for holy
     casters).  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 120 turns to recharge at your current speed.
     Your chance of success is 95.6%
     
     Combat info:
     2.8 blows/round.
     With +3 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 148.4 vs orcs and creatures not resistant to
     cold, and 80.6 vs. others.
     
w) a Sling of Accuracy (x2) (+15,+7)
     Dropped by Golfimbul, the Hill Orc Chief at 750 feet (level 15)
     
x) a Light Crossbow of the Nazgûl (x3) (+9,+5)
     Bought from a store
     
     Grants the ability to see invisible things.  Drains experience.  
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       298     50'  Reached level 2
       785      0'  Killed Farmer Maggot
      1216     50'  Reached level 3
      1711    100'  Reached level 4
      1856    100'  Reached level 5
      2216    150'  Reached level 6
      2886    150'  Reached level 7
      2956    150'  Killed Fang, Farmer Maggot's Dog
      3208    150'  Killed Grip, Farmer Maggot's Dog
      3514    150'  Reached level 8
      3896    400'  Reached level 9
      4084    400'  Found the Rapier 'Forasgil'
      4732    400'  Killed Sméagol
      4945    400'  Reached level 10
      5177    400'  Killed Wormtongue, Agent of Saruman
      5177    400'  Reached level 11
      5179    400'  Found the Cloak 'Holcolleth'
      5508    400'  Reached level 12
      5522    400'  Killed Lagduf, the Snaga
      5650    450'  Reached level 13
      6515    500'  Reached level 14
      6958    500'  Reached level 15
      8207    600'  Reached level 16
      9711    700'  Reached level 17
     10538    700'  Found the Phial of Galadriel
     10815    750'  Reached level 18
     10936    750'  Killed Golfimbul, the Hill Orc Chief
     10950    750'  Killed Bullroarer the Hobbit
     10963    750'  Killed Grishnákh, the Hill Orc
     11397    800'  Reached level 19
     12488    900'  Reached level 20
     13525    950'  Reached level 21
     13988    950'  Killed Nár, the Dwarf
     14374    950'  Reached level 22
     14403    950'  Killed Shagrat, the Orc Captain
     14788   1000'  Killed Orfax, Son of Boldor
     14808   1000'  Killed Brodda, the Easterling
     14809   1000'  Found the Dagger 'Narthanc'
     15444   1000'  Reached level 23
     16795   1000'  Reached level 24
     17417   1000'  Found the Set of Gauntlets 'Paurhach'
     18205   1050'  Reached level 25
     19559   1100'  Reached level 26
     20111   1150'  Killed Lugdush, the Uruk
     24485   1150'  Killed Ufthak of Cirith Ungol
     25797   1200'  Killed Gorbag, the Orc Captain
     25945   1200'  Reached level 27
     26257   1200'  Killed Khîm, Son of Mîm
     26394   1200'  Killed Uglúk, the Uruk
     28471   1200'  Found the Dagger 'Nimthanc'
     29852   1250'  Killed Ibun, Son of Mîm
     30654   1250'  Killed Sangahyando of Umbar
     30892   1250'  Killed Old Man Willow
     30892   1250'  Reached level 28
     36819   1400'  Reached level 29
     36823   1400'  Killed Azog, Enemy of the Dwarves
     36847   1400'  Killed Bolg, Son of Azog
     37218   1400'  Killed Angamaitë of Umbar
     37221   1400'  Found the Lead-Filled Mace 'Turmil'
     37496   1400'  Killed Ulfast, Son of Ulfang
     37502   1400'  Killed Ulwarth, Son of Ulfang
     37503   1400'  Found the Long Sword 'Elvagil'
     37869   1400'  Found the Broad Sword 'Glamdring'
     41288   1400'  Killed Bill the Stone Troll
     41310   1400'  Killed Tom the Stone Troll
     41367   1400'  Killed Bert the Stone Troll
     43876   1350'  Reached level 30
     44723   1400'  Killed Draebor, the Imp
     44723   1400'  Found the Hard Leather Armour of Himring
     50561   1600'  Reached level 31


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 29.10.2021 21:27
Last updated on 8.11.2021 19:49

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11766. on the Ladder (of 19090)
4712. on the Angband Ladder (of 6561)
5. for this player (

Comments

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On 29.10.2021 21:27 abi wrote:
started my 1st necromancer

On 29.10.2021 22:13 abi wrote:
still learning how to play that necromancer class...

On 29.10.2021 22:50 abi wrote:
level 7, at 150: killed a first unique, Fang, among a group of kobolds!

On 30.10.2021 00:48 abi wrote:
400': read scroll of deep descent and defeated a nest of spiders :-) I have a good feeling on that level ...

On 30.10.2021 02:59 abi wrote:
good feeling on level 8 turned out to be 'Forasgil'! Hooray!

On 30.10.2021 03:17 abi wrote:
and shortly after Wormtongue drops cloak 'Holcolleth' :-)

On 30.10.2021 03:41 abi wrote:
Lagduf the Snaga dropped only sandals [1,+4]...

On 30.10.2021 23:04 abi wrote:
battle with Nar the Dwarf was challenging -- had to use up my speed potion

On 31.10.2021 11:46 abi wrote:
at 1000' dangerous hounds farming for experience...

On 1.11.2021 18:05 abi wrote:
CL27: bought 1st potion of STR! but now I'm broke -- my equipment starts to suck more and more...

On 1.11.2021 21:30 abi wrote:
1300': found boots of speed +10!!! that changes the game :-)

On 2.11.2021 01:08 abi wrote:
with 300% speed, fighting Azog and Bold and his band of orcs was a breeze -- really looking forward for better equipment and stat potions...

On 8.11.2021 19:49 abi wrote:
I thought I could take on that drolem, but even with Poison Res, I died instantly :-(

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