The Angband Ladder: AntonSi29, Hydra Monk by Antom Silkworm

  [Tangaria 1.5.0 Character Dump]

 Name   AntonSi29     Age            279         Self  RB  CB  EB   Best
 Sex    Male          Height       13'4"  STR:     17 -10  +1  +0      8
 Race   Hydra         Weight   14st 12lb  INT:     10 -10  -2  +0      3
 Class  Monk          Turns used:         WIS:     10 -10  +0  +0      3
 Title  Master        Game         15367  DEX:     14 -10  +2  +4     10
 HP     -26/343       Player       32746  CON:     17  +0  +1  +1  18/10
 SP     0/0           Active       29681

 Level                 27    Armor      [26,+85]    Saving Throw     55%
 Cur Exp            32967                           Stealth          Bad
 Max Exp            32967    Melee       4d6,+11    Disarm - phys.   15%
 Adv Exp            43750    To-hit       57,+20    Disarm - magic    2%
                             Blows      3.7/turn    Magic Devices     11
 Gold               16603                           Searching        68%
 Burden           82.0 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight       22.1 lb    To-hit       38,+20    Speed         Normal
 MaxDepth     1400' (L28)    Shots      0.0/turn

 You were born in a swamp.

Resistances         Abilities
Acid:....+......... Fear:.............+
Elec:.............. Blnd:.........+....
Fire:.............. Conf:.............+
Cold:.............- Stun:..............
Pois:.............+ HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:.........+....
Shar:.............. FAct:.............+
Nexu:..............  Lev:.............+
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..+..........-
 -SP:.............. Sear:.........+....
Afrd:.............. Infr:..............
Aggr:.............+ Tunn:.............+
-Tel:..............  Spd:..............
-Exp:.............. Blow:.............+
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:.............+
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:..............


  [Last Messages]

> The frost giant hits you.
> You are covered with frost!
> You have been knocked out.
> The frost giant misses you.
> The white wolf misses you. (x3)
> The white wolf bites you.
> The frost giant hits you.
> You are covered with frost!
> You have been given a deep gash.
> The frost giant hits you.
> You are covered with frost!
> The white wolf misses you. (x4)
> The frost giant hits you.
> You are covered with frost!
> You die.

Killed by a frost giant.


  [Character Equipment]

c) a Ring of the Mouse (+0,-9) <+4, +2>
     Found lying on the floor of a labyrinth at 1200 feet (level 24).

     +4 dexterity.
     +2 stealth.

d) a Ring of Accuracy (+11,+0)
     Found lying on the floor of a special room at 1150 feet (level 23).

e) an Amulet of Resist Acid <+1>
     Found lying on the floor of a special room at 1300 feet (level 26).

     +1 constitution.
     Provides resistance to Acid.

f) a Wooden Torch (1671 turns)
     Intensity 2 light.

g) Leather Scale Mail (-1) [20,+2]
     Found lying on the floor at 1300 feet (level 26).

j) a Metal Cap of Seeing [3,-1] <+3>
     Dropped by an illusionist at 600 feet (level 12).

     +3 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.

k) a Set of Leather Gloves [1,+4]
     Found lying on the floor of a special room at 550 feet (level 11).

l) a Pair of Leather Boots [2,+2]
     Found lying on the floor at 600 feet (level 12).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 3 Mushrooms of Vigor

b) a Flask of oil

c) 2 Potions of Cure Light Wounds

d) 16 Potions of Cure Serious Wounds

e) 2 Potions of Neutralize Poison

f) 9 Potions of Restore Life Levels

g) 3 Potions of Berserk Strength

h) 2 Potions of Boldness

i) 3 Potions of Speed

j) 3 Potions of Water

k) 5 Potions of Confusion
     It can be thrown at creatures with damaging effect.

l) a Potion of True Seeing

m) 3 Potions of Slime Mold Juice

n) 3 Potions of Heroism

o) 16 Scrolls of Phase Door

p) 6 Scrolls of Word of Recall

q) 2 Old Lanterns (5000 turns)
     Intensity 3 light.

r) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:01   50ft      2     Killed Mad woodsman
00:00:09   150ft     4     Killed Fang, Farmer Maggot's Dog
00:00:09   150ft     5     Reached level 5
00:00:11   150ft     6     Killed Freesia
00:00:15   250ft     7     Killed Wolf, Farmer Maggot's Dog
00:00:18   250ft     7     Killed Baba Yaga
00:00:42   250ft     8     Killed Farmer Maggot
00:00:47   350ft     10    Reached level 10
00:01:18   600ft     15    Reached level 15
00:01:21   600ft     14    Killed Solovei the Robber
00:01:22   600ft     15    Killed Mughash the Kobold Lord
00:01:22   600ft     15    Killed The wounded bear
00:02:02   400ft     15    Killed Vort the Kobold Queen
00:02:11   400ft     16    Killed Wormtongue, Agent of Saruman
00:02:42   750ft     19    Killed Shtukensia the Rogue
00:02:43   750ft     20    Reached level 20
00:03:13   1050ft    23    Killed The Rat King
00:03:27   1250ft    25    Reached level 25
00:03:29   1250ft    25    Killed Old Man Willow
00:03:34   1150ft    25    Killed Gorbag, the Orc Captain
00:04:16   1400ft    27    Was killed by a frost giant


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

  *::                     *.                                                   
   .*                   ^ ..                                                   
  ^..^                   ..*.   :^   .^                                        
  ...                      . .  . ***.  :^                                     
  ^**                        .*   *.   ...  .                                  
  ^.*^::                      .           ..                                   
 **..*..                        *:^       *                                    
.*.....*^^                      :..***  ^.                                     
....*..*.^:                   ^:***..*.^p                                      
.*?.....*.^^                 #:.*..*#.,P^.                                     
...***.....^^:^^:^..^#^^....^..*#*..*#*�C^^                                    
...***..**........*.*....*.....*...*..*C*..                                    
.*.......***.......*.....***....*..#****.*^                                    
 .......*.*^^^               :.*...*.*...                                      
**..*.*.***#^^^              ^.....#*....                                      
 *..........*.^^               *.*.*_...                                       
 *.....*.^#.*..^                .*....                                         
 .*.....*...^*:^                ^....                                          
 ^.*.*..^^^.^                                                                  
    ^.^                                                                        
    :#.                                                                        

1400' (L28)  LF:6-? Light 2 Moves +5 Deep Gash Knocked Out Fed 22 % Small trees


Posted on 30.3.2021 22:40
Last updated on 30.3.2021 22:40

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14021. on the Ladder (of 19090)
26. on the Tangaria Ladder (of 145)
8. for this player (

Comments

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On 31.3.2021 09:24 tangar wrote:
> The frost giant hits you.
> You are covered with frost!
> You have been knocked out.
...

Magical cold ice penetrated veins of poor hydra..

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