The Angband Ladder: AntonSI21, Thunderlord Warrior by Antom Silkworm

  [Tangaria 1.5.0 Character Dump]

 Name   AntonSI21     Age             19         Self  RB  CB  EB   Best
 Sex    Male          Height       11'4"  STR:     17  -4  +3  +0     16
 Race   Thunderlord   Weight    16st 3lb  INT:     10  -5  -2  +0      3
 Class  Warrior       Turns used:         WIS:     10  -5  -2  +0      3
 Title  Swordsman     Game          5062  DEX:     16  -5  +2  +0     13
 HP     -1/132        Player       11991  CON:     16  -4  +2  +0     14
 SP     0/0           Active        6568

 Level                 11    Armor       [14,+0]    Saving Throw     39%
 Cur Exp              727                           Stealth          Bad
 Max Exp              727    Melee        2d4,+6    Disarm - phys.   48%
 Adv Exp              812    To-hit        44,+7    Disarm - magic   29%
                             Blows      1.0/turn    Magic Devices     25
 Gold                   6                           Searching        13%
 Burden           65.1 lb    Shoot to-dam     +0    Infravision     0 ft
 Overweight      -42.8 lb    To-hit        36,+0    Speed         Normal
 MaxDepth       450' (L9)    Shots      0.0/turn

 You are one of several children of a Thunderlord. You have a Gold Eagle.

Resistances         Abilities
Acid:.............. Fear:..............
Elec:.............. Blnd:..............
Fire:.............+ Conf:..............
Cold:.............. Stun:..............
Pois:.............. HLif:..............
Lite:..............  Rgn:..............
Dark:..............  ESP:..............
Soun:.............. SInv:..............
Shar:.............. FAct:..............
Nexu:..............  Lev:..............
Neth:.............. SDig:..............
Chao:.............. Trap:..............
Dise:.............. Blss:..............

Hindrances          Modifiers
 -HP:.............. Stea:..............
 -SP:.............. Sear:..............
Afrd:.............. Infr:..............
Aggr:.............. Tunn:..............
-Tel:..............  Spd:..............
-Exp:.............. Blow:..............
Stck:.............. Shot:..............
Frag:.............. Mght:..............
LTel:.............. PLit:..............
                    DRed:..............
Time:.............. Move:..............
Mana:..............
Wate:..............

Telepathic powers
Radi:..............
Evil:..............
Anim:..............
Unde:..............
Demo:..............
Orc :..............
Trol:..............
Gian:..............
Drag:.............+


  [Last Messages]

> The small kobold hits you. (x2)
> Mughash the Kobold Lord hits you. (x3)
> You miss Mughash the Kobold Lord.
> The small kobold misses you.
> Gertod Mur III has left the game.
> The small kobold misses you.
> Mughash the Kobold Lord hits you. (x3)
> You hit Mughash the Kobold Lord.
> The small kobold hits you.
> The small kobold misses you.
> Mughash the Kobold Lord hits you. (x3)
> You have a Potion of Water (f).
> The small kobold hits you. (x2)
> Mughash the Kobold Lord hits you.
> You die.

Killed by Mughash the Kobold Lord.


  [Character Equipment]

a) a Ball-and-Chain of Slay Undead (2d4) (+7,+5) {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

     Slays undead.

     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster.
     With +6 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would attack a bit faster.
     With +3 STR and +4 DEX you would get 1.1 blows/round.
     With +0 STR and +7 DEX you would get 1.1 blows/round.
     Average damage/round: 22.2 vs undead and 11.6 vs. others.

f) an Old Lantern (2723 turns)
     Found lying on the floor at 100 feet (level 2).

     Intensity 3 light.

g) Soft Leather Armour [8,+0]
     An inheritance from your family.

i) a Wicker Shield [2,-2]
     Dropped by an acolyte at 100 feet (level 2).

j) a Hard Leather Cap [2,+2] {Baba Yaga}
     Dropped by Baba Yaga at 250 feet (level 5).

l) a Pair of Leather Boots [2,+0]
     Found lying on the floor at 150 feet (level 3).

m) a Spade
     An inheritance from your family.


  [Character Quiver]


  [Character Inventory]

a) 2 Mushrooms of Emergency

b) 2 Mushrooms of Hallucination

c) a Pint of Fine Wine {Freesia}

d) a Pint of Fine Ale

e) a Flask of oil

f) a Potion of Water

g) 3 Potions of Boldness

h) a Potion of Heroism

i) a Potion of Neutralize Poison

j) a Potion of Infravision

k) 4 Scrolls of Phase Door

l) a Scroll of Remove Hunger (tattered)

m) a Wooden Torch (5000 turns)
     Found lying on the floor at 250 feet (level 5).

     Intensity 2 light.

n) a Dagger (1d4) (+0,+0)
     An inheritance from your family.

     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows/round.
     With +0 STR and +4 DEX you would get 1.3 blows/round.
     Average damage/round: 4.
     Average thrown damage: 7.5.

o) a Trident of Slay Giant (1d10) (+5,+6)
     Found lying on the floor at 250 feet (level 5).

     Slays giants.

     Combat info:
     1.0 blows/round.
     With +3 STR and +0 DEX you would get 1.1 blows/round.
     With +0 STR and +4 DEX you would get 1.1 blows/round.
     Average damage/round: 25.5 vs giants and 13.5 vs. others.

p) a Deed of Property


  [Character History]

Time       Depth     Level Event
00:00:00   Town      1     Began the quest to destroy Morgoth
00:00:30   100ft     3     Killed Grip, Farmer Maggot's Dog
00:00:33   250ft     5     Reached level 5
00:00:34   250ft     5     Killed Wolf, Farmer Maggot's Dog
00:00:35   250ft     6     Killed Baba Yaga
00:00:37   100ft     7     Killed Freesia
00:01:07   400ft     10    Reached level 10
00:01:24   400ft     11    Was killed by Mughash the Kobold Lord


  [Options]

  [User interface]

Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Show effective speed as multiplier           : no  (effective_speed)

  [MAngband]

Color: Illuminate torchlight in orange       : yes (view_orange_light)
Use special color for party leader           : no  (highlight_leader)
Disturb whenever map panel changes           : yes (disturb_panel)
Freeze screen after detecting monsters       : yes (pause_after_detect)
Compare equipment when examining items       : no  (expand_inspect)

  [Birth]

Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Restrict the use of stores/home              : no  (birth_no_stores)
Death is permanent                           : yes (birth_no_ghost)
Play as a fruit bat                          : no  (birth_fruit_bat)

  [Advanced]

Get out of icky screens when disturbed       : no  (disturb_icky)
Active auto-retaliator                       : yes (active_auto_retaliator)
Disturb whenever monsters bash down doors    : yes (disturb_bash)
Activate fire-till-kill mode                 : yes (fire_till_kill)
Risky casting                                : no  (risky_casting)
Hide terrain description on status line      : no  (hide_terrain)
Sort monsters by experience                  : no  (sort_exp)
Display monsters in ASCII                    : no  (ascii_mon)
Nonmoving monsters disturb running           : yes (disturb_nomove)
Disturb when effects end                     : yes (disturb_effect_end)
Confirm recall out of non-reentrable dungeons: yes (confirm_recall)


  [Scene of Death]

                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                    ###########                
                                                    #.........#                
                                                  k ##....k�.##                
                                                  k  ##.kkkk##                 
                                                      ##.(k##                  
                                                       ##k#                    
                                                        #k                     
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               
                                                                               

400' (L8)    LF:2-? Light 4 Fed 19 % Open floor                                


Posted on 19.3.2021 21:28
Last updated on 19.3.2021 21:28

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17925. on the Ladder (of 18973)
98. on the Tangaria Ladder (of 142)
35. for this player (

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