The Angband Ladder: Gigond, Thunderlord Swordmaster by <mattrope+tome@mattrope.com>

  [ToME 2.2.5 Character Dump]

 Name  : Gigond                 Age                 19       STR:     40       
 Sex   : Male                   Height             156       INT:     14       
 Race  : Thunderlord            Weight             272       WIS:     14       
 Class : Swordmaster            Social Class        53       DEX:     32       
 Body  : Player                                              CON:     26       
 God   : Tulkas                                              CHR:     34       
                                                                               
 + To Melee Hit          45 Level             29    Max Hit Points       489   
 + To Melee Damage       35 Experience    261629    Cur Hit Points      -996   
 + To Ranged Hit         27 Max Exp       261629    Max SP (Mana)         22   
 + To Ranged Damage       6 Exp to Adv.   300000    Cur SP (Mana)         22   
   AC                 25+87 Gold          354839    Piety               -928   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  36d7+420  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 4819 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by a Fastitocalon in a deep water area northwest of Bree.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can use thunderlords powers.
You are confused.
You are stunned.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of dragons.
You are lucky.
You are surrounded with electricity.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        28.820 [0.900]
          - Weaponmastery                        28.544 [0.950]
                   . Sword-mastery               29.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    10.405 [0.900]
          . Stealth                              01.900 [0.300]
          . Disarming                            12.700 [0.900]
 - Magic                                         01.762 [0.300]
          . Magic-Device                         06.750 [1.150]
 - Spirituality                                  01.960 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            08.200 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Giant turtle on level 2.


  [Character Equipment]

a) The Dark Sword of Thath (3d7) (-3,+1) (+3 attacks)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength, dexterity and attack speed by 3.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) a Small Wooden Boomerang of Slay Dragon (1d4) (+8,+6)
e) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Speed Ring Market.
f) a Ring of Extra Attacks (+1 attack)
k) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, 
    stealth, infravision and speed by 3.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 25 of
    Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Electricity [4,+17] (+4 to stealth) {100% off}
    It increases your 
    stealth, searching and luck by 4.  It provides resistance to 
    electricity.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+7) {100% off}
    It increases your 
    speed by 7.  
    You stole it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Magical Shovel (+6,+6) (+1)
    It grants you the power of stone
    to mud if it is being worn.  It increases your ability to tunnel by 1.
    
    It was given to you as a reward.


  [Character Inventory]

a) 3 Mushrooms of Cure Poison
b) 14 Mushrooms of Cure Serious Wounds {100% off}
c) 27 Rations of Food
    
d) 10 Lembases
    
e) 6 Potions of Speed
    
f) 2 Potions of Cure Critical Wounds
g) a Potion of Healing
h) 5 Fireproof Scrolls of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
i) 8 Scrolls of Teleportation
    
j) 4 Scrolls of Word of Recall
    
k) 36 Scrolls of Identify
    
l) a Scroll of *Identify*
    
m) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Unholy Tome of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Old Forest.
b) 3 Potions of Cure Light Insanity
    
c) a Potion of Neutralise Poison
d) a Potion of Resistance
e) a Rod Tip of Recall (80 Mana to cast)
f) White Dragon Scale Mail (-2 to accuracy) [30,+13]
    It can be
    activated for breathe frost (110) every 90+d90 turns if it is being
    worn. It provides resistance to cold.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
h) a Fiery Bastard Sword of *Slay Troll* (3d4) (+8,+9) (+2)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength by 2.  It does extra damage from fire.  It is
    especially deadly against trolls.  It sustains your strength.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls.  It speeds your regenerative powers.  It cannot be harmed by
    fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Ring of Speed (+3) {100% off}
    It increases your speed by 3.  
    You stole it from the Speed Ring Market.
b) a Ring of Invisibility


  [Home Inventory - Lothlorien ]

a) a Mushroom of Restore Constitution
b) 2 Sprigs of Athelas
c) 6 Potions of Cure Light Insanity
d) 2 Potions of Cure Serious Insanity
e) 8 Potions of Cure Serious Insanity {25% off}
    
f) a Potion of Cure Critical Insanity
g) a Potion of Cure Insanity
h) 3 Potions of Neutralise Poison
i) a Potion of Cure Serious Wounds
j) a Potion of Restore Strength
k) a Potion of Restore Dexterity
l) a Potion of Restore Constitution
m) a Potion of Resistance
n) a Fireproof Scroll of Teleport Level
o) 2 Scrolls of Reset Recall
p) a Ring of Searching (+3)
q) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 33 of Mirkwood.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Guisarme 'Ulimron' (2d5) (+8,+7) (+3 attacks)
    It can be wielded two-handed.  It 
    increases your intelligence, charisma and attack speed by 3.  It 
    poisons your foes.  It is especially deadly against giants.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 28.12.2003 04:38

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12248. on the Ladder (of 18973)
2134. on the ToME Ladder (of 3151)
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On 28.12.2003 04:38 mattrope+tome@mattrope.com wrote:
I guess wandering around exploring the map wasn't such a good idea . . .

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