The Angband Ladder: Umenedh VI, Dwarf Paladin by rdermyer

  [Angband 4.2.1 Character Dump]

 Name   Umenedh VI   Age             45          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'2"   STR:  18/70  +2  +1  +2 18/120
 Class  Paladin      Weight    11st 4lb   INT:     10  -3  -3  +0      4
 Title  Guardian     Turns used:          WIS:     10  +2  +1  +4     17
 HP     -74/355      Game        385350   DEX:  18/87  -2  -1  +2  18/77
 SP     9/40         Standard     37633   CON:     12  +2  +2  +0     16
                     Resting       4578

 Level                 33    Armor      [82,+79]    Saving Throw     72%
 Cur Exp           269935                           Stealth         Good
 Max Exp           275647    Melee      3d10,+33    Disarm - phys.   69%
 Adv Exp           330000    To-hit       70,+38    Disarm - magic   46%
                             Blows      4.5/turn    Magic Devices     67
 Gold               84629                           Searching        61%
 Burden          157.1 lb    Shoot to-dam     +7    Infravision   100 ft
 Overweight      -22.8 lb    To-hit       49,+28    Speed         Normal
 Max Depth    2300' (L46)    Shots      1.0/turn

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:..+...+...... pFear:.............
 Elec:......+...... pBlnd:.........+..+
 Fire:...+..+...... pConf:......+......
 Cold:......+.+..+. pStun:.............
 Pois:......+...... HLife:.............
Light:+.....+...... Regen:.............
 Dark:+.....+......   ESP:.............
Sound:......+...... S.Inv:+........+...
Shard:......+...... FrAct:...........+.
Nexus:............. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:......+...... TrpIm:.............
Disen:......+...... Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+...+.
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:...........++
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Darkness surrounds you.
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> You have 4 charges remaining.
> The death drake disappears!
> You feel very good.
> You have 23 Potions of Cure Serious Wounds (c).
> Your Rods of Light have recharged.
> You are no longer resistant to fire.
> Something messes with your mind.
> You resist the effect!
> You failed to concentrate hard enough!
> You hear an eerie roar.
> You are hit by something cold!
> You die.

Killed by a death drake.

  [Character Equipment]

a) the Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by Ufthak of Cirith Ungol at 1250 feet (level 25)
     
     +2 strength.
     +2 dexterity.
     Slays undead (powerfully), evil creatures.
     Branded with poison.
     Provides resistance to Light, Dark.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     4.5 blows/round.
     With +2 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 603.3 vs undead, 428.1 vs creatures not
     resistant to poison, 340.5 vs evil creatures, and 252.4 vs.
     others.
     
b) a Long Bow (x3) (+6,+7)
     Found lying on the floor in a vault at 1850 feet (level 37)
     
c) a Ring of Acid [+14]
     Found lying on the floor of a special room at 1500 feet (level 30)
     
     Provides resistance to Acid.
     
d) a Ring of Flames [+10] (charging)
     Found lying on the floor at 1200 feet (level 24)
     
     Provides resistance to Fire.
     
e) an Amulet of Wisdom <+3>
     Found lying on the floor at 1250 feet (level 25)
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a pit at 1200 feet (level 24)
     
     +3 light.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.9%
     
g) Power Dragon Scale Mail (-3) [60,+15]
     Dropped by a mind flayer at 1500 feet (level 30)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
     Dark, Sound, Shards, Chaos, Disenchantment.
     Provides protection from confusion.
     
h) a Fur Cloak of Stealth [3,+6] <+3>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 stealth.
     
i) a Leather Shield of Resist Cold [8,+0]
     Conjured forth by magic at 850 feet (level 17)
     
     Provides resistance to Cold.
     
j) a Metal Cap of Seeing [3,+6] <+2>
     Found lying on the floor at 750 feet (level 15)
     
     +2 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Mithril Gauntlets of Slaying (+2,+5) [6,+9]
     Dropped by Draebor, the Imp at 1850 feet (level 37)
     
     Cannot be harmed by Acid, Fire.
     
l) the Pair of Leather Boots of Radagast [2,+11] <+1, +3, +5>
     Dropped by Orfax, Son of Boldor at 900 feet (level 18)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to Cold.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Inventory]

a) 7 Holy Books of Prayers [Novice's Handbook] {@m1}
     
     You can read this book.
     
b) a Holy Book of Prayers [Healing and Sanctuary] {@m3}
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 23 Potions of Cure Serious Wounds
d) 5 Potions of Cure Critical Wounds
e) 17 Scrolls of Phase Door
f) 7 Scrolls of Teleportation
g) 8 Scrolls of Word of Recall {!*}
h) a Rod of Treasure Location
i) a Rod of Magic Mapping
j) 2 Rods of Slow Monster
k) a Rod of Polymorph
l) 4 Rods of Light {!!}
m) a Wand of Lightning Balls (2 charges)
     Cannot be harmed by Lightning.
     
n) 2 Wands of Stone to Mud (16 charges)
o) a Wand of Teleport Other (4 charges)
p) a Staff of Earthquakes (5 charges)
q) 2 Staves of Teleportation (16 charges)
r) a Staff of Speed (5 charges)
s) the Main Gauche of Azaghâl (2d5) (+12,+14) {!d}
     Dropped by Bert the Stone Troll at 1650 feet (level 33)
     
     Slays dragons (powerfully).
     Provides immunity to Fire.
     Provides resistance to Acid.
     Provides protection from fear.
     Cannot be harmed by Acid.
     
     Combat info:
     4.5 blows/round.
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 280.5 vs dragons and 155.2 vs. others.
     




  [Character Quiver]

0) 26 Arrows (1d4) (+5,+5)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 44.8.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Potions of Restore Mana
b) 2 Scrolls of Deep Descent
c) a Rod of Frost Bolts
d) 2 Rods of Lightning Bolts
e) 2 Rods of Curing
f) 2 Staves of Teleportation (15 charges)
g) a Ring of Resist Poison
     Bought from a store
     
     Provides resistance to Poison.
     
h) a Ring of Ice [+10]
     Found lying on the floor at 1350 feet (level 27)
     
     Provides resistance to Cold.
     
i) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by Ibun, Son of M�m at 1250 feet (level 25)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by Acid.
     
j) a Pair of Ethereal Slippers of Stealth [0,+14] <+1>
     Dropped by N�r, the Dwarf at 900 feet (level 18)
     
     +1 stealth.
     Cannot be harmed by Acid, Fire.
     
k) the Rapier 'Forasgil' (1d12) (+11,+18) <+1> {!d}
     Dropped by Lagduf, the Snaga at 750 feet (level 15)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to Cold, Light.
     Cannot be harmed by Acid.
     
     Combat info:
     4.5 blows/round.
     With +0 STR and +1 DEX you would get 4.7 blows
     Average damage/round: 246.9 vs creatures not resistant to cold,
     212.9 vs animals, and 178.8 vs. others.
     
l) the Halberd 'Osondir' (3d7) (+16,+12) <+3>
     Found lying on the floor at 2050 feet (level 41)
     
     +3 strength.
     +3 wisdom.
     Slays undead, giants.
     Branded with fire.
     Provides resistance to Fire, Sound.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods (combat bonuses for holy casters).  
     
     Combat info:
     3.0 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 224.2 vs undead, giants, and creatures not
     resistant to fire, and 136.9 vs. others.
     
m) the Quarterstaff 'Eriril' (1d9) (+13,+15) <+4, +1>
     Dropped by Azog, Enemy of the Dwarves at 1750 feet (level 35)
     
     +4 intelligence.
     +4 wisdom.
     +1 light.
     Slays evil creatures.
     Provides resistance to Light.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     When activated, it detects all objects in the immediate area.
     Takes 51 to 100 turns to recharge.
     Your chance of success is 93.3%
     
     Combat info:
     2.7 blows/round.
     With +3 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.0 blows
     Average damage/round: 114.6 vs evil creatures and 98 vs. others.
     
n) 35 Arrows (1d4) (+4,+3)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 38.6.
     35% chance of breaking upon contact.
     
o) 28 Arrows of Slay Animal (1d4) (+6,+4)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 69.5 vs animals and 41.7 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       275    100'  Reached level 2
       464    100'  Reached level 3
       518    100'  Killed Fang, Farmer Maggot's Dog
       518    100'  Reached level 4
       650    150'  Reached level 5
       959    200'  Reached level 6
      1376    300'  Reached level 7
      1596    350'  Reached level 8
      2918    350'  Reached level 9
      3169    400'  Killed Grip, Farmer Maggot's Dog
      3923    450'  Reached level 10
      4864    500'  Killed Wormtongue, Agent of Saruman
      4864    500'  Reached level 11
      4944    500'  Reached level 12
      5057    750'  Reached level 13
      5357    750'  Killed Lagduf, the Snaga
      5358    750'  Found the Rapier 'Forasgil'
      5393    750'  Reached level 14
      5444    750'  Reached level 15
      6071    750'  Reached level 16
      7676    800'  Reached level 17
      7862    800'  Reached level 18
      9217    800'  Reached level 19
      9978    850'  Reached level 20
     11219    900'  Killed Orfax, Son of Boldor
     11221    900'  Found the Pair of Leather Boots of Radagast
     11304    900'  Killed Grishnákh, the Hill Orc
     11999    900'  Reached level 21
     12075    900'  Killed Nár, the Dwarf
     12581    950'  Killed Bolg, Son of Azog
     12588    950'  Found the Long Sword 'Elvagil'
     12628    950'  Reached level 22
     12989   1000'  Killed Gorbag, the Orc Captain
     13251   1000'  Reached level 23
     13980   1200'  Reached level 24
     14473   1200'  Killed Sangahyando of Umbar
     14854   1200'  Killed Angamaitë of Umbar
     15350   1200'  Reached level 25
     16378   1200'  Found the Phial of Galadriel
     16626   1250'  Reached level 26
     20484   1250'  Reached level 27
     20961   1250'  Killed Ibun, Son of Mîm
     20961   1250'  Found the Metal Cap of Thengel
     21571   1250'  Killed Ufthak of Cirith Ungol
     21571   1250'  Found the Trident of Wrath
     23311   1500'  Reached level 28
     25683   1650'  Reached level 29
     26330   1650'  Killed Tom the Stone Troll
     26340   1650'  Killed Bill the Stone Troll
     26365   1650'  Killed Bert the Stone Troll
     26368   1650'  Found the Main Gauche of Azaghâl
     28861   1750'  Reached level 30
     28994   1750'  Killed Azog, Enemy of the Dwarves
     28994   1750'  Found the Quarterstaff 'Eriril'
     30386   1850'  Found the Dagger 'Nimthanc' (LOST)
     30492   1850'  Killed Uldor the Accursed
     30495   1850'  Reached level 31
     30939   1850'  Killed Draebor, the Imp
     32663   2000'  Reached level 32
     33154   2000'  Reached level 32
     33860   2050'  Found the Halberd 'Osondir'
     36382   2250'  Reached level 33
     36543   2250'  Killed Beorn, the Shape-Changer


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 30.6.2020 05:25
Last updated on 2.7.2020 03:57

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10644. on the Ladder (of 19090)
4366. on the Angband Ladder (of 6561)
12. for this player (

Comments

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On 1.7.2020 04:03 rdermyer wrote:
Really digging this power dragon scale mail!

On 1.7.2020 15:38 rdermyer wrote:
Greater vault, had hoped to be able to sneak in and grab something. All the uniques were towards the back. A death drake was able to push through towards the front, I teleported it away, but apparently it wasn't far enough.

That's what I get for pushing my luck. That Power Dragon Scale Mail was the best thing I've found across all these characters so far...

On 1.7.2020 16:47 rdermyer wrote:
Do midgame paladins just not get to do vaults? I think that might be the case. With not a whole lot of detection and just the wand of TO, probably should have steered clear of that. They did a nice job making sure that all those nasties would leave me alone, and I went and disturbed them.

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