The Angband Ladder: Lurrorik V, Dwarf Paladin by rdermyer

  [Angband 3.0.9 Character Dump]

 Name   Lurrorik V                               Self  RB  CB  EB   Best
 Sex    Male              Age        44   Str:     17  +2  +3  +1  18/50      9
 Race   Dwarf             Height     44   INT:     13  -3  -3  +0      7
 Class  Paladin           Weight    162   WIS:  18/66  +2  +1  +6 18/156
 Title  Guardian          Status     15   DEX:  18/71  -2  +0  +4  18/91
 HP     -1/434            Maximize    Y   CON:  18/43  +2  +2  +1  18/93
 SP     138/215                           CHR:  18/61  -3  +2  +3  18/81

 Level           33       Armor    [27,+79]     Saving Throw      Superb
 Cur Exp     316095       Fight    (+0,+10)     Stealth              Bad
 Max Exp     353095       Melee    (+9,+20)     Fighting          Heroic
 Adv Exp     426250       Shoot   (+17,+12)     Shooting          Superb
 MaxDepth    Lev 37       Blows      1/turn     Disarming      Very Good
 Turns      1869228       Shots      1/turn     Magic Device      Superb
 Gold         64350       Infra       50 ft     Perception          Poor
 Burden   234.8 lbs       Speed         -13     Searching           Fair

 You are the only child of a Dwarven Thief.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++..... Blind:............+
 Elec:.......+..... Confu:.........+...
 Fire:.......+..+.. Sound:.............
 Cold:.......+..... Shard:......+......
 Pois:.......+..... Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...........+. Sear.:.............
PLite:............. Infra:.............
Regen:..........+.. Tunn.:.............
Telep:............. Speed:......+......
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Dreadmaster hits you.
> *** LOW HITPOINT WARNING! ***
> The Dreadmaster hits you.
> *** LOW HITPOINT WARNING! ***
> The Dreadmaster hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very weak.
> You have been stunned.
> The Dreadmaster misses you.
> You have a Scroll titled "lame siclus" of Teleportation (g).
> You are no longer stunned.
> The air about you becomes charged...
> You have 6 Scrolls titled "aus grus que" of Word of Recall (h).
> The Dark elven sorcerer casts a fire ball.
> You die.


  [Character Equipment]

a) a Spear of Westernesse (1d6) (+9,+10) (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
b) a Heavy Crossbow of Accuracy (x4) (+17,+12)
c) a Quartz Ring of Damage (+10)
d) a Tiger Eye Ring of Accuracy (+12)
e) a Tortoise Shell Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
i) a Large Leather Shield [4,+5]
j) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+3]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 3 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Grey Speckled Potion of Healing
g) 6 Scrolls titled "aus grus que" of Word of Recall
h) 13 Scrolls titled "co adrio imus" of Identify
i) 16 Scrolls titled "indus la se" of Protection from Evil
j) 3 Magnesium Rods of Lightning Bolts
k) 7 Silver Rods of Fire Bolts
l) 6 Zinc-Plated Wands of Teleport Other (40 charges)
m) 2 Bamboo Staffs of Teleportation (0 charges)
n) an Opal Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
o) Double Chain Mail of Resist Cold (-2) [16,+6]
   It provides resistance to cold.  It cannot be harmed by cold.  
p) Metal Brigandine Armour (-3) [19,-5] {cursed}
   It is cursed.  
q) a Robe of Resist Lightning [2,+5]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
r) The Dagger 'Nimthanc' (2d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be
   harmed by the elements.  
s) a Beaked Axe (2d6) (+7,+3)
t) a Lucerne Hammer (2d5) (+0,+0)
u) 11 Bolts (1d5) (+7,+4)
v) 20 Bolts (1d5) (+5,+6)


  [Home Inventory]

a) 5 Violet Speckled Potions of Cure Critical Wounds
b) a Yellow Speckled Potion of Restore Mana
c) 5 Scrolls titled "prenus voleto" of Enchant Armor
d) 30 Scrolls titled "ilis prorto" of Enchant Weapon To-Hit
e) 22 Scrolls titled "prollius adec" of Enchant Weapon To-Dam
f) a Zirconium Rod of Disarming
g) 5 Bronze Rods of Light
h) 4 Magnesium Rods of Lightning Bolts
i) 4 Steel Rods of Frost Bolts
j) a Lead Rod of Lightning Balls
k) 2 Emerald Rings of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
l) 2 Quartz Rings of Damage (+9)
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
n) The Cloak of Thorongil [1,+9]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
o) The Set of Leather Gloves 'Cammithrim' [1,+9]
   It provides resistance to light.  It sustains your constitution.  It
   usually provides light of radius 4.  It grants you immunity to
   paralysis.  It activates for magic missile (2d6) every 2 turns.  It
   cannot be harmed by the elements.  
p) The Dagger 'Dethanc' (2d4) (+7,+9)
   It is branded with electricity.  It provides resistance to lightning.
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot
   be harmed by the elements.  
q) a Sabre (Blessed) (1d7) (+10,+5) (+3)
   It increases your wisdom by 3.  It is blessed by the gods and slows
   your metabolism.  
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
s) a Whip of Extra Attacks (1d3) (+9,+9) (+1)
   It increases your attack speed by 1.  
t) 22 Arrows of Venom (1d4) (+6,+6)
   It is branded with poison.  
u) 21 Rounded Pebbles of Wounding (1d2) (+11,+11)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.9.2007 20:59

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10530. on the Ladder (of 19092)
4303. on the Angband Ladder (of 6562)
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Comments

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On 25.9.2007 02:07 Djabanete wrote:
How were you at -13 speed? Brain smashing? Obviously the massive strength drain didn't help.

On 25.9.2007 04:41 eddiegrove@hotmail.com wrote:
You needed to be 60 lbs less encumbered.
You have plenty of money to buy ?id, to not
pick up heavy armor. Also you should use
a longbow instead to save weight.
I don't see any ?telLevel or ?destruction.
Those are better escapes, buy them if you see them.
It is also good to cast resistHeatandCold a couple
times before a big fight just in case you have to flee.


On 25.9.2007 14:50 rdermyer wrote:
Weight-wise I was pretty good (speed +3) until I ran into this Dreadmaster and his Gravity hound friends. ?telLevel would have been a nice escape. I've never really been in a situation where I needed to use that over a plain ?Teleportation, though.
Good idea about the resistance; those will stack, right?

On 25.9.2007 23:47 eddiegrove@hotmail.com wrote:
Duration stacks for resistHeatAndCold, most spells except speed.
Until you are at +10 speed, you should never explore while encumbered.
Not once you mind losing the character, anyway. NOT EVER.
Go home right away and sell some stuff, or else drop it.
OK, I am only 97% serious, but it was a definite mistake.


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