The Angband Ladder: Beldalin, Dwarf Priest by sffp

  [Angband 4.2.0 Character Dump]

 Name   Beldalin     Age             46          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'10"   STR:     17  +2  -1  +1  18/10
 Class  Priest       Weight    10st 2lb   INT:     10  -3  -3  +0      4
 Title  Priest       Turns used:          WIS:     16  +2  +3  +2  18/50
 HP     -20/245      Game        325520   DEX:     10  -2  -1  +1      8
 SP     25/55        Standard     32115   Con:     16  +2  +1  +2  18/30  18/10
                     Resting       5173

 Level                 27    Armor      [43,+23]    Saving Throw     77%
 Cur Exp            30706                           Stealth          Bad
 Max Exp            30706    Melee       1d6,+21    Disarm - phys.   54%
 Adv Exp            42000    To-hit       38,+10    Disarm - magic   53%
                             Blows      1.0/turn    Magic Devices     66
 Gold               21765                           Searching        49%
 Burden          113.7 lb    Shoot to-dam    +16    Infravision    50 ft
 Overweight      -18.2 lb    To-hit        29,+8    Speed         Normal
 Max Depth    1500' (L30)    Shots      1.0/turn

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:............. pBlnd:............+
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:+.........+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:..+.......... Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> The ghast flees in terror!
> Something tries to cast a spell, but fails.
> You feel a crackling in the air.
> You are hit by lightning!
> You hear a scream of agony!
> You failed to concentrate hard enough!
> You feel a crackling in the air.
> You are hit by lightning!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel very good.
> You have 5 Potions of Cure Critical Wounds (h).
> You feel a crackling in the air.
> You are hit by lightning!
> You die.

Killed by an energy vortex.

  [Character Equipment]

a) a Rapier of Westernesse (1d6) (+11,+10) <+1, +2>
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     +1 strength.
     +1 dexterity.
     +2 constitution.
     Slays giants, trolls, orcs.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     Combat info:
     1.0 blows/round.
     With +1 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 33.7 vs. giants, 33.7 vs. trolls, 33.7 vs.
     orcs, and 26.1 vs. others.
     
b) a Sling of Power (x2) (+9,+16)
     Found lying on the floor at 500 feet (level 10)
     
c) a Ring of Open Wounds
     Found lying on the floor at 850 feet (level 17)
     
     Impairs hitpoint recovery.  
     
d) a Ring of Damage (+0,+9)
     Found lying on the floor at 1300 feet (level 26)
     
e) an Amulet of Wisdom <+1>
     Bought from a store
     
     +1 wisdom.
     Sustains wisdom.
     
f) the Phial of Galadriel <+3>
     Dropped by Ufthak of Cirith Ungol at 500 feet (level 10)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.8%
     
g) Chain Mail (-2) [32,+0]
     Found lying on the floor at 1450 feet (level 29)
     
h) a Fur Cloak [3,+5]
     Dropped by a stone troll at 1500 feet (level 30)
     
j) a Metal Cap of Wisdom [3,+10] <+1>
     Dropped by an orc shaman at 1200 feet (level 24)
     
     +1 wisdom.
     Sustains wisdom.
     
k) a Set of Leather Gloves of Free Action [1,+6]
     Found lying on the floor in a vault at 400 feet (level 8)
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots [4,+2]
     Dropped by Orfax, Son of Boldor at 900 feet (level 18)
     
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 2 Holy Books of Prayers [Cleansing Power]
     
     You can read this book.
     
c) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
d) 4 Mushrooms of Vigor
e) 6 Rations of Food
f) a Slice of Meat
g) 7 Potions of Cure Serious Wounds
h) 5 Potions of Cure Critical Wounds
i) 2 Potions of Restore Mana
j) 6 Potions of Speed
k) 12 Scrolls of Phase Door
l) 4 Scrolls of Word of Recall
m) 2 Rods of Treasure Location (1 charging)
n) a Rod of Curing
o) a Wand of Cold Balls (4 charges)
p) 2 Wands of Slow Monster (9 charges)
q) a Wand of Teleport Other (7 charges)
r) 2 Staves of Mapping (12 charges)
s) a Staff of Teleportation (5 charges)




  [Character Quiver]

0) an Iron Shot (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 37.3.
     25% chance of breaking upon contact.
     
1) 34 Iron Shots (1d4) (+5,+4)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 45.4.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Holy Book of Prayers [Cleansing Power]
     
     You can read this book.
     
c) 4 Rations of Food
d) 4 Potions of Cure Critical Wounds
e) 4 Potions of Neutralize Poison
f) 9 Scrolls of Phase Door
g) 3 Scrolls of Identify Rune
h) 2 Scrolls of Recharging
i) a Rod of Lightning Bolts
j) a Rod of Light
k) 3 Wands of Slow Monster (14 charges)
l) a Wand of Scare Monster (5 charges)
m) 2 Wands of Stone to Mud (22 charges)
n) a Ring of Acid [+12]
     Dropped by a paladin at 1500 feet (level 30)
     
     Provides resistance to acid.
     
o) a Ring of the Mouse (+0,-8) <+3>
     Dropped by an orc shaman at 1200 feet (level 24)
     
     +3 dexterity.
     +3 stealth.
     
p) an Amulet of Searching <+4>
     Found lying on the floor at 600 feet (level 12)
     
     +4 searching skill.
     
q) a Large Metal Shield [12,+4]
     Dropped by Sangahyando of Umbar at 1400 feet (level 28)
     
r) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 95.2%
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +1 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would get 1.1 blows
     Average damage/round: 30.9 vs. creatures not resistant to
     lightning, and 25.8 vs. others.
     
s) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Found lying on the floor at 550 feet (level 11)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +3 DEX you would attack a bit faster
     With +1 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would get 1.1 blows
     Average damage/round: 41.4 vs. creatures not resistant to cold,
     37.8 vs. animals, and 34.2 vs. others.
     
t) a Lucerne Hammer of *Slay Animal* (2d5) (+7,+16) <+2>
     Dropped by Angamait� of Umbar at 1400 feet (level 28)
     
     +2 intelligence.
     Slays animals.
     Provides protection from blindness.
     
     Combat info:
     1.0 blow/round.
     With +6 STR and +0 DEX you would attack a bit faster
     With +10 STR and +0 DEX you would get 1.1 blows
     With +2 STR and +3 DEX you would attack a bit faster
     With +6 STR and +3 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would attack a bit faster
     With +2 STR and +10 DEX you would get 1.1 blows
     With +0 STR and +13 DEX you would get 1.1 blows
     Average damage/round: 40.4 vs. animals, and 34.1 vs. others.
     
u) 28 Bolts (1d5) (+0,+0)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       204     50'  Reached level 2
      1211     50'  Reached level 3
      2935     50'  Reached level 4
      3370    100'  Killed Grip, Farmer Maggot's Dog
      3522    100'  Reached level 5
      3543    100'  Reached level 6
      4951    100'  Found the Dagger 'Dethanc'
      5027    100'  Reached level 7
      5345    150'  Reached level 8
      6413    400'  Reached level 9
      7486    400'  Reached level 10
      7611    400'  Reached level 11
      7741    400'  Killed Lagduf, the Snaga
      8501    400'  Reached level 12
      9481    450'  Killed Bullroarer the Hobbit
      9628    450'  Reached level 13
     11815    500'  Reached level 14
     12056    500'  Killed Ufthak of Cirith Ungol
     12061    500'  Found the Phial of Galadriel
     12318    500'  Reached level 15
     13849    550'  Found the Rapier 'Forasgil'
     14160    550'  Reached level 16
     15750    600'  Reached level 17
     17827    900'  Reached level 18
     18003    900'  Killed Orfax, Son of Boldor
     18512    950'  Killed Old Man Willow
     18512    950'  Reached level 19
     18512    950'  Reached level 20
     18512    950'  Reached level 21
     19325    950'  Reached level 22
     20479    950'  Killed Ulfast, Son of Ulfang
     20598    950'  Reached level 23
     21560    950'  Reached level 24
     23549   1200'  Reached level 25
     27915   1350'  Reached level 26
     29104   1400'  Killed Angamaitë of Umbar
     29131   1400'  Killed Sangahyando of Umbar
     31810      0'  Reached level 27


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 29.5.2020 20:35
Last updated on 30.5.2020 04:47

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14031. on the Ladder (of 19090)
5347. on the Angband Ladder (of 6561)
81. for this player (

Comments

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On 30.5.2020 04:47 sffp wrote:
Never even saw the Energy vortex that didn't stop breathing.

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