The Angband Ladder: Radom, Elf Ranger by <Porphyrius@protonmail.com >
[Angband 4.2.0 Character Dump] Name Radom Age 109 Self RB CB EB Best Race Elf Height 5'3" STR: 17 -1 +0 +0 16 Class Ranger Weight 5st 9lb INT: 10 +2 +0 +0 12 Title Guide Turns used: WIS: 10 -1 +2 +0 11 HP 14/238 Game 1949 DEX: 16 +1 +1 +0 18 SP 0/23 Standard 195 CON: 16 -1 -1 +0 14 Resting 0 Level 30 Armor [0,+2] Saving Throw 69% Cur Exp 100009 Stealth Good Max Exp 100009 Melee 1d10,+1 Disarm - phys. 93% Adv Exp 120000 To-hit 58,+3 Disarm - magic 66% Blows 1.0/turn Magic Devices 65 Gold 158 Searching 66% Burden 27.5 lb Shoot to-dam +0 Infravision 30 ft Overweight -80.4 lb To-hit 74,+3 Speed Normal Max Depth 50' (L1) Shots 0.0/turn You are one of several children of an Avarin Archer. You have light grey eyes, straight blond hair, and a fair complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............+ Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Trident (1d10) (+0,+0) Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows With +0 STR and +2 DEX you would get 1.1 blows Average damage/round: 7. f) a Wooden Torch (4884 turns) An inheritance from your family Intensity 2 light. [Character Inventory] a) a Book of Nature Magics [Lesser Charms] You can read this book. b) 6 Hazy Potions of Cure Light Wounds c) a Scroll titled "prae pouf" of Phase Door d) a Scroll titled "culo mis" of Word of Recall e) a Scroll titled "se calae" [Character Quiver] 0) 38 Bolts (1d5) (+0,+0) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 194 50' Reached level 2 194 50' Reached level 3 194 50' Reached level 4 194 50' Reached level 5 194 50' Reached level 6 194 50' Reached level 7 194 50' Reached level 8 194 50' Reached level 9 194 50' Reached level 10 194 50' Reached level 11 194 50' Reached level 12 194 50' Reached level 13 194 50' Reached level 14 194 50' Reached level 15 194 50' Reached level 16 194 50' Reached level 17 194 50' Reached level 18 194 50' Reached level 19 194 50' Reached level 20 194 50' Reached level 21 194 50' Reached level 22 194 50' Reached level 23 194 50' Reached level 24 194 50' Reached level 25 194 50' Reached level 26 194 50' Reached level 27 194 50' Reached level 28 194 50' Reached level 29 194 50' Reached level 30 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage) |
Posted on 29.2.2020 02:54
6. on the Competition No.230 Ladder (of 24)
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