The Angband Ladder: Earwen Nenharma, Hobbit Ranger by Daniel Fishman

  [Angband 3.0.9b Character Dump]

 Name   Earwen Nenharma                          Self  RB  CB  EB   Best
 Sex    Female            Age        23   STR:     17  -2  +2  +0     17
 Race   Hobbit            Height     30   INT:     18  +2  +2  +7 18/110
 Class  Ranger            Weight     49   Wis:     17  +1  +0  +0     18     17
 Title  Guide             Status     71   DEX:     16  +3  +1  +0  18/20
 HP     -6/216            Maximize    Y   CON:      9  +2  +1  +0     12
 SP     96/127                            CHR:     16  +1  +1  +0     18

 Level           30       Armor    [10,+28]     Saving Throw      Superb
 Cur Exp     132481       Fight    (+10,+2)     Stealth           Superb
 Max Exp     132481       Melee   (+21,+15)     Fighting          Superb
 Adv Exp     140000       Shoot    (+19,+9)     Shooting       Legendary
 MaxDepth   3250 ft       Blows      1/turn     Disarming         Superb
 Turns       726795       Shots      2/turn     Magic Device      Heroic
 Gold         71562       Infra       40 ft     Perception          Good
 Burden   104.2 lbs       Speed      Normal     Searching      Very Good

 You are the only child of a Hobbit Warrior.  You are a credit to the
 family.  You have dark brown eyes, curly brown hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.......++... Blind:.............
 Elec:+........+... Confu:.............
 Fire:+........+... Sound:.............
 Cold:+........+... Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+............
Feath:+............ Sear.:.............
PLite:.........+... Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+............ Shots:.............
HLife:............+ Might:.............


  [Last Messages]

> The Ethereal hound misses you.
> The Necromancer concentrates on his body.
> The Necromancer starts moving faster.
> The Necromancer casts a spell, burning your eyes!
> You resist the effects!
> You sense the presence of monsters!
> You activate it...
> The Phial of Galadriel wells with clear light...
> You are surrounded by a white light.
> You sense the presence of monsters!
> The Ethereal hound breathes nether.
> You keep hold of your life force!
> *** LOW HITPOINT WARNING! ***
> It breathes nexus.
> You die.


  [Character Equipment]

a) a Beaked Axe (Defender) (2d6) (+11,+13) [+3] (+1 to stealth) {1300' gn mage}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Long Bow (x3) (+9,+9)
c) a Diamond Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.
   
d) a Quartz Ring of Accuracy (+7)
e) a Crystal Amulet of Slow Digestion
   It slows your metabolism.  
f) The Phial of Galadriel (charging)
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) (nothing)
h) a Shadow Cloak [6,+8]
i) a Large Leather Shield of Resist Acid [4,+11]
   It provides resistance to acid.  It cannot be harmed by acid.  
j) an Iron Crown of the Magi [0,+4] (+2)
   It increases your intelligence by 2.  It provides resistance to acid,
   lightning, fire, and cold.  It sustains your intelligence.  It
   usually provides light of radius 1.  It cannot be harmed by the
   elements.  
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
d) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
e) 4 Green Speckled Potions of Speed
f) 2 Cyan Potions of Cure Serious Wounds
g) 13 Vermilion Potions of Cure Critical Wounds
h) 2 Crimson Potions of Healing
i) an Orange Potion of *Healing*
j) a Gold Potion of Restore Strength
k) 7 Scrolls titled "pro nus" of Phase Door
l) 3 Scrolls titled "peror not hem" of Word of Recall
m) a Scroll titled "lo ultudo ius" of Identify
n) a Scroll titled "que quo movus" of *Destruction*
o) a Mithril Rod of Disarming
p) a Chromium Rod of Sleep Monster
q) 2 Lead-Plated Wands of Teleport Other (15 charges)
r) a Locust Staff of Teleportation (0 charges)
s) 25 Arrows (1d4) (+5,+7)
t) 84 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 2 Books of Magic Spells [Sorcery and Evocations]
b) a Tan Mushroom of Restoring
c) 20 Green Speckled Potions of Speed
d) 20 Vermilion Potions of Cure Critical Wounds
e) a Clotted Red Potion of Restore Mana
f) 4 Gold Potions of Restore Strength
g) 5 Azure Potions of Restore Intelligence
h) a Metallic Red Potion of Restore Dexterity
i) 5 Green Potions of Restore Constitution
j) a Black Potion of Restore Charisma
k) 4 Scrolls titled "coponor co" of *Identify*
l) a Scroll titled "tus sus hactus" of Dispel Undead
m) 99 Arrows (1d4) (+2,+7)
n) 39 Arrows (1d4) (+0,+0)
o) 99 Arrows (1d4) (+0,+0)
p) 99 Arrows (1d4) (+0,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.1.2009 23:37
Last updated on 12.1.2009 00:35

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12155. on the Ladder (of 19090)
4795. on the Angband Ladder (of 6561)
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Comments

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On 8.1.2009 23:37 Daniel Fishman wrote:
Diving much faster than I've ever done before. (The relatively high turn count is due to spening quite a few turns trying to use the ID spell and then resting to recover mana. 80% fail was quite annoying (now down to 54% which is more manageable).)
Not got much in terms of equipment - I've seen a grand total of one ego armor, the shield in my inventory - but what I have is very nice, particularly the Defender weapon.
Stupidly got CON and CHA swapped by a nexus vortex which is why that is so low.
I see why people recommend diving though! But how, when there's so much that can kill you, do you get to the stuff that you can kill / the stairs, other than by teleporting and hoping you don't land anywhere dangerous (which you will eventually)?

On 12.1.2009 00:35 Daniel Fishman wrote:
Got surprised by Ethereal Hounds (need to remember that here, unlike ToME, you need to detect invisible as well as detect monsters even once you have SI) and none of my two or three teles got me safe, the last taking me back to the Ethereal Hounds.
I feel I've learnt a lot by diving (by my standards, at least) so fast, though, and it was certainly fun. I did feel, though, that I was teleporting far too often to stay alive long - I couldn't keep on landing safely (or at least safe enough to teleport again). And so it proved.
When do trolls start dropping stat potions? I thought it was 3000' but I killed quite a few after that point and nothing.

On 12.1.2009 00:39 Daniel Fishman wrote:
And with hindsight, that was not the correct order to do things when I landed after the final teleport.

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