The Angband Ladder: Stewart, Hobbit Ranger by <artadmin@ameritech.net>

  [ToME 2.2.4 Character Dump]

 Name  : Stewart                Age                 22       STR:     18       
 Sex   : Male                   Height              43       INT:     15       
 Race  : Hobbit                 Weight              60       WIS:     15       
 Class : Ranger                 Social Class        93       DEX:     26       
 Body  : Player                                              CON:     17       
 God   : Tulkas                                              CHR:     14       
                                                                               
 + To Melee Hit          18 Level             25    Max Hit Points       199   
 + To Melee Damage       24 Experience     23013    Cur Hit Points        -7   
 + To Ranged Hit         39 Max Exp        23013    Max SP (Mana)         17   
 + To Ranged Damage       0 Exp to Adv.    24500    Cur SP (Mana)         17   
   AC                 10+44 Gold           14665    Piety               1081   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  3         
 Bows/Throw  : Legendary[15]Searching   : Superb       Shots/Round:  3         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  3d4+72    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Clan Elder.              
          You are a credit to the family.  You have dark brown eyes,           
          straight red hair, and an average complexion.                        
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
        A lost temple: Level 16 (800')

 Your body was a Player.
 You have defeated 948 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Half-orc on level 17 of Orc Cave.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You are very lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
Your constitution is sustained.
Your dexterity is sustained.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        17.928 [0.800]
          . Weaponmastery                        15.000 [0.500]
          - Archery                              14.872 [0.750]
                   . Sling-mastery               22.800 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         01.196 [0.700]
          . Magic-Device                         05.400 [1.100]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  02.870 [0.700]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Ammo creation


  [Character Equipment]

a) a Dagger (Defender) (1d4) (+10,+15) [+2] (+3 to stealth)
        It increases your stealth by 3.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Flames [+11] {100% off}
    It can be activated for ball of fire
    and resist fire every 50+d50 turns if it is being worn. It provides
    resistance to fire.  It cannot be harmed by fire.  
    You stole it from the Black Market.
f) (nothing)
k) an Amulet of Searching (+6)
m) a Dwarven Lantern {100% off}
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) Padded Armour of Resist Fire [4,+4]
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for 
    teleport (range 100) every 45 turns if it is being worn. It increases 
    your stealth and speed by 3.  It provides resistance to acid and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Large Leather Shield [4,+2]
s) (nothing)
u) a Set of Leather Gloves of Slaying (+3,+4) [1,+6]
    
    It was given to you as a reward.
x) (nothing)
z) (nothing)
{) 15 Rounded Pebbles of Wounding (1d2) (+9,+15) {90% off}
    
    You made it yourself.
|) a Shovel (1d2) (+3,+3) (+1)


  [Character Inventory]

a) Agannazar's Altruistic Assassin {CLW}
    It can be activated for cure light wounds every
    10 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) 2 Mushrooms of Poison
c) a Mushroom of Sickness
d) a Mushroom of Cure Confusion
e) 14 Mushrooms of Cure Serious Wounds {100% off}
f) 2 Rations of Food
g) 4 Potions of Speed
    
h) a Potion of Infra-vision
i) 2 Fireproof Scrolls of Summon Never-Moving Pet
    It cannot
    be harmed by fire.  
    You bought it from the Pet Shop.
j) 33 Scrolls of Identify
    
k) 3 Scrolls of *Identify*
    
l) The Ring 'Urinoliar' (+2 to searching) {100% off}
    It increases your searching and 
    infravision by 2.  It sustains your wisdom, dexterity and charisma.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
m) an Indestructible Ring of Damage (+13)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
n) a Ring of Invisibility
o) an Amulet of Acid Resistance
p) a Mace (2d4) (+6,+4)
q) 6 Rounded Pebbles of Lightning (1d2) (+4,+4) {90% off}
    It does extra damage from 
    electricity.  It cannot be harmed by electricity.  
    You made it yourself.
r) 21 Rounded Pebbles of Venom (1d2) (+1,+5) {90% off}
    It poisons your foes.  
    You made it yourself.
s) 13 Rounded Pebbles of Flame (1d2) (+3,+5) {90% off}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
t) 3 Rounded Pebbles of Slay Undead (1d2) (+8,+3) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
u) 20 Rounded Pebbles of Wounding (1d2) (+13,+12) {90% off}
    
    You made it yourself.
v) 19 Rounded Pebbles (1d2) (+3,+5) {90% off}
    
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Phase Door
    
b) 25 Mushrooms of Cure Poison
c) 29 Mushrooms of Cure Blindness
d) 25 Mushrooms of Cure Paranoia
e) 25 Mushrooms of Cure Confusion
f) 24 Mushrooms of Cure Serious Wounds
g) 30 Mushrooms of Restore Strength
h) 27 Mushrooms of Restore Constitution



Posted on 4.12.2003 17:50
Last updated on 4.12.2003 22:53

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14912. on the Ladder (of 19090)
2569. on the ToME Ladder (of 3155)
13. for this player (

Comments

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On 4.12.2003 18:04 artadmin@ameritech.net wrote:
First princess put me up against one of my cousins: Bullroarer. Hit him with a fireball from the ring and took him out with a sling stone.

On 4.12.2003 20:07 artadmin@ameritech.net wrote:
Mushrooms! Can you throw the bad ones at monsters? Or should I dump them?

On 4.12.2003 21:02 khearn@excite.com wrote:
A few can be thrown, I know Unhealth does a lot of damage, and I think one or two others do too. I autodestroy all the bad ones, though, since I never remember to throw them if I keep them. :)

Keith

On 4.12.2003 22:53 artadmin@ameritech.net wrote:
Hobbits are fun. I gotta try a mindcrafter next.

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