[ToME 2.2.5 Character Dump] Name : Fingolfin Age 112 STR: 21 Sex : Male Height 91 INT: 16 Race : High-Elf Weight 182 WIS: 17 Class : Ranger Social Class 100 DEX: 20 Body : Player CON: 21 God : Yavanna Kementari CHR: 18 + To Melee Hit 29 Level 25 Max Hit Points 238 + To Melee Damage 14 Experience 35944 Cur Hit Points -3 + To Ranged Hit 28 Max Exp 35944 Max SP (Mana) 41 + To Ranged Damage 5 Exp to Adv. 40250 Cur SP (Mana) 41 AC 27+67 Gold 92198 Piety -8942 (Miscellaneous Abilities) Fighting : Heroic Perception : Good Blows/Round: 2 Bows/Throw : Legendary[12]Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d10+28 Stealth : Excellent Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Noldorin King. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: ON Recall Depth: Barrow-Downs: Level 4 (200') The Old Forest: Level 13 (650') You have done something experimental. Your opponents are behaving stupidly. Your body was a Player. You have defeated 11305 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 15th Quelle of the 2890th year of the third age. Your adventure lasted 29 days. Your Attributes: You are dead, killed by an Archangel on level 1 of Barrow-Downs. You are confused. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to fire. You are resistant to bright light. You are resistant to darkness. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Skills (points left: 2) - Combat 27.256 [0.800] . Weaponmastery 15.000 [0.500] - Archery 14.868 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 06.300 [0.300] . Crossbow-mastery 01.500 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 05.180 [0.950] . Disarming 05.000 [1.000] - Magic 07.020 [0.700] . Magic-Device 01.000 [1.100] . Conveyance 02.000 [0.500] . Divination 01.500 [0.500] . Nature 02.000 [0.500] . Prayer 02.500 [0.500] . Monster-lore 02.100 [0.700] Abilities * Ammo creation * Extra Max Blow(1) [Character Equipment] a) a Trident of Slaying (2d10) (+9,+6) It can be wielded two-handed. It is very sharp and can make your foes bleed. You found it lying in a vault on level 1 of Barrow-Downs. d) a Long Bow (x3) (+5,+5) e) a Ring of Accuracy (+18) You bought it from the Black Market. f) a Ring of Protection [+15] You bought it from the Magic shop. k) an Amulet of Devotion (+1) It provides light (radius 1) forever. It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it in the remains of a Random Number Generator on level 1 of Barrow-Downs. m) a Brass Lantern (with 2320 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) Dwarven Metal Scale Mail (-2) [13,+26] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) an Entish Bark of Immolation [1,+10] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 1 of Barrow-Downs. p) (nothing) s) an Iron Helm [5,+7] u) a Set of Gauntlets [2,+0] x) a Pair of Metal Shod Boots of Free Action [6,+7] It provides immunity to paralysis. You found it lying in a vault on level 1 of Barrow-Downs. z) (nothing) {) 28 Arrows (1d4) (+2,+1) |) a Mattock (+5,+3) (+3) [Character Inventory] a) a Book of Beginner Cantrips b) 11 Lembases c) 11 Flasks of oil d) 5 Potions of Cure Light Insanity e) 3 Potions of Speed f) 9 Potions of Cure Light Wounds g) 3 Potions of Cure Serious Wounds h) a Scroll of Phase Door i) 3 Scrolls of Word of Recall j) 5 Scrolls of Identify k) 4 Scrolls of *Identify* l) 7 Scrolls of Light m) 2 Scrolls of Magic Mapping n) 3 Scrolls of Treasure Detection o) 9 Scrolls of Trap Detection p) 7 Scrolls of Door/Stair Location q) 8 Scrolls of Satisfy Hunger r) a Bastard Sword (3d4) (+5,+4) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Heward's Excellent Experimental Earmuffs It can be activated for experience loss. You found it in the remains of a Random Number Generator on level 1 of Barrow-Downs. b) a Potion of Restore Wisdom c) 14 Scrolls of Summon Monster d) 20 Scrolls of Word of Recall e) 20 Scrolls of Identify f) 15 Scrolls of Light g) 15 Scrolls of Magic Mapping h) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 1 of Barrow-Downs. i) The Ring Mail of Araukar (-2 to accuracy) [12,+2] It sustains your constitution. It provides resistance to acid, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 3 of Barrow-Downs. j) The Large Metal Shield 'Deluianas' [5,+3] It sustains your intelligence. It provides resistance to life draining, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. k) a Venomous Broad Sword of Slay Orc (2d5) (+5,+9) It poisons your foes. It is especially deadly against orcs. It provides resistance to poison. You found it lying in a vault on level 1 of Barrow-Downs. l) a Pike of Extra Attacks (2d5) (+7,+2) (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. You found it lying in a vault on level 1 of Barrow-Downs. m) a Beaked Axe of Westernesse (2d6) (+6,+7) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 1 of Barrow-Downs. n) a Glaive of *Slay Giant* (2d6) (+8,+15) (+2) It can be wielded two-handed. It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. You found it lying in a vault on level 1 of Barrow-Downs. o) a Light Crossbow of Extra Shots (x3) (+13,+6) It fires missiles excessively fast. You found it lying in a vault on level 1 of Barrow-Downs. p) a Light Crossbow of Accuracy (x3) (+17,+11) You found it lying in a vault on level 1 of Barrow-Downs. q) a Heavy Crossbow of Power (x4) (+12,+10) You found it lying in a vault on level 1 of Barrow-Downs. r) 28 Arrows of Venom (1d4) (+9,+5) It poisons your foes. You found it lying in a vault on level 1 of Barrow-Downs. s) 24 Arrows (1d4) (+3,+5) t) 25 Arrows (1d4) (+4,+2) u) a Small Metal Boomerang of Slay Animal (3d4) (+5,+8) It is especially deadly against natural creatures. You found it lying in a vault on level 3 of Barrow-Downs. v) a Parchment - Adventurer's Guide to Middle-earth w) 4 Parchments - Map of Lothlorien [The Mathom-house Inventory - Bree ] a) a Demonblade of Morgul (4d6) (-8,-16) [-8] (-3) {cursed} It decreases your luck by 3. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it lying in a vault on level 3 of Barrow-Downs. b) a Potion of Corruption c) a Ring of Weakness (-1) {cursed} It decreases your strength by 1. It is cursed. You found it lying in a vault on level 1 of Barrow-Downs. d) a Ring of Stupidity (-1) {cursed} It decreases your intelligence by 1. It is cursed. You found it lying in a vault on level 1 of Barrow-Downs. e) a Ring of Teleportation {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It induces random teleportation. It is cursed. You found it lying in a vault on level 1 of Barrow-Downs. f) an Amulet of Teleportation {cursed} It induces random teleportation. It is cursed. You found it lying in a vault on level 4 of Barrow-Downs. g) an Amulet of Infravision (-1) {cursed} It decreases your infravision by 1. It is cursed. You found it lying in a vault on level 4 of Barrow-Downs. h) Soft Studded Leather [5,-2] i) a Metal Cap of Teleportation [3,+7] {cursed} It induces random teleportation. It is cursed. You found it lying in a vault on level 1 of Barrow-Downs. j) a Pair of Soft Leather Boots [2,-2] k) a Broken Sword (1d2) (-4,-6) {cursed} It is cursed. l) a Broken Sword (1d2) (-2,-4) m) a Sabre of Morgul (1d7) (-7,-16) [-3] (-7) {cursed} It decreases your luck by 7. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of an Ogre in a forest. n) 20 Rounded Pebbles (1d2) (-1,-2) {cursed} It is cursed. o) a Broken Stick p) a Giant black ant skeleton