The Angband Ladder: Indon, Dunadan Blackguard by Philip

  [Angband 4.2.0 Character Dump]

 Name   Indon        Age             57          Self  RB  CB  EB   Best
 Race   Dunadan      Height        7'3"   STR:     15  +1  +2  +3  18/30
 Class  Blackguard   Weight   13st 13lb   INT:     11  +2  +0  +0     13
 Title  Tormentor    Turns used:          WIS:     10  +2  -3  +0      9
 HP     -7/389       Game        347985   DEX:  18/40  +2  +0  +8 18/140
 SP     6/26         Standard     37842   CON:     11  +3  +2  +3  18/10
                     Resting       5003

 Level                 32    Armor      [40,+95]    Saving Throw     66%
 Cur Exp           200139                           Stealth          Bad
 Max Exp           200139    Melee       4d2,+35    Disarm - phys.   76%
 Adv Exp           240000    To-hit       67,+52    Disarm - magic   48%
                             Blows      5.3/turn    Magic Devices     60
 Gold               27029                           Searching        51%
 Burden          102.4 lb    Shoot to-dam    +15    Infravision     0 ft
 Overweight      -53.5 lb    To-hit       52,+52    Speed       4 (1.4x)
 Max Depth    2300' (L46)    Shots      1.0/turn

 You are one of several children of a Guildsman.  You are the black
 sheep of the family.  You have brown eyes, straight black hair, and a
 very fair complexion.

Resistances         Abilities
 Acid:......+.++... pFear:.............
 Elec:........+.+.. pBlnd:.............
 Fire:........+.... pConf:.............
 Cold:........++... pStun:.............
 Pois:............. HLife:.............
Light:..........+.. Regen:.............
 Dark:.........+...   ESP:....+........
Sound:............. S.Inv:+............
Shard:......+...... FrAct:......+..+...
Nexus:.........+.+. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:........+.... TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............+ Stea.:.......+++...
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:......++.....
DrExp:............. Blows:+............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.....+....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Gorlim, Betrayer of Barahir is stunned.
> You hit Gorlim, Betrayer of Barahir.
> You miss Gorlim, Betrayer of Barahir.
> You hit Gorlim, Betrayer of Barahir.
> You miss Gorlim, Betrayer of Barahir.
> Gorlim, Betrayer of Barahir casts a bolt of raw magic.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel very good.
> You have 10 Potions of Cure Critical Wounds (d).
> Gorlim, Betrayer of Barahir casts a bolt of raw magic.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Gorlim, Betrayer of Barahir hits you.
> You die.

Killed by Gorlim, Betrayer of Barahir.

  [Character Equipment]

a) the Scimitar 'Haradekket' (4d2) (+9,+12) <+2>
     Dropped by Bolg, Son of Azog at 1350 feet (level 27)
     
     +2 dexterity.
     +2 attack speed.
     Slays undead, animals, evil creatures.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     Combat info:
     5.3 blows/round.
     With +1 STR and +0 DEX you would get 5.8 blows
     With +0 STR and +1 DEX you would get 6.0 blows
     Average damage/round: 299.5 vs. undead, 264.3 vs. animals, 264.3
     vs. evil creatures, and 229.1 vs. others.
     
b) a Long Bow of Power (x3) (+9,+15)
     Dropped by Sm�agol at 850 feet (level 17)
     
c) a Ring of Damage (+0,+10)
     Found lying on the floor at 1300 feet (level 26)
     
d) a Ring of Damage (+0,+10)
     Found lying on the floor of a special room at 2150 feet (level 43)
     
e) an Amulet of ESP
     Found lying on the floor at 2050 feet (level 41)
     
     Grants telepathy.  
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 15 to 28 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by Beorn, the Shape-Changer at 1500 feet (level 30)
     
     +3 dexterity.
     +3 speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
h) an Elven Cloak [6,+4] <+1>
     Dropped by Draebor, the Imp at 1500 feet (level 30)
     
     +1 stealth.
     +1 speed.
     
i) a Wicker Shield of Elvenkind [2,+23] <+1>
     Found lying on the floor in a vault at 1700 feet (level 34)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid.
     
j) the Steel Helm of Hammerhand [9,+20] <+3, -2>
     Dropped by Lugdush, the Uruk at 2000 feet (level 40)
     
     +3 strength.
     +3 dexterity.
     +3 constitution.
     -2 stealth.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
k) the Set of Gauntlets 'Pauraegen' [3,+14] <+1> {!!}
     Dropped by M�m, Betrayer of Turin at 1550 feet (level 31)
     
     +1 light.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, fire.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 9 to 16 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
l) a Pair of Ethereal Slippers of Stability [0,+5]
     Dropped by Grishn�kh, the Hill Orc at 500 feet (level 10)
     
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     




  [Character Inventory]

a) 3 Necromantic Tomes [Dark Rituals]
     
     You can read this book.
     
b) a Necromantic Tome [Deadly Powers]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) a Mushroom of Vigor
d) 10 Potions of Cure Critical Wounds
e) 2 Potions of Healing
f) a Potion of Enlightenment
g) a Potion of Speed
h) 2 Potions of Berserk Strength
i) 21 Scrolls of Phase Door
j) a Scroll of Teleportation
k) a Scroll of Teleport Level
l) a Scroll of Recharging
m) 2 Scrolls of Monster Confusion
n) 4 Rods of Treasure Location
o) a Rod of Magic Mapping (charging)
p) a Rod of Recall
     Cannot be harmed by lightning.
     
q) a Wand of Stone to Mud (14 charges)
r) a Wand of Teleport Other (8 charges)
s) a Wand of Drain Life (4 charges)
t) a Staff of Detect Evil (10 charges)
u) 2 Staves of Teleportation (14 charges)




  [Character Quiver]

0) 25 Arrows of Slay Animal (1d4) (+5,+7)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 128.6 vs. animals, and 77.2 vs. others.
     35% chance of breaking upon contact.
     
1) 11 Seeker Arrows (4d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 78.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Vigor
b) a Sip of Miruvor
c) 2 Potions of Healing
d) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 6 Potions of Restore Mana
f) a Scroll of Remove Curse
g) a Scroll of *Destruction*
h) 2 Staves of Teleportation (13 charges)
i) a Ring of Soulkeeping
     Found lying on the floor of a special room at 1500 feet (level 30)
     
     Sustains strength, intelligence, wisdom.
     
j) a Ring of Resist Poison
     Dropped by a vrock at 2300 feet (level 46)
     
     Provides resistance to poison.
     
k) a Ring of Resist Fire and Cold
     Found lying on the floor at 550 feet (level 11)
     
     Provides resistance to fire, cold.
     
l) a Ring of Accuracy (+13,+0)
     Found lying on the floor at 1000 feet (level 20)
     
m) a Ring of the Mouse (+0,-11) <+4>
     Found lying on the floor at 800 feet (level 16)
     
     +4 dexterity.
     +4 stealth.
     
n) a Ring of Free Action
     Bought from a store
     
     Prevents paralysis.  
     
o) a Cloak [1,+3] {cursed}
     Dropped by Beorn, the Shape-Changer at 1500 feet (level 30)
     
     It prevents you from teleporting.
     It occasionally makes a loud noise.
     
p) a Steel Helm of Seeing [9,+5] <+2>
     Bought from a store
     
     +2 searching skill.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
q) a Set of Mithril Gauntlets [6,+6]
     Dropped by Kh�m, Son of M�m at 1200 feet (level 24)
     
     Cannot be harmed by acid, fire.
     
r) a Set of Alchemist's Gloves of Slaying (+1,+1) [0,+13]
     Dropped by Draebor, the Imp at 1500 feet (level 30)
     
     Cannot be harmed by acid, fire.
     
s) a Pair of Steel Shod Boots of Stability [7,+10]
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     
t) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
     Found lying on the floor of a special room at 1750 feet (level 35)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +1 attack speed.
     Slays dragons, giants, trolls, orcs, animals.
     Cannot be harmed by acid.
     
     Combat info:
     5.0 blows/round.
     With +1 STR and +0 DEX you would get 5.3 blows
     With +0 STR and +1 DEX you would get 5.5 blows
     Average damage/round: 294 vs. dragons, 294 vs. giants, 294 vs.
     trolls, 294 vs. orcs, 256 vs. animals, and 218 vs. others.
     
u) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Dropped by Golfimbul, the Hill Orc Chief at 800 feet (level 16)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     3.8 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +3 DEX you would get 4.3 blows
     Average damage/round: 211.2 vs. creatures not resistant to cold,
     196.6 vs. animals, and 182 vs. others.
     
v) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Found lying on the floor at 650 feet (level 13)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 188.1 vs. trolls, 188.1 vs. orcs, and 143.8
     vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       443    100'  Reached level 2
       811    100'  Reached level 3
      1058    100'  Reached level 4
      1141    100'  Reached level 5
      1727    100'  Reached level 6
      2194    400'  Killed Fang, Farmer Maggot's Dog
      2383    400'  Reached level 7
      2681    450'  Reached level 8
      3152    450'  Reached level 9
      3468    450'  Killed Wormtongue, Agent of Saruman
      3468    450'  Reached level 10
      3852    450'  Reached level 11
      5202    500'  Reached level 12
      5550    500'  Reached level 13
      5886    500'  Killed Grishnákh, the Hill Orc
      5886    500'  Reached level 14
      6865    600'  Reached level 15
      8057    650'  Reached level 16
      8100    650'  Found the Long Sword 'Elvagil'
      9024    750'  Reached level 17
      9835    750'  Killed Grip, Farmer Maggot's Dog
     11137    750'  Reached level 18
     11806    800'  Reached level 19
     11828    800'  Killed Ulfast, Son of Ulfang
     11951    800'  Killed Bullroarer the Hobbit
     11975    800'  Killed Golfimbul, the Hill Orc Chief
     11979    800'  Found the Rapier 'Forasgil'
     12005    800'  Reached level 20
     12486    850'  Killed Sméagol
     13068    900'  Reached level 21
     13269    900'  Killed Brodda, the Easterling
     13729    950'  Killed Angamaitë of Umbar
     14067   1000'  Reached level 22
     14425   1000'  Killed Lagduf, the Snaga
     14582   1000'  Reached level 23
     15282   1000'  Reached level 24
     16464   1050'  Killed Shagrat, the Orc Captain
     17574   1050'  Reached level 25
     17799   1050'  Found the Phial of Galadriel
     18605   1150'  Killed Nár, the Dwarf
     19464   1200'  Killed Sangahyando of Umbar
     19486   1200'  Killed Khîm, Son of Mîm
     21738   1250'  Reached level 26
     23883   1350'  Killed Bolg, Son of Azog
     23938   1350'  Killed Azog, Enemy of the Dwarves
     24036   1350'  Found the Scimitar 'Haradekket'
     25908   1400'  Reached level 27
     26555      0'  Reached level 27
     27665   1500'  Killed Beorn, the Shape-Changer
     27710   1500'  Found the Leather Scale Mail 'Thalkettoth'
     28471   1500'  Reached level 28
     28885   1500'  Killed Draebor, the Imp
     29479   1500'  Killed Ibun, Son of Mîm
     30491   1500'  Killed Uldor the Accursed
     31194   1550'  Killed Mîm, Betrayer of Turin
     31197   1550'  Found the Set of Gauntlets 'Pauraegen'
     31383   1550'  Killed Old Man Willow
     31383   1550'  Reached level 29
     33923   1750'  Found the Rapier 'Careth Asdriag'
     34152   2000'  Killed Bert the Stone Troll
     34155   2000'  Killed Tom the Stone Troll
     34155   2000'  Reached level 30
     34186   2000'  Killed Bill the Stone Troll
     34354   2000'  Killed Lugdush, the Uruk
     34375   2000'  Found the Steel Helm of Hammerhand
     35401   2050'  Reached level 31
     35645   2100'  Killed Lokkak, the Ogre Chieftain
     36324   2150'  Killed Orfax, Son of Boldor
     37339   2300'  Reached level 32


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 18.1.2020 11:28

Download this dump

13. on the Competition No.229 Ladder (of 30)

Comments

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On 18.1.2020 11:28 Philip wrote:
Wow, playing a Blackguard is really not fun. Worse Warrior definitely describes it well. Supposedly it gets better shortly after the point I died, but ultimately, every character is good with maxed stats. Thirst for Blood might be good, but if it's supposed to be the main character feature it should probably not steal your turn every now and then.

On 18.1.2020 17:06 Darin wrote:
Oh, there is supposed to be a useful spell? I've been spending the game not caring about spells or... Intelligence, is it, or encumbrance, because casting worthless spells doesn't help much when wearing light armor makes one hemorrhage health with impaired HP recovery. OK, I'm done whining.

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