The Angband Ladder: Glach IV, Human Paladin by malcontent

  [Angband 4.2.0 Character Dump]

 Name   Glach IV     Age             15          Self  RB  CB  EB   Best
 Race   Human        Height        5'9"   Str:     16  +0  +1  +0     17     15
 Class  Paladin      Weight    14st 5lb   INT:      9  +0  -3  +0      6
 Title  Knight       Turns used:          WIS:     11  +0  +1  +2     14
 HP     277/277      Game        292045   DEX:  18/15  +0  -1  +0  18/05
 SP     31/31        Standard     29586   CON:     10  +0  +2  +0     12
                     Resting       2855

 Level                 28    Armor      [29,+70]    Saving Throw     56%
 Cur Exp            36884                           Stealth          Bad
 Max Exp            36884    Melee       1d4,+12    Disarm - phys.   59%
 Adv Exp            50000    To-hit       59,+11    Disarm - magic   42%
                             Blows      1.3/turn    Magic Devices     52
 Gold               17903                           Searching        43%
 Burden          101.7 lb    Shoot to-dam    +16    Infravision     0 ft
 Overweight        0.2 lb    To-hit       44,+11    Speed         Normal
 Max Depth    1600' (L32)    Shots      1.0/turn

 You are one of several children of a Serf.  You are a credit to the
 family.  You have green eyes, straight brown hair, and a dark
 complexion.

Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:+..+..+.+.... pBlnd:.............
 Fire:..+...+.+.... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.........+...
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:...........+.
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 350 feet (level 7)
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 12 turns to recharge.
     Your chance of success is 93.7%
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 26.7 vs. creatures not resistant to
     lightning, and 19.8 vs. others.
     
b) a Light Crossbow of Power (x3) (+9,+16)
     Dropped by Lugdush, the Uruk at 1100 feet (level 22)
     
c) a Ring of Flames [+12]
     Found lying on the floor at 1200 feet (level 24)
     
     Provides resistance to fire.
     
d) a Ring of Lightning [+8]
     Dropped by a ranger at 900 feet (level 18)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
e) an Amulet of Wisdom <+2>
     Found lying on the floor of a cavern at 1200 feet (level 24)
     
     +2 wisdom.
     Sustains wisdom.
     
f) a Lantern (11497 turns)
     Found lying on the floor at 450 feet (level 9)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) Studded Leather Armour of Resistance (-1) [12,+15]
     Found lying on the floor of a special room at 1600 feet (level 32)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
i) a Leather Shield of Resistance [8,+10]
     Found lying on the floor in a vault at 1150 feet (level 23)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
j) an Iron Helm of Regeneration [7,+4]
     Dropped by Mughash the Kobold Lord at 400 feet (level 8)
     
     Speeds regeneration.  
     
l) a Pair of Leather Boots of Free Action [2,+9]
     Dropped by Shagrat, the Orc Captain at 1150 feet (level 23)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 4 Potions of Cure Critical Wounds
c) a Potion of Neutralize Poison
d) 2 Potions of Restore Mana
e) a Potion of Speed
f) 15 Scrolls of Phase Door
g) 3 Scrolls of Magic Mapping
h) 2 Scrolls of Remove Hunger
i) 3 Scrolls of Word of Recall
j) 2 Rods of Treasure Location (1 charging)
k) a Rod of Teleport Other
l) 4 Rods of Light
m) a Wand of Slow Monster (4 charges)
n) 2 Wands of Stone to Mud (13 charges)
o) a Wand of Teleport Other (5 charges)
p) a Staff of Curing (3 charges)
q) a Staff of Teleportation (6 charges)
r) a Staff of Speed (4 charges)
s) a Ring of Dexterity <+3>
     Dropped by a black knight at 1550 feet (level 31)
     
     +3 dexterity.
     Sustains dexterity.
     
t) a Ring of Ice [+9]
     Found lying on the floor of a special room at 1500 feet (level 30)
     
     Provides resistance to cold.
     




  [Character Quiver]

0) 14 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 57.5.
     25% chance of breaking upon contact.
     
1) 10 Seeker Bolts (4d5) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 84.8.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Mushrooms of Emergency
b) 4 Potions of Cure Critical Wounds
c) a Potion of Restore Mana
d) 2 Potions of Speed
e) a Scroll of Teleportation
f) a Scroll of Remove Curse
g) a Rod of Slow Monster
h) a Rod of Curing
i) a Wand of Stone to Mud (4 charges)
j) a Staff of Sleep Monsters (9 charges)
k) a Staff of Mapping (4 charges)
l) a Ring of Escaping <+2>
     Found lying on the floor of a labyrinth at 1300 feet (level 26)
     
     +2 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
m) a Ring of Free Action
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Prevents paralysis.  
     
n) a Ring of Digging <+3>
     Found lying on the floor of a special room at 650 feet (level 13)
     
     +3 tunneling.
     
o) an Iron Helm of Wisdom [7,+3] <+2>
     Found lying on the floor at 1350 feet (level 27)
     
     +2 wisdom.
     Sustains wisdom.
     
p) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Dropped by Grishn�kh, the Hill Orc at 650 feet (level 13)
     
     +2 dexterity.
     +2 stealth.
     Slays trolls, orcs.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +4 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +2 DEX you would get 1.3 blows
     Average damage/round: 37.3 vs. trolls, 37.3 vs. orcs, and 22.4 vs.
     others.
     
q) a Halberd of Flame (3d5) (+4,+8)
     Dropped by Bolg, Son of Azog at 900 feet (level 18)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     1.0 blows/round.
     With +5 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +2 DEX you would get 1.1 blows
     Average damage/round: 39.3 vs. creatures not resistant to fire,
     and 19.2 vs. others.
     
r) a Long Bow (x3) (+8,+7)
     Dropped by Bolg, Son of Azog at 900 feet (level 18)
     
s) 31 Arrows of Slay Dragon (1d4) (+7,+5)
     Slays dragons.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        76    100'  Reached level 2
       163    100'  Killed Fang, Farmer Maggot's Dog
       163    100'  Reached level 3
       186    100'  Reached level 4
       707    150'  Reached level 5
      1112    200'  Reached level 6
      1336    200'  Reached level 7
      1553    200'  Reached level 8
      2382    250'  Reached level 9
      3775    300'  Reached level 10
      4785    350'  Reached level 11
      5519    350'  Killed Bullroarer the Hobbit
      6021    350'  Reached level 12
      6432    350'  Found the Dagger 'Dethanc'
      7069    400'  Killed Mughash the Kobold Lord
      7175    400'  Reached level 13
      8399    450'  Killed Grip, Farmer Maggot's Dog
      8438    450'  Killed Lagduf, the Snaga
      8438    450'  Reached level 14
      8943    450'  Reached level 15
     10703    600'  Reached level 16
     11038    650'  Killed Grishnákh, the Hill Orc
     11040    650'  Found the Long Sword 'Elvagil'
     11137    650'  Reached level 17
     13104    700'  Reached level 18
     14223    800'  Reached level 19
     14288    800'  Killed Ufthak of Cirith Ungol
     14535    800'  Reached level 20
     16177    900'  Reached level 21
     16821    900'  Reached level 22
     17089    900'  Killed Bolg, Son of Azog
     17697    950'  Reached level 23
     17806    950'  Killed Ulfast, Son of Ulfang
     17901    950'  Killed Gorbag, the Orc Captain
     18448   1000'  Reached level 24
     19443   1100'  Reached level 25
     19465   1100'  Killed Wormtongue, Agent of Saruman
     19731   1100'  Killed Lugdush, the Uruk
     20239   1150'  Killed Shagrat, the Orc Captain
     22020   1150'  Killed Uglúk, the Uruk
     22020   1150'  Reached level 26
     24080   1300'  Killed Nár, the Dwarf
     25422   1450'  Killed Brodda, the Easterling
     25844      0'  Killed Farmer Maggot
     26192   1500'  Reached level 27
     29166   1600'  Reached level 28


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 17.12.2019 23:55

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17. on the Competition No.227 Ladder (of 29)

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On 17.12.2019 23:58 malcontent wrote:
CL28 DL32 T29586

Against my better judgement, here goes another (late) try. @ seems to have much better HPs/CL this time which is nice. A few artifact weapons have helped, particularly Dethanc as it doesn't weigh much and my strength has been decimated.

Have made it to stat gain level though so hopefully will improve. Even a ring of strength would be a welcome discovery,

On 18.12.2019 08:09 malcontent wrote:
Ugh, app crashed and save file is corrupted - details in the forum...

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