The Angband Ladder: Rindor, Dwarf Paladin by PowerDiver

  [Angband 3.1.2 dev Character Dump]

 Name   Rindor                                   Self  RB  CB  EB   Best
 Sex    Male         Age             42   STR:     16  +2  +3  +0  18/30
 Race   Dwarf        Height          42   INT:     10  -3  -3  +0      4
 Class  Paladin      Weight         145   WIS:     16  +2  +1  +9 18/100
 Title  Knight       Social   Respected   DEX:     18  -2  +0  +0     16
 HP     298/298      Maximize         Y   CON:     16  +2  +2  +0  18/20
 SP     106/113                           CHR:     11  -3  +2  +0     10

 Level               28   Armor    [24,+42]     Saving Throw         71%
 Cur Exp          64208   Fight     (+0,+3)     Stealth             Fair
 Max Exp          64208   Melee   (+15,+31)     Fighting          Heroic
 Adv Exp          77500   Shoot    (+22,+9)     Shooting          Superb
 MaxDepth   1950' (L39)   Blows      1/turn     Disarming            38%
 Game Turns      139689   Shots      1/turn     Magic Device      Superb
 Player Turns     15248   Infra       50 ft     Perception       1 in 38
 Active Turns     14093   Speed      Normal     Searching            19%
 Gold              7984   Burden  153.4 lbs

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


rAcid:......??..... rConf:+............
rElec:+.....?...... Sound:..?...??.....
rFire:+.....??..... Shard:......??.....
rCold:......?...... Nexus:...........+.
rPois:+.....?...... Nethr:..?...??.....
rFear:......?...... Chaos:..?...??.....
rLite:......??..... Disen:..?...??.....
rDark:......??..... S.Dig:......?......
rBlnd:......??....+ Feath:......??...+.

PLite:............. Aggrv:......?......
Regen:+............ Stea.:+............
  ESP:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:...+..??..... Tunn.:............+
HLife:......??..... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Great Hammer of Harwe (8d1) (+15,+28) (+2) {150 arrow !!}
     +2 stealth.
     Slays undead, dragons.
     Provides resistance to lightning, fire, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     When aimed, it fires a magical arrow with damage 150.
     Takes 21 to 40 turns to recharge.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 59.3 vs. undead, 59.3 vs. dragons, and 42 vs.
     others.
     
b) a Sling of Accuracy (x2) (+22,+9)
c) a Tiger Eye Ring {wielded}
     You do not know the full extent of this item's powers.
     
d) a Ring of Free Action
     Prevents paralysis.  
     
e) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
f) a Wooden Torch (4879 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
g) Metal Scale Mail (-2) [12,+11] {wielded}
     You do not know the full extent of this item's powers.
     
h) a Cloak [1,+9] (+2) {special}
     You do not know the full extent of this item's powers.
     +2 wisdom.
     
     It can be activated.
     
i) a Wicker Shield [2,+4]
j) a Hard Leather Cap [2,-5] {squelch}
k) The Set of Leather Gloves of Aithollia [1,+17] (+4)
     +4 wisdom.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 8 to 15 turns to recharge.
     
l) a Pair of Steel Shod Boots of Stability [6,+5] {stability}
     Provides resistance to nexus.
     Feather Falling.  
     


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@G1 @b1 @p1}
b) 2 Holy Books of Prayers [Words of Wisdom] {@G2 @b2 @p2}
c) 2 Holy Books of Prayers [Chants and Blessings] {@G3 @b3 @p3}
d) 2 Flasks of oil
     Branded with flames.
     
e) 2 Potions of Cure Critical Wounds
     
f) a Potion of Speed
g) 13 Scrolls of Phase Door
h) a Scroll of Identify {@r1}
i) a Scroll of Deep Descent {!*}
j) a Rod of Detection {!!}
     Cannot be harmed by electricity.
     
k) a Rod of Disarming {!!}
l) 2 Rods of Light {@z3 !!}
m) 2 Staves of Teleportation (15 charges) {!*}
     
n) a Wooden Torch (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
o) a Wooden Torch (889 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
p) The Cloak of Arnolwil [1,+12]
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it creates a lightning bolt with damage 6d6.
     Takes 7 to 12 turns to recharge.
     
q) The Set of Leather Gloves of Milman [1,+14] (+2) {telSelf !!}
     +2 wisdom, infravision, speed.
     Provides resistance to fire, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 45 turns to recharge.
     
r) a Ball-and-Chain (4d4) (+6,+10) {special}
     You do not know the full extent of this item's powers.
     Branded with venom.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     It can be activated.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 45.5 vs. creatures not resistant to poison, 
     and 24.3 vs. others.
     
s) 20 Arrows (1d4) (+3,+7) {ego}
     You do not know the full extent of this item's powers.
     
t) 27 Arrows (1d4) {ego}
     You do not know the full extent of this item's powers.
     
u) 19 Iron Shots of Slay Dragon (1d4) (+11,+13)
     Slays dragons.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 149.9 vs. dragons, and 49.9 vs. others.
     25% chance of breaking upon contact.
     
v) 17 Iron Shots of Slay Animal (1d4) (+5,+5)
     Slays animals.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 66.6 vs. animals, and 33.3 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3292     50'    2   Reached level 2
      7947    100'    2   Killed Grip, Farmer Maggot's dog
      7947    100'    3   Reached level 3
      7967    100'    4   Reached level 4
      8877    100'    4   Killed Fang, Farmer Maggot's dog
      8877    100'    5   Reached level 5
     11067    150'    6   Reached level 6
     14811    200'    7   Reached level 7
     21189    250'    8   Reached level 8
     27820    400'    8   found -lightBeams
     28450    400'    9   Reached level 9
     31483    450'   10   Reached level 10
     32183    450'   10   got shovel (+3,+4) from dark elf 400'
     36629    500'   11   Reached level 11
     36819    500'   12   Reached level 12
     44569    600'   13   Reached level 13
     50405    750'   14   Reached level 14
     55613    950'   14   !CHR
     56854    950'   14   found -dStairs
     60545   1000'   15   Reached level 15
     65929   1050'   16   Reached level 16
     70135   1150'   16   got special gloves from a paladin, act for telSelf
     70777   1150'   17   Reached level 17
     72835   1150'   18   Reached level 18
     75863   1200'   18   found =FA 750'
     78535   1200'   19   Reached level 19
     83315   1450'   19   got PB3 from a snaga
     84007   1500'   19   ideal, land in moat of orc pit to start stat gain
     84587   1500'   20   Reached level 20
     84859   1500'   20   get "wis+3 from orc pit
     86694   1500'   21   Reached level 21
     86953   1500'   21   found -dAll
     90584   1500'   21   Killed Boldor, King of the Yeeks
     90859   1500'   22   Reached level 22
     92385   1500'   23   Reached level 23
     93566   1500'   23   got artifact gloves from an angel
     95330   1550'   24   Reached level 24
     99127   1550'   25   Reached level 25
    105369   1700'   26   Reached level 26
    109225   1700'   26   Killed Gorbag, the Orc Captain
    118663   1900'   27   Reached level 27
    118746   1900'   27   !DEX from cave troll
    120604   1900'   27   Killed Grishnakh, the Hill Orc
    124417   1900'   27   got artifact cloak from spectre
    130788   1950'   27   !DEX from stone troll
    134063   1950'   28   Reached level 28
    134097   1950'   28   Found The Cloak of Arnolwil


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.10.2009 04:08
Last updated on 22.10.2009 19:30

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13314. on the Ladder (of 19090)
5123. on the Angband Ladder (of 6561)
55. for this player (

Comments

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On 22.10.2009 04:08 PowerDiver wrote:
Incredible start. Well, incredible 1150'-1200' anyway. Bought a dagger, switched to a shovel (+3,+4) at 450', and wonder if my 3rd weapon will last a while. It seems to be based on something good.


On 22.10.2009 10:12 Psi wrote:
Are Great Hammers a good weapon type? They will obviously be consistent damage wise, but you are only going to have 1 or 2 blows for a relatively long time. I don't know how criticals work in V - are they factored in to the inspected damage calculation? I found an HA Great Hammer last night, before my careless demise, but ended up discarding it.

I'm guessing by your comments that V randart activations are now randomised?


On 22.10.2009 17:50 PowerDiver wrote:
Great hammers suck for the most part, but +28 damage made me hopeful. I don't think the activations are randomized, but I don't remember what does a 150 point arrow. Criticals are a function of CL, total +tohit, and weight.


On 22.10.2009 19:30 PowerDiver wrote:
I spent a ridiculous amount of time to get the ball-and-chain(4d4), but it was not as splendid as I hoped. With all the wis boosts, now playing like a priest casting orbs.

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