The Angband Ladder: Horpal, Half-Orc Paladin by <urmud@urmud.com>

  [Angband 3.0.5 Character Dump]

 Name   Horpal                                   Self  RB  CB  EB   Best
 Sex    Male              Age        12   Str:     16  +2  +3  +1  18/40  18/30
 Race   Half-Orc          Height     66   INT:     10  -1  -3  +0      6
 Class  Paladin           Weight    147   WIS:     15  +0  +1  +2     18
 Title  Knight            Status      1   Dex:     10  +0  +0  +1     11     10
 HP     -5/298            Maximize    Y   CON:     14  +1  +2  +1     18
 SP     42/43             Preserve    Y   CHR:     13  -4  +2  +1     12

 Level           28       Armor     [28,+59]     Saving Throw     Superb
 Cur Exp      54222       Fight      (+0,+3)     Stealth             Bad
 Max Exp      54222       Melee    (+10,+12)     Fighting         Heroic
 Adv Exp      72500       Shoot      (+9,+8)     Shooting         Superb
 MaxDepth   1150 ft       Blows       2/turn     Disarming          Fair
 Gold          1330       Shots       1/turn     Magic Device  Excellent
                                                 Perception          Bad
 Burden   206.4 lbs       Infra        30 ft     Searching          Poor

 Your father was an Orc, and it is acknowledged. You are the adopted
 child of a Serf.  You are a credit to the family.  You have brown
 eyes, straight black hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:..........+.. Chaos:.............
 Dark:............+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:..........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:+............ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You hit the 5-headed hydra.
> You miss the 5-headed hydra.
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you. <3x>
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you.
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you. <2x>
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra misses you. <2x>
> The 5-headed hydra bites you.
> You die.


  [Character Equipment]

a) a Trident of Westernesse (2d8) (+10,+9) (+1) {Smeagol, 300'}
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Light Crossbow (x3) (+9,+8) {Town}
c) a Bronze Ring of Protection [+11] {Town}
d) a Bronze Ring of Protection [+15] {Town}
e) a Dragon Tooth Amulet of Charisma (+1)
   It increases your charisma by 1.  It sustains your charisma.  
f) a Brass Lantern (with 7303 turns of light) {Town}
   It cannot be harmed by fire.  
g) Leather Scale Mail (-1) [11,+6] {Town}
h) a Cloak [1,+2] {Town}
i) a Small Metal Shield [3,+2]
j) a Steel Helm of Wisdom [6,+7] (+2) {Town}
   It increases your wisdom by 2.  It sustains your wisdom.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {150'}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots [6,+6] {Town}


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Godly Insights] {Maggot, 0'}
   It cannot be harmed by the elements.  
d) a Grey Mushroom of Restore Strength
e) a Flask of oil
f) a Scroll titled "vlynin snaro" of Teleportation
g) 5 Scrolls titled "ha wednih" of Word of Recall {25% off}
h) 24 Scrolls titled "monbot temski" of Identify {@3}
i) 14 Scrolls titled "miche nep" of Magic Mapping
j) 2 Platinum Rods of Door/Stair Location
k) a Tungsten Rod of Light
l) an Aluminium Wand of Light (10 charges)
m) a Molybdenum Wand of Confuse Monster (10 charges)
n) a Runed Wand of Stinking Cloud (4 charges)
o) a Spruce Staff of Teleportation (4 charges) {90% off}
p) a Hawthorn Staff of Enlightenment (7 charges)
q) a Broken Dagger (1d1) (+2,+1)
r) a Lance (2d8) (+3,+5)
s) a Lucerne Hammer (2d5) (+0,+0)
t) a Morning Star (2d6) (+6,+8)
u) a Gnomish Shovel of Digging (1d2) (+7,+3) (+6)
   It increases your tunneling by 6.  It is branded with acid.  
v) 82 Bolts (1d5) (+1,+0) {@0}


  [Home Inventory]

a) a Holy Book of Prayers [Chants and Blessings]
b) a Pink Speckled Potion of Healing
c) a Blue Potion of Restore Strength
d) 10 Scrolls titled "ha wednih" of Word of Recall {25% off}
e) 2 Scrolls titled "nagmon alawun" of *Identify*
f) 2 Scrolls titled "zunso zun" of Enchant Weapon To-Hit
g) 2 Tungsten Rods of Light
h) a Nickel-Plated Rod of Acid Bolts {floor, 550'}
i) a Zirconium Rod of Acid Balls {floor, 100'}
j) a Lead-Plated Wand of Teleport Other (8 charges)
k) 2 Pine Staffs of Perception (1 charge) {@6}
l) a Pair of Metal Shod Boots [6,+0]
m) a Long Sword of Lightning (2d5) (+9,+4)
   It is branded with electricity.  It provides resistance to lightning.  
   It cannot be harmed by electricity.  
n) a Battle Axe of Flame (2d8) (+5,+7) {Golfimbul, 900'}
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
o) a Whip of Slay Demon (1d3) (+5,+5)
   It slays demons.  
p) a Shovel of Digging (1d2) (+2,+3) (+5) {Town}
   It increases your tunneling by 5.  It is branded with acid.  
q) 51 Bolts (1d5) (+4,+5)
r) 46 Bolts (1d5) (+4,+3)
s) 23 Bolts (1d5) (+3,+4)
t) 4 Bolts (1d5) (+2,+4)
u) 99 Bolts (1d5) (+0,+0)
v) 25 Bolts (1d5) (+0,+0) {@0}


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.1.2005 01:36
Last updated on 27.1.2005 06:40

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13309. on the Ladder (of 18973)
5103. on the Angband Ladder (of 6502)
Third best for this player (

Comments

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On 27.1.2005 01:36 urmud@urmud.com wrote:
Some early finds helped a lot.
1. Cammithrim
2. Trident of Westernesse (2d8) (+1)

Other than that, plenty of armour and a suitably enchanted crossbow helped me clear an orc pit.


On 27.1.2005 04:23 urmud@urmud.com wrote:
Killed Sangahyando, Nar, and some orc uniques.

Didn't get anything good from them.

Diving deeper...


On 27.1.2005 06:40 urmud@urmud.com wrote:
I really should learn to watch my health...

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