The Angband Ladder: Glach, Human Paladin by malcontent

  [Angband 4.2.0 Character Dump]

 Name   Glach        Age             19          Self  RB  CB  EB   Best
 Race   Human        Height        5'8"   STR:     17  +0  +1  +0     18
 Class  Paladin      Weight   11st 12lb   INT:     11  +0  -3  +0      8
 Title  Knight       Turns used:          WIS:      9  +0  +1  +5     15
 HP     -13/274      Game        198062   DEX:     17  +0  -1  +0     16
 SP     33/33        Standard     22349   CON:     13  +0  +2  +0     15
                     Resting       3555

 Level                 27    Armor      [34,+43]    Saving Throw     56%
 Cur Exp            34192                           Stealth          Bad
 Max Exp            34192    Melee       2d5,+18    Disarm - phys.   56%
 Adv Exp            35000    To-hit       57,+13    Disarm - magic   42%
                             Blows      1.0/turn    Magic Devices     50
 Gold               10626                           Searching        42%
 Burden          113.8 lb    Shoot to-dam    +15    Infravision    40 ft
 Overweight       -6.1 lb    To-hit       43,+10    Speed       1.3x (3)
 Max Depth    1700' (L34)    Shots      1.0/turn

 You are one of several children of a Serf.  You are a credit to the
 family.  You have green eyes, straight brown hair, and a dark
 complexion.

Resistances         Abilities
 Acid:....+........ pFear:.............
 Elec:..+.......... pBlnd:.............
 Fire:...+......... pConf:.............
 Cold:*..+......... pStun:.............
 Pois:............. HLife:.............
Light:+............ Regen:+............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:..........+..
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:+............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:...........+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have destroyed the skeleton troll.
> Your Iron Shot (1d4) (+0,+0) hits the spotted mushroom patch (73). It was a
good hit!
> The spotted mushroom patch is destroyed.
> You have 30 Iron Shots (1d4) (+0,+0) (0).
> You see an Iron Shot (1d4) (+0,+0).
> You have 31 Iron Shots (1d4) (+0,+0) (0).
> You see an Iron Shot (1d4) (+0,+0).
> You have 32 Iron Shots (1d4) (+0,+0) (0).
> The basilisk breathes poison.
> You are poisoned!
> The basilisk is targeted.
> You have 7 charges remaining.
> The basilisk looks slowed.
> The basilisk breathes poison.
> You die.

Killed by a basilisk.

  [Character Equipment]

a) the Lucerne Hammer 'Turmil' (2d5) (+10,+11) [+8] <+4, +1>
     Dropped by Orfax, Son of Boldor at 1000 feet (level 20)
     
     +4 wisdom.
     +4 infravision.
     +1 light.
     Slays orcs.
     Branded with cold.
     Provides immunity to cold.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  Blessed by the gods.  
     
     When activated, it drains up to 90 hit points of life from a
     target creature.  Does not affect undead, demons, golems,
     elementals or vortices.
     Takes 52 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +3 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +1 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 37.5 vs. creatures not resistant to cold,
     37.5 vs. orcs, and 24.9 vs. others.
     
b) a Sling of Power (x2) (+7,+15)
     Bought from a store
     
c) a Ring of Lightning [+14]
     Found under some rubble at 1700 feet (level 34)
     
     Provides resistance to lightning.
     Cannot be harmed by lightning.
     
d) a Ring of Resist Fire and Cold
     Found lying on the floor at 650 feet (level 13)
     
     Provides resistance to fire, cold.
     
e) an Amulet of Resist Acid
     Provides resistance to acid.
     
f) a Lantern (12776 turns)
     Found lying on the floor of a special room at 600 feet (level 12)
     
     Cannot be harmed by fire.
     Intensity 3 light.
     
g) Leather Scale Mail (-1) [20,+3]
     Dropped by Lagduf, the Snaga at 650 feet (level 13)
     
h) a Cloak [1,+0]
     Found lying on the floor at 650 feet (level 13)
     
i) a Wicker Shield [2,+4]
     Dropped by an unknown monster at 1350 feet (level 27)
     
j) a Hard Leather Cap of Wisdom [2,+5] <+1>
     Bought from a store
     
     +1 wisdom.
     Sustains wisdom.
     
k) a Set of Caestus of Free Action (+0,+3) [5,+4]
     Dropped by Grishn�kh, the Hill Orc at 1500 feet (level 30)
     
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Speed [4,+4] <+3>
     Found lying on the floor of a special room at 1000 feet (level 20)
     
     +3 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) a Holy Book of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) 2 Mushrooms of Clear Mind
c) 10 Potions of Cure Light Wounds
d) 6 Potions of Cure Critical Wounds
e) a Potion of Restore Mana
f) a Potion of Speed
g) 3 Potions of True Seeing
h) 17 Scrolls of Phase Door
i) 7 Scrolls of Remove Hunger
j) 3 Scrolls of Word of Recall
k) 2 Rods of Lightning Bolts
l) a Rod of Curing
m) a Rod of Light
n) 3 Wands of Slow Monster (7 charges)
o) 2 Wands of Light (12 charges)
p) 3 Wands of Stone to Mud (22 charges)
q) a Wand of Haste Monster (12 charges)
r) a Staff of Mapping (9 charges)
s) a Staff of Curing (5 charges)
t) the Pair of Leather Boots of Radagast [2,+12] <+1, +3, +5>
     Dropped by Uldor the Accursed at 1700 feet (level 34)
     
     +1 wisdom.
     +3 stealth.
     +5 infravision.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Feather Falling.  Prevents paralysis.  
     




  [Character Quiver]

0) 32 Iron Shots (1d4) (+0,+0)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 35.3.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 2 Sips of Miruvor
b) a Potion of Restore Life Levels
c) 8 Scrolls of Phase Door
d) 3 Scrolls of Remove Curse
e) a Wand of Magic Missile (0 charges)
f) a Staff of Slow Monsters (3 charges)
g) a Staff of Sleep Monsters (8 charges)
h) 2 Staves of Mapping (9 charges)
i) a Staff of Curing (5 charges)
j) a Ring of Damage (+0,+7)
     Found lying on the floor at 650 feet (level 13)
     
k) a Ring of Free Action
     Found lying on the floor of a special room at 1200 feet (level 24)
     
     Prevents paralysis.  
     
l) a Ring of Digging <+3>
     Found lying on the floor at 1350 feet (level 27)
     
     +3 tunneling.
     
m) an Amulet of Regeneration
     Dropped by a young white dragon at 1700 feet (level 34)
     
     Speeds regeneration.  
     
n) a Pair of Leather Sandals [1,+5]
     Dropped by a cave orc at 550 feet (level 11)
     
o) a Flail of *Slay Evil* (2d6) (+4,+3) <+1>
     Found lying on the floor at 650 feet (level 13)
     
     +1 wisdom.
     Slays evil creatures.
     Provides protection from confusion.
     Blessed by the gods.  
     
     Combat info:
     1.0 blow/round.
     With +1 STR and +0 DEX you would attack a bit faster
     With +4 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would attack a bit faster
     With +1 STR and +1 DEX you would get 1.1 blows
     With +0 STR and +4 DEX you would get 1.1 blows
     Average damage/round: 25.1 vs. evil creatures, and 17.7 vs.
     others.
     
p) a Long Bow (x3) (+2,+5)
     Bought from a store
     
q) 19 Bolts (1d5) (+1,+5)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       333    150'  Reached level 2
       333    150'  Reached level 3
       390    150'  Reached level 4
       480    150'  Reached level 5
       666    150'  Reached level 6
      1217    150'  Reached level 7
      1669    200'  Reached level 8
      2386    350'  Killed Fang, Farmer Maggot's Dog
      2577    350'  Reached level 9
      2969    450'  Killed Brodda, the Easterling
      2969    450'  Reached level 10
      3224    500'  Reached level 11
      3245    500'  Reached level 12
      3745    550'  Reached level 13
      4614    650'  Reached level 14
      4905    650'  Reached level 15
      5824    650'  Reached level 16
      6346      0'  Killed Farmer Maggot
      7605    650'  Reached level 17
      8692    650'  Killed Lagduf, the Snaga
      9392    650'  Reached level 18
     10506    800'  Reached level 19
     11571   1000'  Reached level 20
     11572   1000'  Killed Orfax, Son of Boldor
     11576   1000'  Found the Lucerne Hammer 'Turmil'
     11617   1000'  Killed Boldor, King of the Yeeks
     12311   1100'  Reached level 21
     13511   1200'  Reached level 22
     14752   1300'  Killed Nár, the Dwarf
     14934   1300'  Reached level 23
     15601   1350'  Reached level 24
     16113   1400'  Reached level 24
     16871   1500'  Killed Lugdush, the Uruk
     16871   1500'  Reached level 25
     18010   1500'  Killed Grishnákh, the Hill Orc
     18042   1500'  Reached level 26
     19605   1500'  Killed Angamaitë of Umbar
     19656   1500'  Killed Sangahyando of Umbar
     20453   1700'  Reached level 27
     22015   1700'  Killed Uldor the Accursed
     22017   1700'  Found the Pair of Leather Boots of Radagast


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 3.12.2019 07:20
Last updated on 5.12.2019 04:25

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16. on the Competition No.227 Ladder (of 29)

Comments

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On 3.12.2019 07:24 malcontent wrote:
Found a few nice weapons. Turmil is a fantastic find for Paladan and a Flail of *Slay Evil* that also has protection from confusion is a nice swap, though the weight of carrying both adds up :(

Um, boots of +3 speed was also a nice find :)

On 4.12.2019 07:41 malcontent wrote:
No new equipment finds - maybe the sling of power from the store? - since last post. But the current equipment should allow me to poke around the state gain levels. One scroll of deep descent took me below 35 but I've chosen to pop back up to 34.

On 5.12.2019 04:28 malcontent wrote:
F$%@!

According to my monster memory the Basilisk breathes poison at 103 and I had 113 HPs left, but after slowing it with a wand he breathed poison for the second consecutive turn and killed me to -13 HP.

F$%@!
F$%@!
F$%@!
F$%@!

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