The Angband Ladder: SirFather, Human Paladin by Sphara

  [Angband 4.2.0 Character Dump]

 Name   SirFather    Age             20          Self  RB  CB  EB   Best
 Race   Human        Height        5'5"   STR:     18  +0  +1  +8  18/90
 Class  Paladin      Weight    15st 6lb   INT:     13  +0  -3  +6     16
 Title  Guardian     Turns used:          WIS:     15  +0  +1  +4  18/20
 HP     -33/325      Game        246837   DEX:  18/91  +0  -1  +5 18/131
 SP     49/54        Standard     26235   CON:     16  +0  +2  +0     18
                     Resting        766

 Level                 34    Armor      [65,+69]    Saving Throw     65%
 Cur Exp           276698                           Stealth    Excellent
 Max Exp           276698    Melee        4d4,+6    Disarm - phys.   72%
 Adv Exp           350000    To-hit       67,+21    Disarm - magic   45%
                             Blows      3.8/turn    Magic Devices     60
 Gold               26390                           Searching        60%
 Burden          171.5 lb    Shoot to-dam     +9    Infravision     0 ft
 Overweight       -8.4 lb    To-hit       50,+18    Speed         Normal
 Max Depth    2900' (L58)    Shots      1.0/turn

 Everyday daddy knight. Likes beer, hockeystick and knight's move.



Resistances         Abilities
 Acid:......+.+.... pFear:.............
 Elec:......+.+.... pBlnd:.......+.+...
 Fire:......+.+.... pConf:.........+...
 Cold:....+.+.+.... pStun:.............
 Pois:............. HLife:....+........
Light:............. Regen:....+........
 Dark:+...+........   ESP:+............
Sound:............. S.Inv:+........+...
Shard:......+...... FrAct:+.........+..
Nexus:......+...... Feath:...........+.
Nethr:....+........ S.Dig:.............
Chaos:........+.... TrpIm:...........+.
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:...+...++..+.
ImpSP:............. Sear.:.........+...
 Fear:............. Infra:.............
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:+....+.......
                    D.Red:.............
                    Moves:...........+.


  [Last Messages]

> You resist the effect!
> The greater titan misses you.
> The greater titan hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> The greater titan misses you.
> The storm giant tries to cast a spell, but fails.
> The lesser titan hits you.
> *** LOW HITPOINT WARNING! ***
> You resist the effect!
> The lesser titan misses you.
> The lesser titan hits you.
> You die.
> You have an Amulet of Weaponmastery (+3,+3) <+2> (t).

Killed by a lesser titan.

  [Character Equipment]

a) a Maul of Gondolin (4d4) (+11,+14) <+1>
     Found lying on the floor at 2300 feet (level 46)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     3.8 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 155.9 vs. dragons, 155.9 vs. demons, 155.9
     vs. trolls, 155.9 vs. orcs, and 71.4 vs. others.
     
b) a Heavy Crossbow (x4) (+8,+9)
     Dropped by Ufthak of Cirith Ungol at 900 feet (level 18)
     
c) a Ring of Strength <+6>
     Bought from a store
     
     +6 strength.
     Sustains strength.
     
d) a Ring of the Mouse (+0,-12) <+3, +4>
     Dropped by a soldier at 1150 feet (level 23)
     
     +3 dexterity.
     +4 stealth.
     
e) the Jewel 'Evenstar' <+2>
     Dropped by Castamir the Usurper at 2350 feet (level 47)
     
     +2 wisdom.
     Provides resistance to cold, dark, nether.
     Sustains wisdom, constitution.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 150 turns to recharge.
     Your chance of success is 89.1%
     
f) the Phial of Galadriel <+3>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +3 light.
     Cannot be harmed by fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 94.2%
     
g) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by a grave wight at 1650 feet (level 33)
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid.
     
h) a Fur Cloak of the Magi [3,+13] <+2, +1>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 intelligence.
     +1 stealth.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Sustains intelligence.
     
i) a Large Metal Shield of Elvenkind [12,+12] <+1>
     Found lying on the floor at 2900 feet (level 58)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure and all creatures and maps an
     area nearby.
     Takes 56 to 110 turns to recharge.
     Your chance of success is 92.4%
     
k) a Set of Leather Gloves of Free Action [1,+8]
     Found lying on the floor in a pit at 1650 feet (level 33)
     
     Prevents paralysis.  
     
l) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+2] <+2, +1>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +2 intelligence.
     +2 dexterity.
     +2 stealth.
     +1 movement speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  Gives immunity to traps.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 20 turns to recharge.
     Your chance of success is 93.6%
     




  [Character Inventory]

a) 3 Holy Books of Prayers [Novice's Handbook]
     
     You can read this book.
     
b) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by fire.
     
     You can read this book.
     
c) a Mushroom of Shadows
d) 17 Potions of Cure Critical Wounds
e) 5 Potions of Healing
f) 7 Potions of Restore Mana
g) a Potion of Speed
h) 17 Scrolls of Phase Door
i) 13 Scrolls of Teleportation
j) a Scroll of Word of Recall
k) 2 Scrolls of Recharging
l) 3 Rods of Treasure Location
m) 2 Rods of Slow Monster
n) 2 Rods of Curing
o) a Rod of Teleport Other
p) a Wand of Slow Monster (5 charges)
q) 3 Wands of Stone to Mud (23 charges)
r) 4 Wands of Teleport Other (6 charges)
s) a Ring of Damage (+0,+10)
     Found lying on the floor at 2400 feet (level 48)
     
t) an Amulet of Weaponmastery (+3,+3) <+2>
     Taken from a chest found at 2850 feet (level 57)
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
u) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
     Dropped by Boldor, King of the Yeeks at 1200 feet (level 24)
     
     +3 stealth.
     +3 speed.
     Slays undead.
     Branded with cold.
     Provides resistance to cold.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 93.5 vs. creatures not resistant to cold,
     93.5 vs. undead, and 57 vs. others.
     




  [Character Quiver]

0) 25 Bolts (1d5) (+3,+7)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 77.5.
     25% chance of breaking upon contact.
     
1) 19 Bolts (1d5) (+5,+8)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 81.6.
     25% chance of breaking upon contact.
     
2) 20 Bolts of Venom (1d5) (+9,+9)
     Branded with poison.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 149.9 vs. creatures not resistant to poison,
     and 85.6 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Holy Book of Prayers [Battle Blessings]
     Cannot be harmed by fire.
     
     You can read this book.
     
b) 2 Mushrooms of Shadows
c) a Sip of Miruvor
d) 20 Potions of Cure Critical Wounds
e) 3 Potions of Healing
f) 2 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
g) 3 Potions of Restore Mana
h) 12 Scrolls of Phase Door
i) 7 Scrolls of Teleportation
j) a Scroll of *Remove Curse*
k) 3 Scrolls of Recharging
l) a Rod of Illumination
m) a Staff of Mapping (4 charges)
n) 3 Staves of Teleportation (13 charges)
o) a Ring of Dexterity <+6>
     Found lying on the floor at 2400 feet (level 48)
     
     +6 dexterity.
     Sustains dexterity.
     
p) a Set of Gauntlets of Agility [3,+8] <+3>
     Found lying on the floor at 1750 feet (level 35)
     
     +3 dexterity.
     
q) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Dropped by Lugdush, the Uruk at 1100 feet (level 22)
     
     +1 light.
     Slays animals.
     Branded with cold.
     Provides resistance to cold, light.
     Cannot be harmed by acid.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 115 vs. creatures not resistant to cold,
     96.5 vs. animals, and 78.5 vs. others.
     
r) the Halberd 'Osondir' (3d5) (+16,+12) <+3>
     Found lying on the floor at 2000 feet (level 40)
     
     +3 strength.
     +3 wisdom.
     Slays undead, giants.
     Branded with fire.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, fire.
     Feather Falling.  Grants the ability to see invisible things. 
     Blessed by the gods.  
     
     Combat info:
     4.5 blows/round.
     With +3 STR and +0 DEX you would get 4.7 blows
     With +0 STR and +2 DEX you would get 4.7 blows
     Average damage/round: 179.7 vs. creatures not resistant to fire,
     179.7 vs. undead, 179.7 vs. giants, and 90.8 vs. others.
     
s) 4 Bolts of Slay Evil (1d5) (+3,+1)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 79.5 vs. evil creatures, and 53 vs. others.
     25% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
        99     50'  Reached level 2
       224     50'  Reached level 3
       506    100'  Reached level 4
       753    100'  Reached level 5
      1429    350'  Reached level 6
      1811    350'  Reached level 7
      2005    350'  Reached level 8
      2054    350'  Reached level 9
      2098    350'  Reached level 10
      2098    350'  Reached level 11
      2189    350'  Reached level 12
      2269    350'  Reached level 13
      3238    650'  Reached level 14
      3976    700'  Reached level 15
      4341    700'  Reached level 16
      4666    700'  Reached level 17
      4735    700'  Killed Bullroarer the Hobbit
      4736    700'  Found the Dagger 'Dethanc' (LOST)
      5634    750'  Killed Grishnákh, the Hill Orc
      5660    750'  Killed Golfimbul, the Hill Orc Chief
      5862    750'  Reached level 18
      6409    850'  Reached level 19
      6662    850'  Killed Ulfast, Son of Ulfang
      6726    850'  Reached level 20
      7412    900'  Reached level 21
      7670    900'  Killed Ufthak of Cirith Ungol
      8439    950'  Reached level 22
      9454    950'  Reached level 23
     10277   1000'  Reached level 24
     10818   1000'  Found the Dagger 'Nimthanc' (LOST)
     10979   1000'  Killed Gorbag, the Orc Captain
     11396   1050'  Killed Lagduf, the Snaga
     11478   1050'  Reached level 25
     13336   1100'  Killed Shagrat, the Orc Captain
     13397   1100'  Reached level 26
     14097   1100'  Killed Orfax, Son of Boldor
     14299   1100'  Killed Uglúk, the Uruk
     14656   1100'  Killed Lugdush, the Uruk
     14657   1100'  Found the Rapier 'Forasgil'
     16368   1150'  Killed Nár, the Dwarf
     16888   1200'  Killed Boldor, King of the Yeeks
     16888   1200'  Found the Spear 'Nimloth'
     17206   1200'  Reached level 27
     18180   1600'  Killed Ulwarth, Son of Ulfang
     19482      0'  Killed Farmer Maggot
     19883   1650'  Reached level 28
     20073   1650'  Found the Chain Mail of Arvedui
     20096   1650'  Found the Iron Helm 'Holhenneth'
     20265   1650'  Killed Wormtongue, Agent of Saruman
     20430   1650'  Found the Phial of Galadriel
     20431   1650'  Reached level 29
     20433   1650'  Found the Pair of Leather Boots of Wormtongue
     20803   1650'  Reached level 30
     21344   1800'  Killed Sangahyando of Umbar
     21361   1800'  Killed Angamaitë of Umbar
     21594   1850'  Killed Beorn, the Shape-Changer
     21828   1900'  Found the Bastard Sword 'Calris' (LOST)
     22002   1950'  Reached level 31
     22131   2000'  Found the Halberd 'Osondir'
     22531   2300'  Killed Old Man Willow
     23244   2350'  Killed Castamir the Usurper
     23245   2350'  Found the Jewel 'Evenstar'
     23748   2400'  Reached level 32
     24445   2650'  Reached level 33
     24717   2700'  Killed Ulfang the Black
     26111   2850'  Reached level 34


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 2.12.2019 11:54
Last updated on 3.12.2019 08:19

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7. on the Competition No.227 Ladder (of 29)

Comments

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On 2.12.2019 11:56 Sphara wrote:
Another go. Actually it's my 3rd attempt already, since I died to lovely paralysis trap/Lagduf combo already this morning.

Another great Bullroarer drop. Hope no early Ethereal Dragons this time.

On 2.12.2019 14:30 Sphara wrote:
Spent egregious amount of turns on DL 20-24. Netted Nimloth and nice set of TO wands. Now at stat-gain-depth and hoping all those TO charges aren't gonna be wasted on huorns. Also, even young dragons are a threat with this set of resistances.
Also, human paladin is noisy as hell (heaven).

On 2.12.2019 17:55 Sphara wrote:
Significant upgrade at DL33 9-8 vault. Phial, Holhenneth, Arvedui, Wormy-boots, Magicloak. Barely enough teleport others to clear most of it. Ran out of charges before the last treasure room. Gorlim was guarding it and he's not the kind of guy I wanna try luring out with just phase doors. I always forget he's not evil.

On 3.12.2019 08:29 Sphara wrote:
I guess there wasn't any other tile for PD to land on than the absolute worst possible tile on the map. This feels like losing a poker game with a flush.

Ah, anyway. Paladin feels strong enough and nicely balanced. Hard to make a comparison though as I don't remember its old set of prayers. Didn't get the wisdom up so I could've effectively used big book spells. I already left recall scrolls once but decided to carry em again, after one recall attempt by prayer required two potions of Restore Mana

On 3.12.2019 08:30 Sphara wrote:
And that's three tries. I consider myself out of the contest.

On 4.12.2019 07:45 malcontent wrote:
Shoot, that was going well! You had ESP and had even built up excellent stealth! What does "PD" mean???

On 4.12.2019 15:06 Sphara wrote:
Yeah, this hurts. By PD, I mean Phase Door.
I teleported out from Phoenix only to land right next to the door of a Giant Pit. Started running away and Cyclopes kept pelting me with boulders. When I was over 10 tiles from the Pit's outer edge, I dared to use Phase Door. But grossly miscalculated. Not only did it land me back there, but on the worst imaginable tile.

Probably should have risked to teleport but Phoenix could have instakilled me too. Big heal spell was a bit too unreliable to cast next to a cyclops and having less than half health. In retrospect, that would have been a better idea. Most likely.

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