The Angband Ladder: Defur, Dwarf Priest by Nick

  [Angband 4.2.0 Character Dump]

 Name   Defur        Age             50          Self  RB  CB  EB   Best
 Race   Dwarf        Height        3'2"   STR:     16  +2  -1  +0     17
 Class  Priest       Weight    8st 10lb   INT:     10  -3  -3  +0      4
 Title  Devotee      Turns used:          WIS:     16  +2  +3  +0  18/30
 HP     -6/124       Game         54583   DEX:     13  -2  -1  +0     10
 SP     0/20         Standard      5495   CON:     15  +2  +1  +0     18
                     Resting       1341

 Level                 11    Armor      [10,+19]    Saving Throw     57%
 Cur Exp              675                           Stealth          Bad
 Max Exp              675    Melee        2d4,+2    Disarm - phys.   38%
 Adv Exp              780    To-hit        27,+0    Disarm - magic   37%
                             Blows      1.0/turn    Magic Devices     50
 Gold                 754                           Searching        32%
 Burden           72.9 lb    Shoot to-dam     +0    Infravision    50 ft
 Overweight      -41.0 lb    To-hit        19,+0    Speed         Normal
 Max Depth     800' (L16)    Shots      0.0/turn

 You are one of two children of a pedantic Dwarven Miner.  You are the
 gullible one of the family.  You have dark brown eyes, straight brown
 hair, a one foot beard, and a dark complexion.

Resistances         Abilities
 Acid:....+.+...... pFear:.............
 Elec:......+...... pBlnd:............+
 Fire:......+...... pConf:.............
 Cold:......+...... pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:.............
Shard:............. FrAct:.............
Nexus:............. Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:..+..........
 Fear:............. Infra:............+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> You have no more Scrolls of Magic Mapping (g).
> The warg bites you.
> *** LOW HITPOINT WARNING! ***
> The warg bites you.
> *** LOW HITPOINT WARNING! ***
> The warg bites you.
> *** LOW HITPOINT WARNING! ***
> Nár, the Dwarf hits you.
> *** LOW HITPOINT WARNING! ***
> Nár, the Dwarf hits you.
> *** LOW HITPOINT WARNING! ***
> Nár, the Dwarf hits you.
> You die.
> You have Soft Leather Armour of Resistance [8,+18] (g).

Killed by Nár, the Dwarf.

  [Character Equipment]

a) a Mace (2d4) (+0,+0)
     An inheritance from your family
     
     Combat info:
     1.0 blow/round.
     With +3 STR and +0 DEX you would attack a bit faster
     With +7 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would attack a bit faster
     With +3 STR and +7 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would get 1.1 blows
     Average damage/round: 7.2.
     
c) a Ring of Searching <+1>
     Bought from a store
     
     +1 searching skill.
     
e) an Amulet of Resist Acid
     Provides resistance to acid.
     
f) a Wooden Torch (4929 turns)
     Intensity 2 light.
     
g) Soft Leather Armour of Resistance [8,+18]
     Found lying on the floor at 250 feet (level 5)
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, fire.
     
j) a Hard Leather Cap [2,+1]
     Found lying on the floor at 300 feet (level 6)
     




  [Character Inventory]

a) a Holy Book of Prayers [Novice's Handbook] {@m0@b0}
     
     You can read this book.
     
b) 2 Holy Books of Prayers [Cleansing Power] {@m1@b1}
     
     You can read this book.
     
c) 7 Rations of Food
d) 3 Potions of Boldness
e) a Potion of True Seeing
f) a Scroll of Word of Recall
g) a Rod of Illumination
h) a Staff of Detect Invisible (16 charges)
i) a Staff of Cure Light Wounds (0 charges)
j) a Staff of Light (8 charges)
k) a Wooden Torch (5000 turns)
     Intensity 2 light.
     
l) a Scimitar (4d2) (+0,+0)
     Found lying on the floor at 800 feet (level 16)
     
     Combat info:
     1.0 blow/round.
     With +4 STR and +0 DEX you would attack a bit faster
     With +9 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +7 DEX you would attack a bit faster
     With +4 STR and +7 DEX you would get 1.1 blows
     With +0 STR and +10 DEX you would get 1.1 blows
     Average damage/round: 8.3.
     




  [Character Quiver]



[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       183     50'  Reached level 2
       308     50'  Reached level 3
      1001    100'  Reached level 4
      1717    150'  Reached level 5
      2294    200'  Reached level 6
      2688    250'  Reached level 7
      2797    250'  Killed Grip, Farmer Maggot's Dog
      3577    400'  Reached level 8
      4123    750'  Killed Fang, Farmer Maggot's Dog
      4537    750'  Reached level 9
      4760    750'  Reached level 10
      5414    800'  Reached level 11


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)


Posted on 18.9.2019 14:40
Last updated on 19.9.2019 14:26

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20. on the Competition No.223 Ladder (of 20)

Comments

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On 18.9.2019 14:40 Nick wrote:
Rare opportunity for me to post a live competition character.

On 19.9.2019 14:26 Nick wrote:
Always in trouble after Deep Descent took me from DL10 to 15 at the end of my first dive.

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