The Angband Ladder: Arantil, Human Priest by Arantil
[Angband 3.4.0 Character Dump] Name Arantil Self RB CB EB Best Sex Male Age 18 STR: 14 +0 -1 +0 13 Race Human Height 65 INT: 12 +0 -3 +0 9 Class Priest Weight 159 WIS: 13 +0 +3 +0 16 Title Adept Social Unknown DEX: 14 +0 -1 +0 13 HP 43/74 Maximize Y CON: 13 +0 +1 +0 14 SP 5/15 CHR: 13 +0 +2 +0 15 Level 11 Armor [12,+3] Saving Throw 47% Cur Exp 701 Fight (+0,+0) Stealth Poor Max Exp 701 Melee (+0,+0) Fighting Good Adv Exp 780 Shoot (+0,+0) Shooting Fair MaxDepth 200' (L4) Blows 1.0/turn Disarming 29% Game Turns 222876 Shots 1/turn Magic Device 42 Standard Turns 14961 Infra 0 ft Perception 1 in 22 Resting Turns 472 Speed Normal Searching 26% Gold 257 Burden 81.1 lbs You are one of several children of a Serf. You are a credit to the family. You have green eyes, straight brown hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:...+......... Fear:............. Infra:............. Aggrv:............. [Character Equipment] a) a Mace (2d4) (+0,+0) An inheritance from your family. Can be destroyed by acid, fire. Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +11 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +7 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 5.2. b) a Sling (x2) (+0,+0) Dropped by a Soldier at 100 feet (level 2). Can be destroyed by acid, fire. c) (nothing) d) a Ring of Searching <+2> Found lying on the floor at 150 feet (level 3). +10% to searching. Can be destroyed by electricity. e) (nothing) f) a Wooden Torch (3462 turns) <+1> Bought from a store. Can be destroyed by fire. Radius 1 light. g) Soft Leather Armour [8,+0] Can be destroyed by acid, fire. h) a Cloak [1,+3] Found lying on the floor at 100 feet (level 2). Can be destroyed by acid, fire. i) (nothing) j) a Hard Leather Cap [2,+0] Found lying on the floor at 200 feet (level 4). Can be destroyed by acid. k) a Set of Leather Gloves [1,+0] Found lying on the floor at 200 feet (level 4). Can be destroyed by acid, fire. l) (nothing) [Character Quiver] n) 37 Arrows (1d4) (+0,+0) Dropped by a Kobold shaman at 200 feet (level 4). Can be destroyed by acid, fire. o) 4 Iron Shots (1d4) (+0,+0) Bought from a store. Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] An inheritance from your family. Can be destroyed by fire. b) a Holy Book of Prayers [Words of Wisdom] Bought from a store. Can be destroyed by fire. c) 5 Rations of Food d) 17 Potions of Cure Light Wounds e) a Potion of Neutralize Poison Found lying on the floor at 100 feet (level 2). Can be destroyed by cold. f) 5 Potions of Boldness Can be destroyed by cold. g) a Potion of Resist Heat Found lying on the floor at 50 feet (level 1). Can be destroyed by cold. h) 3 Potions of Infravision i) 4 Potions of Slime Mold Juice j) a Metallic Purple Potion Dropped by a Soldier at 200 feet (level 4). You do not know the full extent of this item's powers. k) 2 Scrolls of Phase Door l) 4 Scrolls of Detect Invisible Can be destroyed by acid, fire. m) a Scroll of Light Found lying on the floor at 200 feet (level 4). n) 2 Scrolls of Word of Recall Bought from a store. Can be destroyed by acid, fire. o) a Scroll titled "cor frellus" Found lying on the floor at 200 feet (level 4). You do not know the full extent of this item's powers. p) 5 Wooden Torches (5000 turns) <+1> Bought from a store. Can be destroyed by fire. Radius 1 light. q) a Shovel (1d2) (+0,+0) <+1> Bought from a store. +1 tunneling. Combat info: 1.0 blow/round. With +5 STR and +0 DEX you would attack a bit faster With +7 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +5 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 1.5. [Home Inventory] a) a Flask of oil Dropped by a Soldier at 200 feet (level 4). Branded with flames. b) 23 Bolts (1d5) (+0,+0) Dropped by an Apprentice at 200 feet (level 4). Can be destroyed by acid. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 5582 50' 2 Reached level 2 20628 50' 3 Reached level 3 32900 50' 4 Reached level 4 51496 50' 4 Killed Fang, Farmer Maggot's dog 51496 50' 5 Reached level 5 68587 100' 6 Reached level 6 94106 100' 7 Reached level 7 101646 100' 7 Killed Grip, Farmer Maggot's dog 105458 100' 8 Reached level 8 141054 150' 9 Reached level 9 165969 150' 10 Reached level 10 212302 200' 11 Reached level 11 [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart) |
Posted on 1.10.2012 11:23
18044. on the Ladder (of 19090)
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