The Angband Ladder: Mirith, Half-Elf Warrior by wobbly

  [Angband 4.1.3 Character Dump]

 Name   Mirith       Age             39          Self  RB  CB  EB   Best
 Race   Half-Elf     Height        4'8"   STR:  18/29  +0  +3  +6 18/119
 Class  Warrior      Weight     9st 0lb   INT:     15  +1  -2  +2     16
 Title  Commando     Turns used:          WIS:     14  -1  -2  +9  18/20
 HP     -24/433      Game        305257   DEX:  18/80  +1  +2  +2 18/130
 SP     0/0          Standard     35399   CON:  18/36  -1  +2  +0  18/46
                     Resting        242

 Level                 34    Armor      [80,+61]    Saving Throw     58%
 Cur Exp           343331                           Stealth       Superb
 Max Exp           343331    Melee       3d6,+13    Disarm - phys.   74%
 Adv Exp           385000    To-hit       74,+28    Disarm - magic   42%
                             Blows      4.3/turn    Magic Devices     46
 Gold                6950                           Searching        53%
 Burden          212.8 lb    Shoot to-dam     +7    Infravision    20 ft
 Overweight       32.9 lb    To-hit       71,+28    Speed       3 (1.3x)
 Max Depth    4050' (L81)    Shots      1.3/turn

 Your mother was of the Sindar.  You are one of several children of a
 Serf.  You are a well liked child.  You have brown eyes, straight
 brown hair, and a dark complexion.


rAcid:......+++.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:+.....+.+.... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:......+...... pFear:............+
rLite:........+.... pBlnd:........+....
rDark:........+.... pConf:+........+...
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:............. Stea.:+.+...++.....
  ESP:............. Sear.:.............
Invis:.....+....... Infra:............+
FrAct:..........+.. Tunn.:.............
Feath:............. Speed:+..........+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.+...........
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> You have 11 charges remaining.
> A line of shimmering blue light appears.
> 3 ghouls cringe from the light!
> The ghoul conjures up scary horrors.
> You resist the effect!
> You get in a shield bash!
> You miss the ghoul.
> You burn the ghoul.
> You have destroyed the ghoul.
> The ghoul misses you.
> Something screams loudly.
> You are hit by something!
> You die.
> The ghoul wakes up.
> 3 ghouls are destroyed.

Killed by Feagwath, the Undead Sorcerer.

  [Character Equipment]

a) the Flail 'Totila' (3d6) (+16,+12) <+2> {@w2 A1 !!}
     Dropped by Kh�m, Son of M�m at 2150 feet (level 43)
     
     +2 stealth.
     +2 speed.
     Slays evil creatures.
     Branded with fire.
     Provides resistance to fire.
     Provides protection from confusion.
     Cannot be harmed by acid, fire.
     
     When activated, it confuses a target monster.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
     Combat info:
     4.3 blows/round.
     With +2 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.7 blows
     Average damage/round: 210.4 vs. creatures not resistant to fire,
     161 vs. evil creatures, and 111.5 vs. others.
     
b) a Light Crossbow of Extra Shots (x3) (+16,+7) <+3>
     Found lying on the floor at 1650 feet (level 33)
     
     +3 shooting speed.
     
c) a Ring of the Mouse (+0,-6) <+2, +4> {@w3}
     Dropped by a mature white dragon at 2100 feet (level 42)
     
     +2 dexterity.
     +4 stealth.
     
d) a Ring of Strength <+6>
     Dropped by a half-troll at 2500 feet (level 50)
     
     +6 strength.
     Sustains strength.
     
e) an Amulet of Wisdom <+4>
     Bought from a store
     
     +4 wisdom.
     Sustains wisdom.
     
f) the Star of Elendil <+3> {@A6 !!}
     Found lying on the floor of a labyrinth at 2850 feet (level 57)
     
     +3 light.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 66 to 130 turns to recharge at your current speed.
     Your chance of success is 88.4%
     
g) Metal Lamellar Armour of Elvenkind (-3) [58,+9] <+2>
     Found lying on the floor in a vault at 2450 feet (level 49)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid.
     
h) the Cloak 'Holcolleth' [1,+4] <+2, +3> {!!}
     Dropped by a dark elven lord at 1000 feet (level 20)
     
     +2 intelligence.
     +2 wisdom.
     +3 stealth.
     Provides resistance to acid.
     Cannot be harmed by acid, fire.
     
     When activated, it puts to sleep the monsters around you.
     Takes 71 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
i) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor of a cavern at 2800 feet (level 56)
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     
j) the Metal Cap of Thengel [3,+12] <+3>
     Found lying on the floor in a vault at 2450 feet (level 49)
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid.
     
k) a Set of Gauntlets of Free Action [3,+2]
     Bought from a store
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [7,+5] <+3>
     Dropped by a paladin at 1200 feet (level 24)
     
     +3 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 3 Mushrooms of Emergency
b) 5 Potions of Cure Critical Wounds {@q3}
c) 10 Potions of Healing
d) 15 Potions of Speed
e) 32 Scrolls of Phase Door {@r4}
f) 2 Scrolls of Teleportation
g) 5 Scrolls of Word of Recall
h) a Scroll of Recharging
i) a Scroll of *Destruction*
j) 5 Rods of Treasure Location (1 charging) {@z2 !!}
k) 8 Rods of Fire Bolts (2 charging) {@z4 !!}
l) 2 Rods of Teleport Other
m) 7 Rods of Light (1 charging) {@z1 !!}
n) 4 Rods of Illumination {@z8 !!}
o) a Wand of Cold Balls (6 charges)
p) 3 Wands of Stone to Mud (11 charges)
q) 3 Wands of Drain Life (10 charges)
r) a Staff of Detect Evil (15 charges)
s) 3 Staves of Dispel Evil (12 charges)
t) a Staff of Teleportation (7 charges)
u) a Ring of Dexterity <+4> {@w3}
     Found lying on the floor of a special room at 3450 feet (level 69)
     
     +4 dexterity.
     Sustains dexterity.
     
v) the Mace 'Taratol' (3d4) (+11,+11) {@w1 @A1 !!}
     Found lying on the floor in a vault at 1800 feet (level 36)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 131 to 260 turns to recharge at your current speed.
     Your chance of success is 90.2%
     
     Combat info:
     4.0 blows/round.
     With +3 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 152 vs. creatures not resistant to
     lightning, 218 vs. dragons, and 86 vs. others.
     




  [Character Quiver]

0) 5 Bolts (1d5) (+5,+3) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 51.6.
     25% chance of breaking upon contact.
     
1) 16 Bolts (1d5) (+4,+8) {=g}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 71.5.
     25% chance of breaking upon contact.
     
2) 19 Mithril Bolts (3d5) (+3,+8) {=g}
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 95.4.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
b) 28 Potions of Resist Heat
c) 33 Potions of Resist Cold
d) 5 Potions of Resist Poison
e) 2 Scrolls of Identify Rune
f) 6 Scrolls of Remove Curse
g) 4 Scrolls of Banishment
h) 3 Scrolls of Word of Recall
i) a Rod of Magic Mapping {@z7 !!}
j) 2 Rods of Frost Bolts {@z3 !!}
k) 2 Rods of Lightning Bolts {@z6 !!}
l) a Rod of Acid Bolts {@z5 !!}
m) a Rod of Healing
     Cannot be harmed by lightning.
     
n) 6 Wands of Stone to Mud (37 charges)
o) 4 Wands of Disable Traps (23 charges)
p) a Wand of Annihilation (0 charges)
     Cannot be harmed by lightning.
     
q) 2 Staves of Mapping (12 charges)
r) Metal Lamellar Armour of Elvenkind (-3) [58,+11] <+1>
     Found lying on the floor in a vault at 1850 feet (level 37)
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid.
     
s) a Blade of Chaos of *Slay Evil* (6d5) (+15,+6) <+2>
     Taken from a chest found at 4050 feet (level 81)
     
     +2 wisdom.
     Slays evil creatures.
     Provides resistance to cold, chaos.
     Blessed by the gods.  
     
     Combat info:
     4.0 blows/round.
     With +2 STR and +0 DEX you would get 4.3 blows
     With +0 STR and +2 DEX you would get 4.5 blows
     Average damage/round: 189.6 vs. evil creatures, and 110.4 vs.
     others.
     
t) 25 Seeker Arrows (4d4) (+4,+9)
u) 29 Mithril Shots of Flame (2d4) (+14,+18)
     Branded with fire.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       363    100'  Reached level 2
       469    100'  Reached level 3
       539    100'  Killed Grip, Farmer Maggot's Dog
       539    100'  Reached level 4
      1126    100'  Reached level 5
      1430    150'  Reached level 6
      2031    400'  Reached level 7
      2254    400'  Reached level 8
      2603    400'  Reached level 9
      2958    400'  Reached level 10
      3239    450'  Reached level 11
      3596    500'  Reached level 12
      3655    500'  Reached level 13
      4244    500'  Reached level 14
      4825    600'  Killed Bullroarer the Hobbit
      4854    600'  Found the Dagger 'Dethanc' (LOST)
      4883    600'  Killed Golfimbul, the Hill Orc Chief
      4883    600'  Reached level 15
      4906    600'  Killed Grishnákh, the Hill Orc
      5050    650'  Reached level 16
      5516    700'  Killed Orfax, Son of Boldor
      5622    700'  Reached level 17
      5893    700'  Killed Boldor, King of the Yeeks
      6337    700'  Reached level 18
      7345    750'  Reached level 19
      8131    850'  Killed Ulfast, Son of Ulfang
      8131    850'  Reached level 20
      8796    900'  Reached level 21
      9651   1000'  Found the Cloak 'Holcolleth'
      9674   1000'  Reached level 22
      9697   1000'  Killed Brodda, the Easterling
      9772   1000'  Killed Gorbag, the Orc Captain
      9785   1000'  Found the Phial of Galadriel (LOST)
      9886   1000'  Reached level 23
     10409   1100'  Reached level 24
     10535   1100'  Killed Uldor the Accursed
     10781   1100'  Reached level 25
     11220   1200'  Killed Bolg, Son of Azog
     11515   1200'  Killed Lagduf, the Snaga
     11743   1200'  Killed Wormtongue, Agent of Saruman
     13191   1250'  Reached level 26
     14304   1250'  Killed Shagrat, the Orc Captain
     14802   1350'  Reached level 27
     15374   1400'  Killed Uglúk, the Uruk
     15996   1450'  Killed Ufthak of Cirith Ungol
     16057   1450'  Reached level 28
     16243   1450'  Killed Sangahyando of Umbar
     16301   1450'  Killed Angamaitë of Umbar
     16442   1450'  Killed Lugdush, the Uruk
     17388   1550'  Killed Azog, Enemy of the Dwarves
     17990   1600'  Reached level 29
     18305   1600'  Found the Rapier 'Forasgil' (LOST)
     19307   1650'  Killed Ibun, Son of Mîm
     20865   1800'  Reached level 30
     21548   1800'  Killed Bill the Stone Troll
     21549   1800'  -- Note: good old wand of wonder
     21686   1800'  Killed Bert the Stone Troll
     21692   1800'  Killed Tom the Stone Troll
     22121   1800'  Killed Lokkak, the Ogre Chieftain
     22267   1800'  Found the Mace 'Taratol'
     22469   1850'  Reached level 31
     22625   1850'  Reached level 31
     22798   1850'  Reached level 31
     22815   1850'  Reached level 31
     23695   1950'  Killed Sméagol
     24564   2100'  Killed Uvatha the Horseman
     25507   2150'  Killed Khîm, Son of Mîm
     25508   2150'  Found the Flail 'Totila'
     25961   2150'  Reached level 32
     26536   2200'  Killed Adunaphel the Quiet
     26567   2200'  Reached level 32
     27119   2450'  Found the Metal Cap of Thengel
     27458   2750'  Reached level 33
     27976   2800'  Found the Leather Shield of Celegorm
     28252   2850'  Found the Star of Elendil
     28852      0'  Killed Farmer Maggot
     30650    250'  -- Note: !salt water. at this depth to get rid it of it &
maybe find
     30650    250'  -- Note: _detect evil or reset the shop
     31363    450'  -- Note: 5x ?identify runes, they're much more common here
     32030    550'  -- Note: 6
     32963      0'  -- Note: still not there
     32988      0'  -- Note: found an !enlightment which will do for now
     34398   3400'  -- Note: hi Shelob
     34831      0'  -- Note: _detect evil
     34973   4000'  Reached level 34


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : no  (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)


Posted on 28.1.2019 01:42
Last updated on 29.1.2019 02:18

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10121. on the Ladder (of 18973)
4164. on the Angband Ladder (of 6502)
75. for this player (

Comments

Jump to latest

On 28.1.2019 01:43 wobbly wrote:
The new Lokkak hits like a tank, I approve. Didn't survive being dragon frosted so well though.

On 28.1.2019 06:12 wobbly wrote:
Time to start paying attention to ancient spiders, really I need some form of detect. Hopefully _detect evil is back in the shop now

On 28.1.2019 13:43 wobbly wrote:
Killed Nan. He didn't drop Glend. lame.

On 28.1.2019 13:48 wobbly wrote:
He's actually tougher then I expected, I'm used to him being a mid level unique rather then a stepped down titan, will take some adjustment of my head space there. He can be confused & will throw boulders at walls, amusing to watch

On 29.1.2019 02:18 wobbly wrote:
Over estimated my stealth there or something. Either not used to the warrior stealth penalty or didn't account for the fact stealth is effectively lower at low speed

On 29.1.2019 02:40 wobbly wrote:
Alternatively he is always awake & I just wasn't watching properly. I've got a vague memory that he is

On 29.1.2019 03:48 Nick wrote:
One of the biggest changes in this branch is that when a monster wakes up, it will now have a chance (bigger if it's closer) to wake other monsters in its group which it can see. If some of Feagwath's escort had woken up, they may have woken him.

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