The Angband Ladder: eugen 2601+, Human Warrior by <eugen@spam.must.die>

  [Angband 2.9.3 Character Dump]

 Name   eugen 2601+                              Self  RB  CB  EB   Best
 Sex    Male              Age        19   STR:  18/57  +0  +5  +0 18/107
 Race   Human             Height     73   INT:     18  +0  -2  +0     16
 Class  Warrior           Weight    165   WIS:     16  +0  -2  +6  18/20
 Title  Hero              Status     36   Dex:     17  +0  +2  +0  18/10     15
 HP     -9/516            Maximize    Y   CON:  18/20  +0  +2  +4  18/80
 SP     0/0               Preserve    Y   CHR:     16  +0  -1  +0     15

 Level           34       Armor     [43,+53]     Saving Throw     Superb
 Cur Exp     312098       Fight    (+15,+17)     Stealth            Good
 Max Exp     312098       Melee    (+24,+26)     Fighting      Legendary
 Adv Exp     350000       Shoot     (+30,+9)     Shooting      Legendary
                          Blows       3/turn     Disarming     Excellent
 Gold         16843       Shots       1/turn     Magic Device  Excellent
                                                 Perception         Poor
 Burden   132.3 lbs       Infra         0 ft     Searching          Poor

     You are one of several children of a Yeoman.  You are a
     well liked child.  You have green eyes, straight brown
     hair, and an average complexion.



  [Last Messages]

> The Death quasit misses you.
> The Death quasit claws you.
> The Death quasit claws you.
> The Death quasit misses you.
> The Death quasit misses you.
> The Death quasit claws you.
> The Death quasit bites you.
> You feel very clumsy.
> The Death quasit claws you.
> The Death quasit claws you.
> You hit the Death quasit.
> You miss the Death quasit.
> You hit the Death quasit.
> The Death quasit points at you, incanting terribly!
> You die.


  [Character Equipment]

a) a Spear (Defender) (1d6) (+9,+9) [+4] (+3 to stealth)
     It sustains your constitution.
b) a Light Crossbow of Accuracy (x3) (+15,+9)
c) an Opal Ring of Constitution (+4)
d) a Jet Ring of Damage (+11)
e) an Amber Amulet of Wisdom (+4)
f) The Phial of Galadriel
     It can be activated for...
     illumination
     ...if it is being worn.
     It provides light (radius 3) forever.
g) Balance Dragon Scale Mail (-2) [30,+8]
h) a Cloak of Protection [1,+9]
i) a Small Metal Shield of Resist Acid [3,+10]
j) an Iron Helm of Wisdom [5,+9] (+2)
k) The Set of Leather Gloves 'Cammithrim' [1,+9]
     It can be activated for...
     magic missile (2d6)
     ...if it is being worn.
     It sustains your constitution.
     It provides resistance to light.
     It provides permanent light.
     It provides immunity to paralysis.
l) a Pair of Hard Leather Boots [3,+3]


  [Character Inventory]

a) 3 Pieces of Elvish Waybread
b) 6 Brown Potions of Heroism
c) 15 Copper Speckled Potions of Cure Serious Wounds
d) a Metallic Purple Potion of Restore Life Levels
e) 38 Scrolls titled "barfid ashsna" of Phase Door {@r1}
f) 7 Scrolls titled "itnej la ite" of Teleportation
g) a Scroll titled "bit eepur" of Teleport Level
h) 7 Scrolls titled "shuro ionevs" of Identify {@r0}
i) a Mithril-Plated Rod of Trap Location {@z0}
j) a Gold-Plated Rod of Door/Stair Location {@z2}
k) a Zinc-Plated Rod of Recall
l) a Zinc Rod of Light {@z1}
m) 2 Steel Rods of Slow Monster
n) a Tungsten Rod of Fire Bolts
o) a Banyan Staff of Teleportation (5 charges)
p) a Maple Staff of Perception (13 charges)
q) a Rhodonite Ring of Resist Cold
r) a Quartzite Ring of Free Action
s) an Amethyst Ring of Dexterity (+2)
t) a Scimitar (2d5) (+0,+0)
u) 16 Bolts (1d5) (+2,+0) {=g}


  [Home Inventory]

a) a Green Mushroom of Restoring
b) 40 Copper Speckled Potions of Cure Serious Wounds
c) 3 Metallic Purple Potions of Restore Life Levels
d) 4 Gloopy Green Potions of Restore Intelligence
e) a Chartreuse Potion of Restore Wisdom
f) 5 Tangerine Potions of Restore Dexterity
g) 12 Vermilion Potions of Restore Constitution
h) 8 Yellow Speckled Potions of Restore Charisma
i) 80 Scrolls titled "barfid ashsna" of Phase Door {@r1}
j) a Scroll titled "frinis marvom" of *Remove Curse*
k) a Tin Rod of Illumination
l) 2 Banyan Staffs of Teleportation (6 charges)
m) 2 Banyan Staffs of Teleportation (5 charges)
n) a Quartzite Ring of Free Action
o) a Carnelian Ring of See Invisible
p) The Star of Elendil
     It can be activated for...
     magic mapping
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
q) a Cutlass (Defender) (1d7) (+16,+8) [+5] (+4 to stealth)
     It sustains your intelligence.
r) a Glaive (Defender) (2d6) (+13,+10) [+4] (+2 to stealth)
     It sustains your dexterity.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
     It can be activated for...
     confuse monster
     ...if it is being worn.
     It affects your stealth.
     It fights against evil with holy fury.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 1.2.2002 07:44
Last updated on 11.2.2002 09:15

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10238. on the Ladder (of 19090)
4224. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 31.1.2002 05:12 eugen@spam.must.die wrote:
this one is sure going to win :P
or i dont know

On 11.2.2002 09:15 eugen@spam.must.die wrote:
heh, he died... i've got to bring things in order with him, so here you are ...post-mortem dump!

On 12.2.2002 07:09 eugen@spam.must.die wrote:
also, how i came upon that Death quasit... naturally, blinked into mold pit while fighting with one heavy unique.
I knew there was a pit, and nevertheless i from all places choosed the neihbouring hallway for fighting. I dont beleive in insta death.
I strongly beleive in insta sillyness though :P

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